Crypts Of Disgrace. Masterwork

Crypts Of Disgrace? Shallow graves of exiled tribal leaders! Most of these leaders were killed, but death could not contain their vengeful spirit! What?... Immortal Plateau? Who cares about orc tombs anyway? A grave is a grave, isn't it? We'll all get one eventually!

Basics

Masterwork team constantly expanding the boundaries, reworking and updating less popular locations. Let us introduce you updated Crypts Of Disgrace!

Location is suitable for characters level 78 and above. Monsters at Crypts of Disgrace don't have high HP and resistances, but high Defence abilities — physical and magical. On different spots you can meet monsters with one type of increased Defence, same as mixed groups of monsters. All of them have high attribute Atk. and resistance. You will require good gear to farm here.

Location consists of 6 pyramids and few extra spots near them. Pyramids have unique mechanics, that increases number of monsters around them.

Crypts Of Disgrace l2

Spot types:

  1. Ragna pyramid — magical
  2. Hames pyramid — magical
  3. Timak pyramid — magical
  4. Ketra pyramid — physical
  5. Batur pyramid — magical
  6. Breka pyramid — physical
  7. Smaller spot (road) — mixed
  8. Medium spot (road) — magical
  9. Smaller spot (forest) — mixed
  10. Middle spot (forest) — physical
  11. Larger spot (field) — mixed

Pyramid spot practically not inferior to Primeval Isle Plains in amount of experience gained. At the same time drop and spoil at Crypts of Disgrace are much better, that compensate difference at exping efficiency.

Best way to farm that location — gather big groups of monsters and use skills, dealing AOE damage. Masterwork team recommends few ways to farm here, various by their difficulty:

1. For small and weak groups

Get on top of the pyramid, light the bonfire and kill monsters running to fire. Comfortable farming awaits you if you don't get confused in the windows.

2. For confident groups

Assemble monsters, who lives near the pyramid and on its sides, then kill them on top. Tank and active healers increases success chances.

3. For strong groups

Light the bonfire to launch monsters waves and provoke monsters inhabiting on pyramids sides. For well-equipped and experienced team this "train" will be easy deal.

4. For extreme fans

Assemble monsters hanging around and on the pyramid itself. Light up fire to start monster waves. Enjoy.

Adding quest to obtain Dynasty recipes and parts are not planned for this location in upcoming updates.


Location mechanics

Six pyramids located at Crypts of Disgrace, two of them are for physical groups and four for magical. That can be Def.ined by monsters traits and bonfire name and colour:

Construct Ragna's Signal Beacon Blue fire Magical spot
Construct Hames's Signal Beacon Blue fire Magical spot
Construct Timak's Signal Beacon Blue fire Magical spot
Construct Ketra's Signal Beacon Red fire Physical spot
Construct Batur's Signal Beacon Blue fire Magical spot
Construct Breka's Signal Beacon Red fire Physical spot

Light up the bonfire on top of pyramid to summon additional monsters. Waves will spawn for 10 minutes, while fire burns. Then the fire will go out and stay inactive for 5 minutes. To find out bonfire status you should "talk" to it. You will see time left in dialogue window.


Monsters

Magical pyramid

Humanoid Batur Soldier Lv. 82

HP 23 499 MP 3 660
P.Atk. 9 101 M.Atk. 5 899
P.Def. 1 491 M.Def. 918
EXP 90 475 SP 9 050
Attack Attribute Earth, 150 Defence Attribute

Fire, 90

Water, 90

Wind, 90

Earth, 90

Holy, 90

Unholy, 90

Batur Soldier l2
Drop, Spoil, Skills

Humanoid Batur Lieutenant Lv. 82

HP 22 700 MP 3 660
P.Atk. 9 398 M.Atk. 5 899
P.Def. 1 399 M.Def. 981
EXP 87 345 SP 8 808
Attack Attribute Wind, 150 Defence Attribute

Fire, 90

Water, 90

Wind, 90

Earth, 90

Holy, 90

Unholy, 90

Batur Lieutenant l2
Drop, Spoil, Skills

Humanoid Batur Captain Lv. 82

HP 25 299 MP 3 660
P.Atk. 10 055 M.Atk. 5 899
P.Def. 1 488 M.Def. 924
EXP 97 431 SP 11 096
Attack Attribute Fire, 150 Defence Attribute

Fire, 90

Water, 90

Wind, 90

Earth, 90

Holy, 90

Unholy, 90

Batur Captain l2
Drop, Spoil, Skills

Humanoid Batur Chieftain Lv. 82

HP 26 098 MP 3 660
P.Atk. 10 900 M.Atk. 5 899
P.Def. 1 529 M.Def. 978
EXP 100 524 SP 11 096
Attack Attribute Water, 150 Defence Attribute

