Crystal Caverns aka Baylor

Have a seat, stranger, I want to tell you a story, about evil pierced in our world and captured the most beautiful parts of Innadril, corrupting them for years. I want to give you a knowledge, the most powerful weapon, that are going to help you to defeat evil forces. And if you are driven by a lust for gold - then take away from them what they have been collecting for centuries.

The story starts from one of the Shilien's child, water dragon Fafurion, who came to the lands of Innadril and conquered Isle of Prayer. He was full of pain and anger after being defeated in a battle with Lionel Hunter. But Parme, priestess of Eva, found the way to cure his soul and became his close friend! In gratitude, dragon's servants built her a beautiful palace under the island. And there were peace, and there was harmony, but all this lasted until Beleth arrive. Ivory Tower's best student, in pursuit of power he started learning demon's magic and moved to the side of dark forces. By poisoning the Isle of Prayer he enslaved the servants of Fafurion and prisoned Eva's priestesses, led by Parme. Fafurion became furious and swore revenge - he left the Isle of Prayer and gathers forces for a new battle.

Beleth left Baylor, prison warden, to guard Parme and hold the island with his demons and servants: Darnel, Kechi and Tears. Darnel – Beleth's maidservant, carried out any of his instructions. Her beloved Kechi, who longed to become the leader of the island's demons and Tears – former maid of Parme, poisoned by Beleth. Only they know how to find Baylor and Parme imprisoned by him. All three of them have to be defeated to do that.

Guide's author — iMessiah, Masterwork player


Basics

Crystal Caverns or Baylor, as it named by players — complex instance, divided in four areas, where bosses lives:

On Masterwork realms Baylor instance is a great place for exping, farming attribute stones, S-grade gear, unique jewelry and leveling your soul crystals (SA).


Entry conditions and cooldown

Dimensional Entrance Baylor l2
  • Zone entrance: Etc Baylor Dimensional Entrance in Arcan.
  • Players in a group: 7 - 9
  • Level limitations: 76 - 85
  • Time to complete: 120 minutes
  • Cooldown: 3 times a week, on Tuesday, Thursday and Saturday

Most common messages at Party Matching window:

  • Kechi / Kechi only — that means that party will only kill Kechi to get Red Crystal
  • Darnel / Darnel only — that means that party will only kill Darnel to get Blue Crystal
  • Tears / Tears only — that means that party will only kill Tears to get Clear Crystal
  • "Boss" + Baylor — means that party will kill "boss" first and then go to Baylor

When entering group "boss" + Baylor, you should have at least 2 crystals in your quest inventory. Best case scenario, if you have 2 different crystals, and you enter group, that is going through the boss, whose crystal you don't have yet. Example:

Tuesday — killing Kechi, gathering Red Crystal.

Thursday — killing Darnel, gathering Blue Crystal.

Saturday — joining group Tears + Baylor, gathering Clear Crystal and then going to kill Baylor.

Boss route diagram

Any crystal can be traded to another by NPC Etc Baylor Dimensional Entrance with additional payment:

Items

Blue Crystal Blue Crystal NG
Blue Crystal Blue Crystal NG
Blue Crystal Blue Crystal NG
Blue Crystal Blue Crystal NG
Red Crystal Red Crystal NG
Red Crystal Red Crystal NG
Red Crystal Red Crystal NG
Red Crystal Red Crystal NG
Clear Crystal Clear Crystal NG
Clear Crystal Clear Crystal NG
Clear Crystal Clear Crystal NG
Clear Crystal Clear Crystal NG
Blue Crystal Blue Crystal NG

Required

Master Coin Master Coin NG
Red Crystal Red Crystal NG

Please note that three crystals of different colors will disappear when you visit Baylor, and you will have to collect them again.


Group composition and tactics

Tips for party leader:

If you are planing to kill Baylor — before entering instance ask all members to link their crystals, to make sure that everyone have required crystals and coins to exchange.

Try to make group with "live" support and well-geared DPS.

