Basics
Kamaloka, Labyrinth of the Abyss — is a temporary zone (instance) for group levelling. After defeating the last boss, players receive experience, SP points and valuable loot, such as enchantment scrolls, gear and parts for its creation.
The instance consists of 4 rooms. The first room contains a group of monsters that strengthen the boss's physical defence, while the second room houses creatures that enhance its magical defence. Defeating a mini-boss in the third room weakens the final boss's physical attack. The fourth room is the boss room, accompanied by its guards.
Entry conditions and cooldown
- Entrance: NPC Guard Captain in Gludio, Dion, Heine, Oren, Schuttgart, Rune, and Arcan
- Group size: 5 - 9
- Level: from -5 to +5, relative to the Labyrinth level
- Time limitation: 45 minutes
- Cooldown: 3 times a week, on Monday, Wednesday and Friday
Re-entry is available once for each cooldown period by using Extra Entrance Pass - Kamaloka (Labyrinth) NG . You can buy it from the Butler or in the Game Store in your Master Account.
You have 45 minutes to defeat the boss. A message will appear on the screen 10, 5, and 1 minute before the instance ends. If the group fails the final boss within the allotted time, they can re-enter after the temporary zone closes. If you die during the boss fight, speak with the Guard Captain to re-enter. You can leave Kamaloka using a teleport scroll or through the monument that appears after the boss is defeated.
Pay attention!
Depending on the concept and server stage, only certain levels of the Labyrinth may be available.
Entrance to Labyrinth of Abyss and Kartia's Labyrinth have the same cooldown. After entering Labyrinth of Abyss, Kartia's Labyrinth will also have a cooldown.
Tactics
Group composition
Optimal group composition for Labyrinth of any level:
- Tank — is not necessarily a knight. It can be a destroyer or a SwS, depending on the level of the Labyrinth and the equipment of the players
- Healer — Bishop or EE, depending on the players equipment
- EE/SE — to restore the healer's mana. The need for this class depends on whether the healer has a pet and the average DPS of the damage dealers
- Buffer — when assembling a group, keep in mind that all buffs, except those from the Newbie Guide and Club, will be removed. Having a PP, Wark, or Over can greatly enhance the group’s strength
- Bards — a BD or SwS will provide additional group reinforcement with rhythms. In high-level Labyrinths, they are essential
- Damage Dealers — any class that can deal damage. The choice is at the discretion of the group leader
Entry
To enter the Labyrinth, the entire group must assemble near the NPC Guard Captain. The group leader must then speak with the Captain to enter the instance.
All buffs and debuffs are removed upon entering the instance, except those provided by the Newbie and Adventurer’s Guide. Player buffs can only be applied once inside the Labyrinth. If a character dies in the Labyrinth, they lose the usual amount of experience. Upon logging out, using teleportation scrolls, or teleportation skills, the character is returned to the city where the instance was entered.
Players will spawn in a small room with a pillar. That is a safe area to prepare for battle. Talk to a pillar to exit the Labyrinth at any time.
First room
In the first room, players will encounter nine aggressive and social monsters. One of them, the "mother," is responsible for reviving the other eight monsters and affects the physical defence of the final boss. The group's main objective is to eliminate the "mother."
You may lure out monsters one by one using the dagger skills Silent Move Lv. 1 and Lure Lv. 1 , and watching for the respawn of killed monsters.
The second option is to use the summoner skill Betray Lv. 1 on one of the monsters. Use this skill only when the monster is near the pillar — otherwise, its allies will aggro you. The enchanted monster will run toward the mother and attack her. Carefully lure the target monster away from the group and eliminate it near the pillar.
Pay attention! On Masterwork, the "mother" is marked with the title.
Second room
The second room contains five aggressive and social monsters that enhance the last boss’s magical defence. If your DDs deal physical damage, there’s no need to engage them — move along the walls and proceed to the third room. However, if your group consists of mages, you must clear the room entirely.
Third room
In the third room, the group will encounter a mini-boss responsible for the physical attack of the last boss. It may be killed without any special tricks, but keep in mind a few things:
- The boss has a small amount of health, but high physical attack
- At random moments, the boss will attack another party member. Be ready to save your ally
- Like all solo bosses, the Labyrinth Warden can cast Cancellation Lv. 1 on a player who uses skills near him. That applies to all skills — those that deal damage, apply buffs, restore mana and health
After the boss is dead, go up to the fourth room.
