Kamaloka Labyrinth of the Abyss


Basic information

Kamaloka Labyrinth of the Abyss is a time zone (instance) for group exping. For killing the last boss, players gain experience, SP points, as well as drop in the form of enchantment scrolls, a whole equip and parts to create it.

Instans consists of 4 rooms. In the first room there is a group of monsters responsible for the physical protection of the last boss, in the second — monsters responsible for magical boss protection, in the third room there's mini-boss, whose death lowers the physical attack of the boss. In the fourth room is the boss with the guards.

The Labyrinth is available to a group of players from 5 to 9 people. Character must not be lower or higher than the selected Labyrinth on more than 5 levels.

Talk to the NPC Captain to enter the instance. The Captains are waiting for adventurers in Gludio, Dion, Hein, Oren, Schuttgart, Rune and Arcan.

Captain Labyrinth l2

The entrance to the Labyrinth is available once a day, instance is refreshed at 6:30 am server time. Re-entry is available once a day in the presence of an item Extra Entrance Pass - Kamaloka (Labyrinth) Extra Entrance Pass - Kamaloka (Labyrinth) NG . You can buy this ticket in Donate Shop from Butler and in Personal Account Shop.

At the entrance to the instance, all buffs and debuffs are canceled, except those given by Adventurer's Guide. Only after entering the Labyrinth you can put buffs on the party mrmbers. Upon death in the Labyrinth, the character loses a normal amount of experience. When leaving the game and using teleportation scrolls or teleporting skills, the character goes to the city in which he enters the instance.

You'll have 45 minutes for the battle with the boss. A message is displayed on the screen when there's left 10, 5 and 1 minute before the game is over. If a group fails to kill the last boss within the allotted time, it can instantly re-enter after the time zone is closed. If you died in a fight with boss, talk to the Captain to reenter. Exit the Kamaloka with a teleport scroll or via a column that appears after the boss dies.

Pay attention!
Depending on the concept and stage of the server, only individual Labyrinth levels can be accessed


Tactic

Group members

The optimal group composition for passing the Labyrinth of any level:

  • Tank — isn't necessarily as a knight. It can be destroyer or svs, it all depends on the level of the Labyrinth and the equipment of the players
  • Heal — Bishop or EE, depending on player's equipment
  • EE/SE — to restore mana to the healer. The need of this class depends on the presence of a pet for heal and damage level of the damage-dealer
  • Buffer — when collecting a group, keep in mind that all buffs, except for the Adventurer's Guide and Club buffs, will be canceled. PP, Wark or Over can significantly strengthen the group
  • Bards — BD or SwS will provide additional reinforcement of the group with rhythms. In the Labyrinths of high level they are indispensable
  • Damage-dealers — any classes that can cause damage. The choice is at the discretion of the party leader

Entrance to the instance

To enter the Labyrinth, the entire group must assemble near the NPC Captain. The party leader needs to talk to the Captain to move the group into the instance zone.

Players will appear in a small room with a pole. This is a safe area where you can prepare for battle. You can leave the Labyrinth through the pole at any time.

First room

There are 9 monsters waiting in the first room. They are aggressive and social. One of the monsters is the "uterus", which is responsible for the resurrection of the remaining 8 monsters and the state of physical defense of the last boss. The task of the group is to kill the "uterus".

This can be done by luring out monsters one by one using dagger skills Silent Move Silent Move Lv. 1 and Lure Lure Lv. 1 and watch the resurrection of killed monsters.

Second method — use summoner's skills Betray Betray Lv. 1 for one of the monsters. Use the skill only when the monster is near the pole! Otherwise, his mates agr at you. Enchanted mob will run to the uterus to hit it, then gently remove the desired monster from the crowd and kill near the pole.

Pay attention! On Masterwork servers "uterus" is marked with the title.

Labyrinth of the Abyss room 1 l2

Second room

In the second room there are 5 monsters that are responsible for magical defense of the last boss. They are aggressive and social. If your dd deals physical damage, there is no point in killing monsters. Just walk them around the walls and go to the third room. If you have a group of magicians, the room should be cleaned out completely.