Recommended composition: tank, bard, healer, buff, judicator and 4 DPS. Judicator and bard should have bows, at least one for Ivory Coin. If you are in a mages party — we recommend to add 1 EE/SE.

Archers + summoner in archer's transform. Easiest setup while transferring to S-grade. Tank provokes Baylor and running in circles, archers and summoner shooting.

Mages + summoner in mage's form. Tactics are the same — tank running in circles, mages kills. For that setup 2 EE/SE with "chickens" highly recommended.

Melee. Hardest setup at early Gracia stage. Tank provokes and running, all melee shoots from their bows or using ranged skills. By boosting abilities and defensive skills cooldown tank stops, all melees attacking Baylor until defensive buffs are running out, then tank start running again, waiting for skills to refresh.

Make sure you have death penalty removing scrolls — they may be useful, because it's very hard not to die from Baylor.

Pay attention!

Bosses have incoming damage limitations:

Kechi, Tears and Darnel — 25 000 damage.

Baylor — 35 000 damage.


Instance entry

After entering instance, your party will appear in Crystal Caverns, where you will meet NPC Construct Oracle Guide .

Oracle Guide l2

Party leader have to talk to the Guide and select boss to kill. That action can't be undone. Further options are available:

  1. Open the door to Emerald Square (Darnel) to get blue crystal and Steam Corridor (Kechi) for red crystal.
  2. Open the door to the Coral Garden (Tears) to get clear crystal.
  3. Challenge Baylor. Each party member must have 3 crystals in inventory.

Party members can trade their crystals from Oracles Guide by the rate, provided above.

If you choose Emerald Square, the door to the second zone opens, where you have to find keys to enter Darnel's or Kechi's hall.

If Coral Garden where chosen, passage to Tears will open immediately.


Gatekeepers

Crystal Caverns keeper map l2
Crystal Caverns map, here and below thanks to the expzone.net for maps.

At the second part of the caverns you will meet monsters. They are social and aggressive, but for well-equipped (A-grade on early Gracia stage) and alive party monsters are not dangerous.

Depending on the boss you choose, you'll need to kill one of the gatekeepers to get the key:

Gatekeeper Provo
Gatekeeper Lohan

Pay attention!

After you attack a gatekeeper, another one will disappear. Because of that you can get just one key anytime you enter the instance.

Key always drop to the ground, even if all party have autoloot. If party loot set to random, note who got the key — only this person can open the door to the boss.

To open the pass to the boss, use the key on the gate near the corresponding gatekeeper in the common corridor:


Darnel

  • Difficulty – medium, will have to run
  • Requirements for group composition – no special requirements
  • Availability for different classes (Archers/Mages/Melee) – high

So, you decided to kill Darnel and get Blue Crystal. To do that party leader have to pick 2nd row in Oracle Guide dialogue window. Group have to kill Plant Gatekeeper Lohan Lv. 76 and get Blue Coral Key Blue Coral Key NG .

The one with the key have to come up to the Sapphire Gate near Etc To the Emerald Garden Darnel Watcher , target them and right-click on the key in the inventory.

Sapphire Gate l2

Door will open and group will be able to get inside, where a very beautiful hall awaits.

Emerald Square map l2

Emerald Square consists of 3 parts and 5 hidden rooms.

  • Upper part - Entrance
  • Upper part - Center
  • Lower part
Emerald Square l2
Emerald Square l2
Emerald Square l2

Tactics

First you have to kill all monsters in appropriate area. Monsters are aggressive and social, but not very strong. If you have a good gear they will not be a real problem.

Secret Key Secret Key NG drops from monsters that required to open rooms. Keys drop to the ground, even if the whole group have autoloot. Pick up keys, they will become useful later.

After killing all monsters in each zone Construct Reef Golem Lv. 76 will spawn. There will be 3 golems, their spawning spots are marked on the map.

After killing Construct Reef Golem Lv. 76 a corresponding mini-boss will appear, spawn spots also marked on the map.

Reef Golem 1 responsible for spawn of Demonic Weylin Lv. 76 in a 1st room.