Fourth room
In the final room, the group will face the main boss. Defeating it will grant experience and loot, including enchantment scrolls, equipment, and crafting materials.
Before the battle begins, restore your health and mana — they will be crucial during the fight. The boss is accompanied by four minions: two warriors and two healers. Prioritize eliminating the healers first, as they restore the health of damaged monsters.
If you eliminate the monsters in the first and third rooms, defeating the boss will be much easier. Keep an eye out for minions spawning and prevent the healers from restoring the boss’s health. Warrior minions apply the Reflect Damage Lv. 1 buff to the boss, so they should be taken down immediately upon appearing.
To quickly close the time zone, leave the Labyrinth using the pillar.
New Rewards
Loot
In the fifth season of Masterwork, the loot and experience for completing the Labyrinth became personal. After defeating the Labyrinth Captain, each player near the boss will receive a chest with personal rewards and a capsule containing a loot.
- Labyrinth of the Abyss Supplies 29 Lv. NG — Booty from Labyrinth of the Abyss & Kartia - 29 Lv. Tradable Chest NG
- Labyrinth of the Abyss Supplies 39 Lv. NG — Booty from Labyrinth of the Abyss & Kartia - 39 Lv. Tradable Chest NG
- Labyrinth of the Abyss Supplies 49 Lv. NG — Booty from Labyrinth of the Abyss & Kartia - 49 Lv. Tradable Chest NG
- Labyrinth of the Abyss Supplies 59 Lv. NG — Booty from Labyrinth of the Abyss & Kartia - 59 Lv. Tradable Chest NG
- Labyrinth of the Abyss Supplies 69 Lv. NG — Booty from Labyrinth of the Abyss & Kartia - 69 Lv. Tradable Chest NG
The capsule is transferable and contains the usual loot from the boss. This reward system prevents cheating and ensures that every participant in the battle has a fair chance to receive their share of the loot.
The reward will be given to all players within a 2500 radius of the Labyrinth Captain when he dies, even those who did not deal damage to the boss, were dead or without a group. If your inventory is full, you will receive the reward by mail.
Experience
Experience for killing bosses in the Labyrinth is fixed for each group member, which means no matter how many of you there are — 5 or 9, each player will receive the same amount of experience.
Pets gain experience without penalty for the difference between the owner and the pet levels.
Base experience is multiplied by the penalty from the fatigue level, the bonus from the Experience Rune and the buff from the achievement.
Let's calculate the experience with and without boosts as an example.
The players completed the Labyrinth. Some of them had buffs, others had fatigue levels.:
- Player 1 without boosts and fatigue — received 1,600,000 Experience
- Player 2 has the Daily Online Reward buff (+30% EXP) and the Experience Rune* (+50% EXP) — received 1,600,000 + (1,600,000 * 0.3) + (1,600,000 * 0.5) = 1,600,000 + 480,000 + 800,000 = 2,800,000 EXP
- Player 3 has the Daily Online Reward* buff (+30% Experience) and 1 level of fatigue (experience gained x0.1) — received 1,600,000 * 0.1 + (160,000 * 0.3) = 160,000 + 48,000 = 208,000 Experience
*Daily Online Reward - reward for the "Daily Online" achievement.
*Experience Runes come in two types — +30% and +50%, their bonuses do not stack. When using several runes, the player receives a bonus from the stronger one.
Basic experience for all Labyrinth levels:
For more information about Kartia Labyrinth, read the article Kamaloka: Kartia Labyrinth.
Related missions
Masterwork Club's daily quests have been replaced with missions that are automatically accepted and completed, ensuring you never forget to take or turn them in.
| Mission | Reward |
|---|---|
|
Challenge the Labyrinth of the Abyss I Daily
Mission Conditions Level: 1~75
Defeat boss in the Labyrinth of Abyss or in Cartia to complete this mission.
|
Ivory Coin
NG
Foundation
x20 Noblesse Scroll NG x1 Vitality NG x2500 |
|
Challenge the Labyrinth of the Abyss II Daily
Mission Conditions Completed Mission: Challenge the Labyrinth of the Abyss I Level: 1~75
Defeat boss in the Labyrinth of Abyss or in Cartia to complete this mission.
