MasterWork — is a leisure place for any style of players, regardless of their priorities, free time, and skill. With that attitude we are developing our project and it's concept. Rates, stages, class balance — everything was done precisely in pursuit of this ideology.
But the project's expansion, and it's popularity made us focus the aspects, that is still working by the rules, that is suitable only for a small group of players. We are talking about some challenges in our endless game, exactly about Castle Sieges, Territory Wars and Epic Bosses.
This content on our server is one of the most interesting features on whole market, because it attracts a lot of attention of different players! At the moment it became obvious, that even with all the loyalty to the time spent in relation to the result (in other words efficiency), this content was not fully available for the biggest part of our audience — players of Mid-War communities.
Normally mid-clans were able to fully pretend for the top positions in this kind of game content only as a part of bigger alliance, while losing its original autonomy, or after half a year, when big clans start loosing people. This is how our realms, same as our colleagues were living, until we decided to fix that!
Masterwork team presents unique feature named Mid Company, that is intended to separate main gameplay goals among different type of players.
This system is experimental and has no analogues. We made all that is possible, to make it contemplative and exclude mistakes. However, we understand that making this system full-fledged will require time and your participation. We hope you will be understanding and help us develop a system for you to have a pleasant gaming experience. We are ready to make regular changes, and will do fixes and improvements.
To get access to Mid Company, clan leader have to contact project's community-manager via Telegram — Safero.
You can submit an application after the server start, closer to the first sieges. Every application is considered individually to check the possibility of the clan to join Mid Company. We are considering many factors, that are assessed both individually and in combination.
Mid Company basic rules
Pay attention!
These rules are not strict and final regulations of the Mid Company system. If necessary, Administration has the right to make a decision that does not comply with these rules or make changes to them.
An example of monitoring the activity of clans and making decisions regarding their location in Mid Company:
Clans A, B and C united in the Alliance and kill Dent without any resistance. Other clans participating in Mid Company “don’t want and can’t” fight this Alliance. Administration decides to exclude clans A, B and C from Mid Company for a 2-week period.
Moreover, if A, B and C killed 3 Dents out of 3, but inside Mid Company an interesting competition takes place, in this case Administration reserves the opportunity to leave clans A, B and C in Mid Company.
If clans A, B and C make an agreement among themselves, and the first Dent is taken by clan A, the second by clan B, and the third by clan C, Administration evaluates their relationship as an alliance, and has the right to exclude these clans from Mid Company.
New castles have been added to the game specifically for the Mid Company:
If necessary, the following can also be added:
In addition to be placed in a new locations, the castles are redesigned and are completely different from regular castles.
New castles have all the bonuses and privileges of regular castles, except the manor system and taxes.
Castle sieges terms and conditions:
Pay attention!
All characters, who are not Mid Company participants, will be automatically teleported far away the siege zone.
We also ask players, who is not participating in the Mid Company, to not attempt to avoid the security from intrusion, and take any part in Mid Company events. If you try to break or bypass the rules, penalties may be applied to your character.
Territory Wars are also available for Mid Company and new castles. Their mechanics and are equal to general TW, but there are also a number of restrictions:
Registration:
A few examples:
Mid Company member owns the Orc Castle
Mid Company member owns the Aden Castle
NON Mid Company member owns the Giran Castle
What are these restrictions for? To keep new and regular castle flags in their boundaries
Orc Castle owner should not and cannot have a flag of Aden Castle
At the same time, the owner of the Aden Castle should not and cannot have a flag of Orc Castle
New flag bonuses:
Skill | Effect |
---|---|
Elven Territory Benefaction Lv. 1 | DEX+1 / MEN+1 |
Dark Elf Territory Benefaction Lv. 1 | STR+1 / WIT+1 |
Orc Territory Benefaction Lv. 1 | CON+1 / INT+1 |
Gludin Territory Benefaction Lv. 1 | DEX+1 / INT+1 |
Dwarf Territory Benefaction Lv. 1 | STR+1 / MEN+1 |
Human Territory Benefaction Lv. 1 | CON+1 / WIT+1 |
Dent The Dark Knight Lv. 85 — new epic boss, designed by Masterwork team specially for Mid Company.
The battle with Dent takes place every 5 days, entrance to bosses location opens at 20:30 server time (UTC+2).
Special NPC Hunter MAD , teleports Mid Company participants to Dent's battle zone. Hunter can be found at:
After conversation with Hunted you will be moved to the peace zone at Dent's castle territory. Outside the starting zone players can attack each other as usual.
There are to ways to reach Dent — right, by the main road, and the side way, by using teleport.
Right path — the road to the castle gate.
Left path — teleport. Go down the stairs on the left of the starting area and run straight to the altar. There you will find NPC Lapathia , who can move you to the one of two areas — an altar near the starting peace zone and an altar near the castle gate.
Both paths ends near Dent's castle gate. At the square in front of the gates you will meet a raid boss — Bane Doorkeeper Lv. 85 . Defeat the gatekeeper to open the gate.