Weylin l2

Reef Golem 2 responsible for spawn of Fairy Dolph Lv. 76 in an Upper part - Center.

Dolph l2

Reef Golem 3 responsible for spawn of Undead Terod Lv. 76 in a Lower part.

Terod l2

Usually, when entering the hall, the group provokes all the monsters in the open space and kills them, moving from Upper parts - Entrance to Lower part, killing Terod at the end of the Lower part and returns to the top, to kill Reef golem 2 and Dolph in the Upper - Center. After that clears all rooms from 1 to 4.

After killing Dolph and Terod, the doors to the rooms for which you were collecting keys, will be activated.

To open the door, stand far from it and slowly move closer. When character reaches required area - door will open. Stay where you are until your group clear the room.

как открыть комнату инстанс Baylor Crystal Caverns l2

Pay attention!

A pre-selected character, not involved in killing mobs, must open the door (BD/Judicator/Buffer).

If the person who opened the door goes inside, the door will close and the entire group will be locked. In that case only re-entering instance will help.

It's very easy to go through the rooms:

  1. Character with a key comes to the door
  2. Door opens, party entering
  3. Party killing main monster in the room
  4. Group leaves the room
  5. The character who opened the door moves away

To open 5th door to Darnel, monsters in rooms 2, 3 и 4 have to be killed. No need to kill other monsters in rooms, they will despawn right after door closes.

Interesting mechanics

Mini-Boss in 1st room Demonic Weylin Lv. 76 does not affect opening the door to Darnel, so you don't have to go there. From all above following strategy comes from:

You can skip killing Reef golem 1, who is responsible for the appearance of Weylin. In this case you can avoid killing monsters in Upper part - Entrance and run straight to Upper part - Center under the effect of bard's Rhythm of Shadows Rhythm of Shadows Lv. 1 . Then kill there only required monsters: Construct Tourmaline Lv. 76 , Construct Spinel Lv. 76 , Construct Fire Opal Lv. 76 , Construct Rodo Knight Lv. 76 . If you do so Reef Golem 2 and mini-boss Dolph will appear immediately.

Emerald Square monsters l2

Fighting Darnel

After the death of all three Guardians, the door to Demonic Darnel Torture Maiden Lv. 78 will open.

HP 2 456 552 MP 3794
P. Atk. 40 506 M. Atk. 12 003
P. Def. 1430 M. Def. 1498
Exp 12 168 000 SP 2 000 000
Attack attribute Unholy, 150 Defence attribute

Fire, 65

Water, 65

Wind, 65

Earth, 65

Holy, 25

Unholy, 135

Darnel l2

Pay attention!

Make sure that whole group entered Darnel's room — the door will close after the first hit.

If someone did not have enough time to come in, this player will have to return to the city and enter instance again. He immediately will end up near the boss.

Maximum damage to boss — 25 000 points.

Darnel herself is very simple, but has 2 distinctive features:

Sometimes Darnel uses mass paralysis. Don't worry, it can be removed by healer's skills, but you need to take care of not to get trapped in it by the whole group.

A huge number of traps appear in Darnel's hall, which she periodically explodes. Don't try to disable them — they work almost instantly.

After boss dies each party member will get Blue Crystal Blue Crystal NG . An NPC Construct Oracle Guide will appear, that can teleport group to Baylor (1), or send back to town (3). Everybody can trade (2) extra crystals for needed ones.

Oracle Guide l2

Congratulations with a successful raid! Don't forget to pick up your reward in Missions.

