Kamaloka Kartia Labyrinth


Basics

Kamaloka: Kartia's Labyrinth — instance zone for a group exping. For killing the last boss, players receive experience, SP points, as well as full equipment items and parts for its creation.

The instance consists of 3 parts. In the first room waves of monsters attack the players, responsible for the boss's physical attack and defense, and in the second room, responsible for the boss's magical defence. In the third room, you will meet the final boss.

The Labyrinth is available to a group of players from 5 to 9 people. Character must not be lower or higher than the selected Labyrinth on more than 5 levels.

Talk to the NPC Captain to enter the instance. The Captains are waiting for adventurers in Gludio, Dion, Hein, Oren, Schuttgart, Rune and Arcan.

Captain Labyrinth l2

You can enter Kartia's Labyrinth once a day, and cooldown refresh at 6:30 by server time. Re-entry is available once a day if by using Extra Entrance Pass - Kamaloka (Labyrinth) Extra Entrance Pass - Kamaloka (Labyrinth) NG . Ticket can be purchased from Buttler L2 Store or Personal Account shop.

Pay attention!

Entrance to Kartia's Labyrinth and Labyrinth of Abyss have the same cooldown. After entering Kartia's Labyrinth, Labyrinth of Abyss will also have a cooldown.

After entering the instance, all buffs will be removed from your character, except those, that are given by Adventurers Guide and Newbie Helper. Buffs can be used only after entering the Labyrinth. Death in Labyrinth will cost you the regular amount of experience. When leaving the game and using teleportation scrolls or teleporting skills, the character is sent to the city where he entered the instance.

Instance zone has a time limitation of 45 minutes. 10, 5 and 1 minutes before the instance ends, a message is displayed on the screen. If the group does not kill the boss in the allotted time, they can enter the instance again after the temporary zone is closed. If you died during the boss fight, talk to the Guard Captain to re-enter. You can leave the Kamaloka using a teleport scroll or through a column that appears after the death of the boss.

Pay attention!
Depending on the concept and stage of the server, only individual Labyrinth levels can be accessed.


Tactics

Group composition

Optimal group composition for completing the Labyrinth of Kartia of any level:

  • Tank — not necessarily a knight. That can be destroyer or bard, depending on a Labyrinth level and character boost
  • Healer — Bishop, EE or SE, depending on a party members boost
  • EE or SE — to restore the healer's mana. The need for this class depends on whether the healer has a pet and the damage level of the damage dealers
  • Buffer — when forming a group, keep in mind that all buffs, except the buffs of the Newbie Assistant and the Club, will be cancelled. PP, Warc or Over can significantly strengthen the group
  • Bards — BD or SwS will provide additional reinforcement to the group with their rhythms. You can’t do without them in high-level Labyrinth
  • Damage-dealers — any classes, capable to do damage. Choice at the discretion of the group leader

First room

room-1

Players appear in the first room. A group of NPCs Human Kartia Prisoner standing on the hill, who need to be protected from monsters. NPCs will be attacked by three waves of monsters:

  • 1st wave — monsters, physical attacks
  • 2nd wave — monsters, physical and magical attacks
  • 3rd wave — monsters and Overseer, physical and magical attacks.

After the third wave spawn, all characters receive a negative effect Dimensional Poison Zone Dimensional Poison Zone Lv. 1 , that drains HP. The effect disappears after the death of the Overseer.

After the death of the Overseer and all the monsters, the door to the second room opens.

Second room

room-2

In the second room, you must kill the Overseer to reduce the final boss's magical defence. When the Overseer's health level is low, the door to the next room opens and he begins to run there. If you don't kill the Overseer while he runs away, the Overseer will appear during the boss fight. Monsters will disappear after the death of the Overseer.

Third room

room-3

In the third room, you are greeted by the final boss. You will have a minute to prepare to fight.

The boss fight starts with three waves of monsters. While they are alive, you cannot attack the boss.

  • Wave 1 — 8 monsters, physical attacks
  • Wave 2 — 8 monsters, physical and magical attacks
  • Wave 3 — 6 monsters, physical and magical attacks

With the appearance of the third wave of monsters, the boss becomes aggressive and attacks the players.

Every time the boss's health decreases by 25%, the boss summons a wave of 4 monsters that will attack players.

Bosses in Kartia's Labyrinth 49 and 59 use the skill Kalix's Roar Kalix's Roar Lv. 1 , which turns players to flee.

The boss of Kartia's Labyrinth 69 uses the skill Dimensional Pierce Dimensional Pierce Lv. 1 , which applies bleeding effect.


Reward

Drop

In Masterwork 5th Season, drop and experience for completing the Labyrinth became personal. After the death of the Labyrinth Boss, each player who was near the boss will receive a chest with personal rewards and a capsule with a drop:

The capsule can be traded and contains the usual drop from the boss's list. The transition to such a reward system eliminates cheating and gives each participant in the battle a chance to receive a reward.

All players within a 2500 radius of the Labyrinth Boss at the time of its death will receive a reward, regardless of whether they dealt damage, were dead, or were out of the group. If your inventory is full, the reward will be sent to you by mail.

Experience

Experience for killing bosses in the Labyrinth is constant for each group member, which means it doesn't matter how many of you there are — 5 or 9, each player will receive the same amount of experience.

Pets gain experience without a level difference penalty between the owner and the pet.

Base experience is multiplied by the current experience rate from RB (watch patchnote), bonus from Rune of Experience and buff for achievement.

Let's calculate the experience with and without boosts, for example.

Players of levels 54, 55 and 56 completed the Labyrinth of level 59 without experience boosts:

  • Player level 54 received 1,600,000 * rate x1.5 = 2,400,000 Experience
  • Player level 55 received 1,600,000 * rate x1 = 1,600,000 Experience
  • Player level 56 received 1,600,000 * rate x0.2 = 320,000 Experience

Then they completed the Labyrinth a second time, but with boosts:

  • A level 54 player without boosts received 1,600,000 * rate x1.5 = 2,400,000 Experience
  • A level 55 player has a Daily Online Reward* +30% Experience buff, he received 1,600,000 * rate x1 + (1,600,000 * 0.3) = 2,080,000 Experience
  • A level 56 player has a Daily Online Reward buff +30% Experience and an Experience Rune* +50% Experience, he received 1,600,000 * rate x0.2 + (320,000 * 0.3) + (320,000 * 0.5) = 320,000 + 96,000 + 160,000 = 576,000 Experience

*Daily Online Reward — Reward for the "Daily Online" achievement.

*Experience Runes come in two types — +30% and +50%, bonuses do not stack. When using several runes, the player receives a bonus from the strongest one.

Basic experience for all Labyrinth levels:

For more information about the Labyrinth of the Abyss, read the article Kamaloka Labyrinth of the Abyss.


Related missions

Kartia's Labyrinth is associated with a special mission — Capturing the Labyrinth of Abyss I / II. As a reward for completing the mission, you will receive:

Mission Reward

Challenge the Labyrinth of the Abyss I Daily

Defeat boss in the Labyrinth of the Abyss or in Cartia to complete this mission

Ivory Coin Ivory Coin NG x20
Noblesse Scroll Noblesse Scroll NG x1
Vitality Vitality NG x2500

Challenge the Labyrinth of the Abyss II Daily

Defeat boss in the Labyrinth of the Abyss or in Kartia to complete this mission

Ivory Coin Ivory Coin NG x20
Noblesse Scroll Noblesse Scroll NG x1
Vitality Vitality NG x3500

For detailed information about missions, read the article Missions on the Masterwork


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