|
Ivory Coin
NG
Foundation
x20 Noblesse Scroll NG x1 Vitality NG x3500 |
For more information about missions, read the article Missions on Masterwork
Lv. 29 Gludio
| Entrance |
Bathis Captain
|
| Available levels | 24 - 34 |
| The final boss |
Lost Captain Lv. 29
|
Possible trophies (MasterWork)
Sword of Revolution
D
Titan Sword
D
Tarbar
D
Maingauche
D
Reinforced Long Bow
D
Bich'Hwa
D
War Pick
D
Crucifix of Blood
D
Goat Head Staff
D
Elven Necklace
D
Elven Earring
D
Elven Ring
D
Weapon pieces
Jewelry parts
Possible trophies (base game)
| Item | Amount | Chance |
|---|---|---|
| Group Chance: 59.8529% | ||
| Manticore Skin Shirt D | 1 | 56.3214% |
| Manticore Skin Gaiters D | 4 - 12 | 11.2434% |
| Manticore Skin Shirt Texture NG | 53 - 157 | 23.5297% |
| Manticore Skin Gaiters Pattern NG | 216 - 648 | 8.9055% |
| Group Chance: 58.1236% | ||
| Strengthened Long Bow D | 1 | 27.8645% |
| Strengthened Long Bow Shaft NG | 12 - 36 | 72.1355% |
| Group Chance: 37.5804% | ||
| Blessed Scroll: Enchant Armor (D) NG | 3 - 9 | 100% |
Lv. 39 Dion
| Entrance |
Lucas Captain
|
| Available levels | 34 - 44 |
| The final boss |
Lost Captain Lv. 39
|
Possible trophies (MasterWork)
Stormbringer
C
Flamberge
C
Silver Axe
C
Heavy Doom Hammer
C
Soulfire Dirk
C
Crystallized Ice Bow
C
Chakram
C
Mysterious Sword
C
Stick of Faith
C
Crystal Staff
C
Necklace of Darkness
D
Omen Beast's Eye Earring
D
Mithril Ring
D
Weapon pieces
Jewelry pieces
Possible trophies (base game)
| Item | Amount | Chance |
|---|---|---|
| Group Chance: 48.7802% | ||
| Karmian Tunic C | 1 | 54.8719% |
| Karmian Stockings C | 5 - 13 | 9.743% |
| Karmian Tunic Pattern NG | 53 - 157 | 24.3318% |
| Karmian Stocking Design NG | 192 - 576 | 11.0533% |
| Group Chance: 51.8474% | ||
| Flamberge C | 1 | 12.7827% |
| Stormbringer C | 1 | 12.7827% |
| Flamberge Blade NG | 8 - 22 | 55.796% |
| Stormbringer Blade NG | 24 - 72 | 18.6386% |
| Group Chance: 61.1027% | ||
| Greater Dye of STR <Str+2 Con-2> NG | 4 - 12 | 34.4262% |
| Greater Dye of STR <Str+2 Dex-2> NG | 8 - 22 | 18.3607% |
| Blessed Scroll: Enchant Armor (C) NG | 1 | 47.2131% |
Lv. 49 Heine
| Entrance |
Gosta Captain
|
| Available levels | 44 - 54 |
| The final boss |
Lost Captain Lv. 49
|
Possible trophies (MasterWork)
Samurai Longsword
C
Berserker Blade
C
Yaksa Mace
C
Dwarven Hammer
C
Crystal Dagger
C
Eminence Bow
C
Great Pata
C
Orcish Poleaxe
C
Ecliptic Sword
C
Deadman's Staff
C
Necklace of Seal
C
Nassen's Earring
C
Ring of Seal
C
Weapon pieces
Jewelry pieces
Possible trophies (base game)
| Item | Amount | Chance |
|---|---|---|
| Group Chance: 58.8978% | ||
| Necklace of Binding C | 1 | 28.6435% |
| Nassen's Earring C | 1 | 38.1913% |
| Ring of Binding C | 6 - 16 | 5.2079% |
| Necklace of Binding Chain NG | 140 - 420 | 7.6028% |
| Nassen's Earring Gemstone NG | 81 - 243 | 16.6321% |
| Ring of Binding Gemstone NG | 480 - 1440 | 3.7224% |
| Group Chance: 38.5915% | ||
| Eminence Bow C | 1 | 18.1298% |
| Eminence Bow Shaft NG | 12 - 36 | 81.8702% |