Darnel's droplist

Item Amount Chance
Group chance: 1%
Unidentified Dynasty Cudgel Unidentified Dynasty Cudgel S 1 20%
Unidentified Dynasty Phantom Unidentified Dynasty Phantom S 1 20%
Unidentified Dynasty Mace Unidentified Dynasty Mace S 1 20%
Unidentified Dynasty Staff Unidentified Dynasty Staff S 1 20%
Unidentified Dynasty Crusher Unidentified Dynasty Crusher S 1 20%
Group chance: 1.5%
Unidentified Basalt Battlehammer Unidentified Basalt Battlehammer S 1 25%
Unidentified Imperial Staff Unidentified Imperial Staff S 1 25%
Unidentified Arcana Mace Unidentified Arcana Mace S 1 25%
Unidentified Dragon Hunter Axe Unidentified Dragon Hunter Axe S 1 25%
Group chance: 100%
Basalt Battlehammer Head Basalt Battlehammer Head NG 3 - 7 25%
Imperial Staff Head Imperial Staff Head NG 3 - 7 25%
Arcana Mace Head Arcana Mace Head NG 3 - 7 25%
Dragon Hunter Axe Blade Dragon Hunter Axe Blade NG 3 - 7 25%
Group chance: 2%
Unidentified Sealed Imperial Crusader Helmet Unidentified Sealed Imperial Crusader Helmet S 1 20%
Unidentified Sealed Draconic Leather Helmet Unidentified Sealed Draconic Leather Helmet S 1 20%
Unidentified Sealed Major Arcana Circlet Unidentified Sealed Major Arcana Circlet S 1 20%
Unidentified Sealed Imperial Crusader Shield Unidentified Sealed Imperial Crusader Shield S 1 20%
Unidentified Sealed Arcana Sigil Unidentified Sealed Arcana Sigil S 1 20%
Group chance: 100%
Sealed Imperial Crusader Helmet Pattern Sealed Imperial Crusader Helmet Pattern NG 5 - 12 20%
Sealed Draconic Leather Helmet Pattern Sealed Draconic Leather Helmet Pattern NG 5 - 12 20%
Sealed Major Arcana Circlet Pattern Sealed Major Arcana Circlet Pattern NG 5 - 12 20%
Sealed Imperial Crusader Shield Part Sealed Imperial Crusader Shield Part NG 5 - 12 20%
Sealed Arcana Sigil Piece Sealed Arcana Sigil Piece NG 5 - 12 20%
Group chance: 100%
Sealed Dynasty Helmet Piece Sealed Dynasty Helmet Piece NG 2 - 3 20%
Sealed Dynasty Leather Helmet Piece Sealed Dynasty Leather Helmet Piece NG 2 - 3 20%
Sealed Dynasty Circlet Piece Sealed Dynasty Circlet Piece NG 2 - 3 20%
Sealed Dynasty Shield Piece Sealed Dynasty Shield Piece NG 2 - 4 20%
Sealed Dynasty Sigil Piece Sealed Dynasty Sigil Piece NG 2 - 4 20%
Group chance: 3%
Blessed Scroll: Enchant Weapon (S-Grade) Blessed Scroll: Enchant Weapon (S-Grade) NG 1 100%
Group chance: 15%
Blessed Scroll: Enchant Armor (S-Grade) Blessed Scroll: Enchant Armor (S-Grade) NG 1 - 2 100%
Group chance: 30%
Scroll: Enchant Weapon (S-Grade) Scroll: Enchant Weapon (S-Grade) NG 1 - 2 100%
Group chance: 50%
Scroll: Enchant Armor (S-Grade) Scroll: Enchant Armor (S-Grade) NG 1 - 3 100%
Group chance: 100%
Enchanted MW Box Enchanted MW Box NG 1 - 3 100%
Group chance: 100%
Chest with Life Stone Chest with Life Stone NG 1 - 5 100%
Group chance: 0.15%
MasterWork Crystal: B-grade MasterWork Crystal: B-grade NG 1 100%
Group chance: 0.25%
MasterWork Crystal: A-grade MasterWork Crystal: A-grade NG 1 100%
Group chance: 0.25%
MasterWork Crystal: S-grade MasterWork Crystal: S-grade S/ Dynasty NG 1 100%
Group chance: 0.2%
MasterWork Crystal: S80-grade MasterWork Crystal: S80-grade Moirai NG 1 100%
Group chance: 0.1%
MasterWork Crystal: S84-grade MasterWork Crystal: S84-grade Vesper NG 1 100%
Group chance: 100%
Dark Stone Dark Stone NG 1 - 3 100%
Group chance: 100%
Fire Stone Fire Stone NG 1 33.34%
Earth Stone Earth Stone NG 1 33.33%
Dark Stone Dark Stone NG 1 33.33%
Group chance: 100%
Fire Stone Fire Stone NG 1 33.34%
Earth Stone Earth Stone NG 1 33.33%
Dark Stone Dark Stone NG 1 33.33%
Group chance: 50%
Fire Stone Fire Stone NG 1 33.34%
Earth Stone Earth Stone NG 1 33.33%
Dark Stone Dark Stone NG 1 33.33%