Labyrinth of the Abyss room 2 l2

Third room

In the third room, the group will meet the mini-boss, who is responsible for the physical attack of the last boss. Kills without much tricks, but consider a few things:

  • The boss has a small amount of health, but a high physic. attack
  • At a random moment, the boss snaps at another member of the group, be prepared to rescue a fellow
  • Like all lone bosses, the Labyrinth Supervisor can use Cancellation Cancellation Lv. 1 on the player who uses the skills next to him. This applies to all skills that deal damage, give buffs, restore mana and health.

After the boss dies, go up to the fourth room.

Labyrinth of the Abyss mini boss room l2

Fourth room

In the last room the group will face the last boss, for whose death you will get the experience and drop in the form of enchantment scrolls, equipment and parts for its creation.

Before the battle restore health and mana, in combat they will be very useful. Boss surrounded by 4 minions — two warriors and two healers. Kill healers first as they restore health to monsters that take damage.

If you’ve killed monsters in rooms one and three, killing the boss won’t be a problem. Watch for minions and don’t let healers help the boss. Minions warriors give boss a buff Reflect Damage Reflect Damage Lv. 1 , thats why they should be killed after their appearance.

To quickly close of the Instance Zone, leave the Labyrinth with a pole.

Labyrinth of the Abyss boss room l2

New Reward

Drop

In Masterwork 5th Season, drop and experience for completing the Labyrinth became personal. After the death of the Labyrinth Boss, each player who was near the boss will receive a chest with personal rewards and a capsule with a drop:

The capsule can be traded and contains the usual drop from the boss's list. The transition to such a reward system eliminates cheating and gives each participant in the battle a chance to receive a reward.

All players within a 2500 radius of the Labyrinth Boss at the time of its death will receive a reward, regardless of whether they dealt damage, were dead, or were out of the group. If your inventory is full, the reward will be sent to you by mail.

Experience

Experience for killing bosses in the Labyrinth is constant for each group member, which means it doesn't matter how many of you there are — 5 or 9, each player will receive the same amount of experience.

Pets gain experience without a level difference penalty between the owner and the pet.

Base experience is multiplied by the current experience rate from RB (watch patchnote), bonus from Rune of Experience and buff for achievement.

Let's calculate the experience with and without boosts, for example.

Players of levels 54, 55 and 56 completed the Labyrinth of level 59 without experience boosts:

  • Player level 54 received 1,600,000 * rate x1.5 = 2,400,000 Experience
  • Player level 55 received 1,600,000 * rate x1 = 1,600,000 Experience
  • Player level 56 received 1,600,000 * rate x0.2 = 320,000 Experience

Then they completed the Labyrinth a second time, but with boosts:

  • A level 54 player without boosts received 1,600,000 * rate x1.5 = 2,400,000 Experience
  • A level 55 player has a Daily Online Reward* +30% Experience buff, he received 1,600,000 * rate x1 + (1,600,000 * 0.3) = 2,080,000 Experience
  • A level 56 player has a Daily Online Reward buff +30% Experience and an Experience Rune* +50% Experience, he received 1,600,000 * rate x0.2 + (320,000 * 0.3) + (320,000 * 0.5) = 320,000 + 96,000 + 160,000 = 576,000 Experience

*Daily Online Reward — Reward for the "Daily Online" achievement.

*Experience Runes come in two types — +30% and +50%, bonuses do not stack. When using several runes, the player receives a bonus from the strongest one.

Basic experience for all Labyrinth levels:

For more information about the Labyrinth of the Kartia, read the article Kamaloka Labyrinth of the Kartia.


Related missions

The Masterwork Club daily quests have been removed. They were replaced by missions that you will not forget to get or finish — this happens automatically.

Mission Reward

Challenge the Labyrinth of the Abyss I Daily

Defeat the boss in the Labyrinth of the Abyss or Kartia to complete this mission.

Ivory Coin Ivory Coin NG x20
Noblesse Scroll Noblesse Scroll NG x1
Vitality Point Vitality Point NG x2500

Challenge the Labyrinth of the Abyss II Daily

Defeat the boss in the Labyrinth of the Abyss or Kartia to complete this mission.

Ivory Coin Ivory Coin NG x20
Noblesse Scroll Noblesse Scroll NG x1
Vitality Point Vitality Point NG x3500

Read more about missions in the article Missions on Masterwork


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