| Group Chance: 84.7075% | ||
| Greater Dye of INT <Int+3 Men-3> NG | 5 - 15 | 14.0187% |
| Greater Dye of INT <Int+3 Wit-3> NG | 2 - 4 | 46.729% |
| Greater Dye of MEN <Men+3 Int-3> NG | 2 - 6 | 35.0467% |
| Blessed Scroll: Enchant Weapon (C) NG | 1 | 4.2056% |
Lv. 59 Oren
| Entrance |
Mouen Captain
|
| Available levels | 54 - 64 |
| The final boss |
Lost Captain Lv. 59
|
Possible trophies (MasterWork)
Unidentified Sword of Damascus
B
Unidentified Guardian Sword
B
Unidentified Art of Battle Axe
B
Unidentified Star Buster
B
Unidentified Demon's Dagger
B
Unidentified Bow of Peril
B
Unidentified Bellion Cestus
B
Unidentified Lance
B
Unidentified Wizard's Tear
B
Unidentified Staff of Evil Spirits
B
Necklace of Black Ore
B
Earring of Black Ore
B
Ring of Black Ore
B
Weapon pieces
Jewelry pieces
Possible trophies (base game)
| Item | Amount | Chance |
|---|---|---|
| Group Chance: 62.1828% | ||
| Earring of Black Ore B | 1 | 22.4307% |
| Ring of Black Ore B | 1 | 33.646% |
| Necklace of Black Ore B | 1 | 16.823% |
| Earring of Black Ore Piece NG | 81 - 243 | 17.4271% |
| Ring of Black Ore Gemstone NG | 280 - 840 | 6.1035% |
| Necklace of Black Ore Beads NG | 220 - 660 | 3.5697% |
| Group Chance: 65.9782% | ||
| Deadman's Glory B | 1 | 2.2342% |
| Art of Battle Axe B | 1 | 2.2342% |
| Staff of Evil Spirits B | 1 | 2.2342% |
| Deadman's Glory Stone NG | 5 - 15 | 49.2613% |
| Art of Battle Axe Blade NG | 9 - 27 | 27.3674% |
| Evil Spirit Head NG | 14 - 42 | 16.6687% |
| Group Chance: 87.4394% | ||
| Greater Dye of CON <Con+4 Dex-4> NG | 5 - 15 | 11.4068% |
| Greater Dye of DEX <Dex+4 Str-4> NG | 2 - 4 | 38.0228% |
| Greater Dye of DEX <Dex+4 Con-4> NG | 2 - 6 | 28.5171% |
| Blessed Scroll: Enchant Armor (B) NG | 1 | 22.0533% |
Lv. 69 Schuttgart
| Entrance |
Vishotsky Captain
|
| Available levels | 64 - 74 |
| The final boss |
Lost Captain Lv. 69
|
Possible trophies (MasterWork)
Sword of Ipos
A
Sirra's Blade
A
Themis' Tongue
A
Barakiel's Axe
A
Cabrio's Hand
A
Behemoth's Tuning Fork
A
Daimon Crystal
A
Naga Storm
A
Shyeed's Bow
A
Sobekk's Hurricane
A
Tiphon's Spear
A
Sealed Phoenix Necklace
A
Sealed Phoenix Earring
A
Sealed Phoenix Ring
A
Sealed Majestic Necklace
A
Sealed Majestic Earring
A
Sealed Majestic Ring
A
Weapon pieces
Jewelry pieces
Possible trophies (base game)
| Item | Amount | Chance |
|---|---|---|
| Group Chance: 66.6906% | ||
| Sealed Nightmare Robe A | 1 | 3.2792% |
| Sealed Majestic Robe A | 1 | 3.2792% |
| Sealed Nightmare Robe Fabric NG | 4 - 12 | 60.9401% |
| Sealed Majestic Robe Fabric NG | 8 - 22 | 32.5015% |
| Group Chance: 26.8661% | ||
| Soul Bow A | 1 | 7.7743% |
| Soul Bow Stave NG | 12 - 36 | 92.2257% |
| Group Chance: 89.6422% | ||
| Scroll: Enchant Armor (A) NG | 1 | 87.007% |
| Blessed Scroll: Enchant Weapon (A) NG | 1 | 1.3921% |
| Scroll: Enchant Weapon (A) NG | 1 | 11.6009% |
Lv. 78 Rune
| Entrance | Mathias Captain |
| Available levels | 73 - 83 |
| The final boss | Lost Captain Lv. 78 |
This Labyrinth level is not available on MasterWork servers.