Kechi

  • Difficulty – easy, but you will have to heal
  • Requirements for group composition – no special, good equipment and alive heals are recommended
  • Availability for different classes (Archers/Mages/Melee) – high

Now you decided to kill Kechi and get Red Crystal. First of all party leader have to choose 2nd row at the begging of instance. Group have to kill Construct Gatekeeper Provo Lv. 76 and get Red Coral Key Red Coral Key NG .

The person with the key in inventory should approach the Corridor Gate after Etc To the Steam Corrdior Kechi Watcher , target it and right-click on the key in the inventory.

Corridor Gate l2

Door will open and group can get inside, where a very dark gloomy corridor awaits you.

Steam Corridor map l2

As you can see on the map, 4 consecutive rooms and the last round boss-room will be there.

In every room Kechi's Captains with their servants are located. After Captain's death some servants disappear. In each next room monsters become stronger.

Traps, that doing fire damage, can be found also. They can't be disarmed, but can be avoided. Trap's locations marked on the screenshots below.

Steam Corridor trap l2

Tactics are same for all rooms: see monsters — kill monsters. If you are not sure in your group gear, better kill monsters by one.

1st room

Steam Corridor room 1 l2

After opening Cavern gates, you will find yourself in a narrow corridor that will lead you to the first room. There are few monsters and two traps. Clear the room to move forward.

Steam Corridor monster l2

After all monsters die, Construct Oracle Guide will appear. Talk to it to teleport in a next room.

Pay attention!

Try to stay as one near the door. Teleportation can be activated by any player. After activation, everyone who where standing near the door will be teleported.

If part of the group falls behind, and not being moved to the next room, instance will be finished for them. There are no other way to get into the next room.

Steam Corridor Oracle Guide l2

2nd room

Steam Corridor room 2 l2

Straight corridor, there are also Kechi's Captains with guardians. They are stronger than before, and can be close to the entrance, so let your tank go first.

Steam Corridor monster l2

After all mobs die, Construct Oracle Guide will appear. Talk to it to move further.

Pay attention!

Try to stay as one near the door. Teleportation can be activated by any player. After activation, everyone who where standing near the door will be teleported.

If part of the group falls behind and not be moved to the next room, instance will be finished for them. There are no other way to get into the next room.

Steam Corridor Oracle Guide l2

3rd room

Steam Corridor room 3 l2

In the third room a surprise may await you in the form of a Captain standing at the entrance, who can seriously hit whole group. If you are not confident in the strength of your group and the speed of loading the location, use Rhythm of Shadows Rhythm of Shadows Lv. 1 .

Steam Corridor monster l2

After all monsters die Construct Oracle Guide will appear. Talk to it to move further.

Pay attention!

Try to stay as one near the door. Teleportation can be activated by any player. After activation, everyone who where standing near the door will be teleported.

If part of the group falls behind and not be moved to the next room, instance will be finished for them. There are no other way to get into the next room.

Steam Corridor Oracle Guide l2

4th room

Steam Corridor room 4 l2

Straight corridor with strong monsters.

Steam Corridor monster l2

After all they die the entrance to boss room will open.

Fighting boss

After you clear Steam Corridor you will meet Demonic Kechi Fire Lv. 78 .

HP 1 166 279 MP 3869
P. Atk. 41 127 M. Atk. 12 970
P. Def. 1442 M. Def. 1476
Exp 12 168 000 SP 2 000 000
Attack attribute Fire, 150 Defence attribute

Fire, 115

Water, 25

Wind, 65

Earth, 65

Holy, 65

Unholy, 65

Kechi l2

Pay attention!