Fire, 90

Water, 90

Wind, 90

Earth, 90

Holy, 90

Unholy, 90

Batur Chieftain l2
Drop, Spoil, Skills

Undead Ghost of Batur Brigadier Lv. 82

HP 21 760 MP 3 660
P.Atk. 9 798 M.Atk. 7 776
P.Def. 980 M.Def. 978
EXP 77 326 SP 6 300
Attack Attribute Holy, 150 Defence Attribute

Fire, 90

Water, 90

Wind, 90

Earth, 90

Holy, 90

Unholy, 90

Ghost of Batur Brigadier l2
Drop, Spoil, Skills

Physical pyramid

Humanoid Batur Soldier Lv. 82

HP 23 499 MP 3 660
P.Atk. 9 101 M.Atk. 5 899
P.Def. 811 M.Def. 1 460
EXP 90 475 SP 9 050
Attack Attribute Earth, 150 Defence Attribute

Fire, 90

Water, 90

Wind, 90

Earth, 90

Holy, 90

Unholy, 90

Batur Soldier l2
Drop, Spoil, Skills

Humanoid Batur Lieutenant Lv. 82

HP 22 700 MP 3 660
P.Atk. 9 398 M.Atk. 5 899
P.Def. 811 M.Def. 1 512
EXP 87 345 SP 8 808
Attack Attribute Wind, 150 Defence Attribute

Fire, 90

Water, 90

Wind, 90

Earth, 90

Holy, 90

Unholy, 90

Batur Lieutenant l2
Drop, Spoil, Skills

Humanoid Batur Captain Lv. 82

HP 25 299 MP 3 660
P.Atk. 10 055 M.Atk. 5 899
P.Def. 811 M.Def. 1 590
EXP 97 431 SP 11 096
Attack Attribute Fire, 150 Defence Attribute

Fire, 90

Water, 90

Wind, 90

Earth, 90

Holy, 90

Unholy, 90

Batur Captain l2
Drop, Spoil, Skills

Humanoid Batur Chieftain Lv. 82

HP 26 098 MP 3 660
P.Atk. 10 900 M.Atk. 5 899
P.Def. 976 M.Def. 1 512
EXP 100 524 SP 11 096
Attack Attribute Water, 150 Defence Attribute

Fire, 90

Water, 90

Wind, 90

Earth, 90

Holy, 90

Unholy, 90

Batur Chieftain l2
Drop, Spoil, Skills

Undead Ghost of Batur Marshal Lv. 82

HP 24 007 MP 3 660
P.Atk. 10 640 M.Atk. 7 776
P.Def. 1 050 M.Def. 1 054
EXP 84 521 SP 7 300
Attack Attribute Unholy, 150 Defence Attribute

Fire, 90

Water, 90

Wind, 90

Earth, 90

Holy, 90

Unholy, 90

Ghost of Batur Marshal l2
Drop, Spoil, Skills

Other spots

At that spots, in addition to the monsters listed below, there are also monsters of the corresponding pyramids.

Humanoid Batur Colonel Lv. 82

HP 27 900 MP 3 660
P.Atk. 13 699 M.Atk. 7 776
P.Def. 929 M.Def. 999
EXP 112 997 SP 12 096
Attack Attribute Holy, 150 Defence Attribute

Fire, 90

Water, 90

Wind, 90

Earth, 90

Holy, 90

Unholy, 90

Batur Colonel l2
Drop, Spoil, Skills

Humanoid Batur Colonel Lv. 82

HP 27 900 MP 3 660
P.Atk. 13 699 M.Atk. 7 776
P.Def. 929 M.Def. 999
EXP 112 997 SP 12 096
Attack Attribute Holy, 150 Defence Attribute

Fire, 90

Water, 90

Wind, 90

Earth, 90

Holy, 90

Unholy, 90

Batur Colonel l2
Drop, Spoil, Skills

Humanoid Batur General Lv. 82

HP 29 559 MP 3 660
P.Atk. 14 069 M.Atk. 7 776
P.Def. 929 M.Def. 999
EXP 119 721 SP 12 396
Attack Attribute Unholy, 150 Defence Attribute

Fire, 90

Water, 90

Wind, 90

Earth, 90

Holy, 90

Unholy, 90

Batur General l2
Drop, Spoil, Skills

Humanoid Batur General Lv. 82

HP 29 559 MP 3 660
P.Atk. 14 069 M.Atk. 7 776
P.Def. 929 M.Def. 999
EXP 119 721 SP 12 396
Attack Attribute Unholy, 150 Defence Attribute

Fire, 90

Water, 90

Wind, 90

Earth, 90

Holy, 90

Unholy, 90

Batur General l2
Drop, Spoil, Skills

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