Pay attention!
Characters attacking Bane automatically go into combat (flag) mode, as if attacked other character.
In the castle courtyard you will see Teleport Device , that will move you to Dent's arena. Each player must teleport independently.
Pay attention!
Dent will appear in 20 minutes after the first player enters the arena.
After Dent appears, the entrance to the arena will be closed.
The fight with Dent is not difficult: the boss uses three mass destruction skills — Poison, Pull and Stun.
Pull affects all character in the average ranged skill distance area. Beware of pull, it will be immediately followed by a massive Stun with catastrophic damage.
Pay attention!
Characters attacking Dent automatically go into combat (flag) mode, as if attacked other character.
Maximum damage to boss is limited— 20 000 damage.
HP | 29 750 000 | MP | 109 624 |
P.Atk. | 73 994 | M.Atk. | 47 306 |
P.Def. | 1 660 | M.Def. | 2 125 |
EXP | 0 | SP | 0 |
Attack Attribute | Unholy, 300 | Defence Attribute |
Fire, 75 Water, 75 Wind, 75 Earth, 75 Holy, 75 Unholy, 75 |
Skill | Description |
---|---|
Bane Attack Lv. 1 | Deals physical damage (auto attack). |
Bane Spin Attack Lv. 1 | Deals physical damage in an area, power 50 285. |
HP | 47 600 000 | MP | 109 624 |
P.Atk. | 73 994 | M.Atk. | 47 306 |
P.Def. | 1 608 | M.Def. | 1 854 |
EXP | 25 287 500 | SP | 1 000 000 |
Attack Attribute | Unholy, 300 | Defence Attribute |
Fire, 75 Water, 75 Wind, 75 Earth, 75 Holy, 75 Unholy, 75 |
Skills | Description |
---|---|
Dent Attack Lv. 1 | Deals physical damage (auto attack). |
Dent Mass Poison Lv. 1 | Casts strong poison on enemies nearby. Makes physical damage in area, power 35 865. |
Dent Mass Pulling Lv. 1 | Pulls all characters within a certain radius towards you. |
Dent Mass Stun Lv. 1 | Stuns nearby characters. Deals physical damage in an area, power 100 500. |
Bane and Dent can upgrade Soul Crystal (SA) for all members of the last-hit group.
For successful SA leveling you should have one Soul Crystal in your inventory, and the quest Enhance Your Weapon must be taken.
Level | Bane Doorkeeper Lv. 85 | Dent The Dark Knight Lv. 85 |
---|---|---|
10 → 11 | 100% | 100% |
11 → 12 | 100% | 100% |
12 → 13 | 100% | 100% |
13 → 14 | 100% | 100% |
14 → 15 | 100% | 100% |
15 → 16 | 100% | 100% |
16 → 17 | 100% | 100% |
17 → 18 | — | 100% |
All characters who participated in a battle with Dent receive a special item — Participant in Epic Boss Battle Mid Company NG .
Within 24 hours of receiving the item, it can be exchanged by NPC Hunter MAD for Box with Rewards Mid Company NG . The chest contains useful supplies:
Bosses Bane Doorkeeper Lv. 85 and Dent The Dark Knight Lv. 85 contain special items — Dent's Coin Mid Company NG , that can be exchanged for epic jewelry by NPC Hunter MAD .
Items
Required
Bane and Dent's drop changes during the season progress.
Item | Amount | Chance |
---|---|---|
Group chance: 100% | ||
Dent's Coin Mid Company NG | 10 - 15 | 100% |
Group chance: 100% | ||
Forgotten Scroll: Protection of Elemental NG | 1 | 50% |
Forgotten Scroll: Protection of Alignment NG | 1 | 50% |
Group chance: 100% | ||
Forgotten Scroll: Fighter's Will NG | 1 | 100% |
Group chance: 100% | ||
Forgotten Scroll: Archer's Will NG | 1 | 100% |
Group chance: 100% | ||
Forgotten Scroll: Magician's Will NG | 1 | 100% |
Group chance: 100% | ||
Enchanted MW Box NG | 15 - 30 | 100% |
Group chance: 100% | ||
Chest with Life Stone NG | 20 - 35 | 100% |
Group chance: 100% | ||
MasterWork Crystal: A-grade NG | 2 - 3 | 100% |
Group chance: 70% | ||
MasterWork Crystal: S-grade S/ Dynasty NG | 2 - 3 | 100% |
Group chance: 100% | ||
MasterWork Crystal: S80-grade Moirai NG | 2 - 3 | 100% |
Group chance: 100% | ||
MasterWork Crystal: S84-grade Vesper NG | 2 - 3 | 100% |
Group chance: 100% | ||
MasterWork Crystal: S85-grade Vorpal NG | 1 - 2 | 100% |
Group chance: 100% | ||
Attributes Supplies Stones & Crystals NG | 45 - 75 | 100% |