Boss have incoming damage limitations — 25 000 points.

Kechi — fairly simple boss, a group with good equipment kills him quick and easy. Main difficulty here is that Kechi summons servants every 25% of lost HP. So if you don't kill him fast enough, there will spawn to many mobs and your group can die.

Kechi minions l2

There are 3 ways to kill Kechi, choose one depends on your group composition:

  1. Kill minions with AOE skills
  2. Drive minions in circles by a tank
  3. Kill Kechi very fast, so minions will have no time to kill you

After killing boss each party member will get Red Crystal Red Crystal NG . NPC Construct Oracle Guide , will spawn, that can move you further to Baylor (1), or back in town (3). You can also trade your extra crystals (2) to needed one.

Oracle Guide l2

Congratulations on a successful raid! Don't forget to pick up your reward in Missions.

Kechi's droplist

Item Amount Chance
Group chance: 1%
Unidentified Dynasty Sword Unidentified Dynasty Sword S 1 25%
Unidentified Dynasty Bagh-Nakh Unidentified Dynasty Bagh-Nakh S 1 25%
Unidentified Dynasty Halberd Unidentified Dynasty Halberd S 1 25%
Unidentified Dynasty Blade Unidentified Dynasty Blade S 1 25%
Group chance: 1.5%
Unidentified Forgotten Blade Unidentified Forgotten Blade S 1 25%
Unidentified Demon Splinter Unidentified Demon Splinter S 1 25%
Unidentified Saint Spear Unidentified Saint Spear S 1 25%
Unidentified Heaven's Divider Unidentified Heaven's Divider S 1 25%
Group chance: 100%
Forgotten Blade Edge Forgotten Blade Edge NG 3 - 7 25%
Demon Splinter Blade Demon Splinter Blade NG 3 - 7 25%
Saint Spear Blade Saint Spear Blade NG 3 - 7 25%
Heavens Divider Edge Heavens Divider Edge NG 3 - 7 25%
Group chance: 2.5%
Unidentified Sealed Imperial Crusader Gauntlet Unidentified Sealed Imperial Crusader Gauntlet S 1 16.67%
Unidentified Sealed Imperial Crusader Boots Unidentified Sealed Imperial Crusader Boots S 1 16.67%
Unidentified Sealed Major Arcana Glove Unidentified Sealed Major Arcana Glove S 1 16.66%
Unidentified Sealed Major Arcana Boots Unidentified Sealed Major Arcana Boots S 1 16.66%
Unidentified Sealed Draconic Leather Glove Unidentified Sealed Draconic Leather Glove S 1 16.67%
Unidentified Sealed Draconic Leather Boots Unidentified Sealed Draconic Leather Boots S 1 16.67%
Group chance: 100%
Sealed Imperial Crusader Gauntlets Design Sealed Imperial Crusader Gauntlets Design NG 5 - 12 16.67%
Sealed Imperial Crusader Boots Design Sealed Imperial Crusader Boots Design NG 5 - 12 16.67%
Sealed Major Arcana Gloves fabric Sealed Major Arcana Gloves fabric NG 5 - 12 16.66%
Sealed Major Arcana Boots Design Sealed Major Arcana Boots Design NG 5 - 12 16.66%
Sealed Draconic Leather Gloves Fabric Sealed Draconic Leather Gloves Fabric NG 5 - 12 16.67%
Sealed Draconic Leather Boots Design Sealed Draconic Leather Boots Design NG 5 - 12 16.67%
Group chance: 100%
Sealed Dynasty Gauntlet Piece Sealed Dynasty Gauntlet Piece NG 2 - 4 16.67%
Sealed Dynasty Boot Piece Sealed Dynasty Boot Piece NG 2 - 4 16.67%
Sealed Dynasty Leather Glove Piece Sealed Dynasty Leather Glove Piece NG 2 - 4 16.66%
Sealed Dynasty Leather Boots Piece Sealed Dynasty Leather Boots Piece NG 2 - 4 16.66%
Sealed Dynasty Glove Piece Sealed Dynasty Glove Piece NG 2 - 4 16.67%
Sealed Dynasty Shoes Piece Sealed Dynasty Shoes Piece NG 2 - 4 16.67%
Group chance: 3%
Blessed Scroll: Enchant Weapon (S-Grade) Blessed Scroll: Enchant Weapon (S-Grade) NG 1 100%
Group chance: 15%
Blessed Scroll: Enchant Armor (S-Grade) Blessed Scroll: Enchant Armor (S-Grade) NG 1 - 2 100%
Group chance: 30%
Scroll: Enchant Weapon (S-Grade) Scroll: Enchant Weapon (S-Grade) NG 1 - 2 100%
Group chance: 50%
Scroll: Enchant Armor (S-Grade) Scroll: Enchant Armor (S-Grade) NG 1 - 3 100%
Group chance: 100%
Enchanted MW Box Enchanted MW Box NG 1 - 3 100%
Group chance: 100%
Chest with Life Stone Chest with Life Stone NG 1 - 5 100%
Group chance: 0.15%
MasterWork Crystal: B-grade MasterWork Crystal: B-grade NG 1 100%
Group chance: 0.25%
MasterWork Crystal: A-grade MasterWork Crystal: A-grade NG 1 100%
Group chance: 0.25%
MasterWork Crystal: S-grade MasterWork Crystal: S-grade S/ Dynasty NG 1 100%
Group chance: 0.2%
MasterWork Crystal: S80-grade MasterWork Crystal: S80-grade Moirai NG 1 100%
Group chance: 0.1%
MasterWork Crystal: S84-grade MasterWork Crystal: S84-grade Vesper NG 1 100%
Group chance: 100%
Fire Stone Fire Stone NG 1 - 3 100%
Group chance: 100%
Fire Stone Fire Stone NG 1 33.34%
Earth Stone Earth Stone NG 1 33.33%
Dark Stone Dark Stone NG 1 33.33%
Group chance: 100%
Fire Stone Fire Stone NG 1 33.34%
Earth Stone Earth Stone NG 1 33.33%
Dark Stone Dark Stone NG 1 33.33%
Group chance: 50%
Fire Stone Fire Stone NG 1 33.34%
Earth Stone Earth Stone NG 1 33.33%
Dark Stone Dark Stone NG 1 33.33%
Group chance: 1%
Transform Sealbook - Kechi Transform Sealbook - Kechi NG 1 100%