Possible trophies (base game)
| Item | Amount | Chance |
|---|---|---|
| Group Chance: 56.4673% | ||
| Sealed Draconic Leather Armor S | 1 | 5.855% |
| Sealed Draconic Leather Armor Part NG | 12 - 36 | 94.145% |
| Group Chance: 36.9952% | ||
| Draconic Bow S | 1 | 4.8834% |
| Draconic Bow Shaft NG | 12 - 36 | 95.1166% |
| Group Chance: 74.5482% | ||
| Scroll: Enchant Weapon (S) NG | 1 | 8.9552% |
| Scroll: Enchant Armor (S) NG | 1 | 89.5522% |
| Blessed Scroll: Enchant Weapon (S) NG | 1 | 1.4926% |
Lv. 81 Rune
| Entrance | Mathias Captain |
| Available levels | 78 - 85 |
| The final boss | Lost Captain Lv. 81 |
Этот уровень Лабиринта недоступен на серверах Masterwork.
Possible trophies (base game)
| Item | Amount | Chance |
|---|---|---|
| Group Chance: 73.9419% | ||
| Sealed Imperial Crusader Shield S | 1 | 4.9387% |
| Sealed Imperial Crusader Helmet S | 1 | 3.457% |
| Sealed Draconic Leather Helmet S | 1 | 3.457% |
| Sealed Major Arcana Circlet S | 1 | 3.457% |
| Sealed Imperial Crusader Shield Part NG | 23 - 67 | 25.6752% |
| Sealed Imperial Crusader Helmet Pattern NG | 60 - 180 | 11.1994% |
| Sealed Draconic Leather Helmet Pattern NG | 116 - 346 | 5.8179% |
| Sealed Major Arcana Circlet Pattern NG | 16 - 48 | 41.9978% |
| Group Chance: 34.1978% | ||
| Demon Splinter S | 1 | 5.0271% |
| Demon Splinter Blade NG | 12 - 36 | 94.9729% |
| Group Chance: 70.939% | ||
| Scroll: Enchant Weapon (S) NG | 1 | 8.9552% |
| Scroll: Enchant Armor (S) NG | 1 | 89.5522% |
| Blessed Scroll: Enchant Weapon (S) NG | 1 | 1.4926% |
Lv. 83 Rune
| Entrance | Mathias Captain |
| Available levels | 78 - 85 |
| The final boss | Labyrinth Captain Lv. 84 |
Этот уровень Лабиринта недоступен на серверах Masterwork.
Possible trophies (base game)
| Item | Amount | Chance |
|---|---|---|
| Group Chance: 70% | ||
| Adena NG | 81028 - 162283 | 100% |
| Group Chance: 58.0466% | ||
| Sealed Gauntlets of Nightmare A | 1 | 0.2166% |
| Sealed Gauntlets of Nightmare Design NG | 1 | 24.7834% |
| Sealed Boots of Nightmare A | 1 | 0.2166% |
| Sealed Boots of Nightmare Lining NG | 1 | 24.7834% |
| Sealed Majestic Gauntlets A | 1 | 0.2166% |
| Sealed Majestic Gauntlets Design NG | 1 | 24.7834% |
| Sealed Majestic Boots A | 1 | 0.2166% |
| Sealed Majestic Boots Lining NG | 1 | 24.7834% |
| Group Chance: 36.5194% | ||
| Metallic Fiber NG | 12 - 36 | 31.7346% |
| Mold Lubricant NG | 2 - 6 | 10.6628% |
| Leonard NG | 1 | 20.9075% |
| Orichalcum NG | 1 | 14.03% |
| Scroll: Enchant Armor (S) NG | 1 | 1.0663% |
| Recipe: Basalt Battlehammer (60%) NG | 1 | 0.2731% |
| Divine Stone NG | 1 | 21.3257% |