Tears

  • Difficulty – medium, require some healing
  • Requirements for group composition - no special, good equipment and alive heals are recommended
  • Availability for different classes (Archers/Mages/Melee) – high

If you want to kill Tears and get Pure Crystal, party leader have to choose 3rd row at the beginning. After that path to Tears will open, no special keys required.

Coral Garden map l2

Tactics

After passing the corridor, you will find yourself in a round hall full of aggressive and social monsters with strong damage.

Coral Garden monsters l2

Kill monsters to get special items, that needed to complete instance. Items drops to the ground regardless of the presence of autoloot in the group. Items can be traded, any member can pick them.

Moving by circle you have to kill all monsters here. After that 2 Construct Crystalline Golem will appear. They have to move from the spawn point to the small room in front of them. To make this happen, you have to place Crystal Fragments after each other on a close distance to make Golem follow them.

Coral Garden l2
Crystalline Golem l2

How to properly take a Golem into a room?

Assign one person on each side to lay out Crystal Fragment Crystal Fragment NG on the floor.

Sometimes Golem can skip the Fragment and go straight to next, after what he returns to missed one. Make sure that both Golems reached required rooms.

Crystalline Golem way l2
Crystalline Golem way l2

Blue light will indicate that Golem is in needed position. After that the last door to Tears will open.

Fighting boss

After dancing with the Golems you will meet the boss Elemental Tears Ice Lv. 78 .

HP 2 445 066 MP 3946
P. Atk. 40 736 M. Atk. 15 806
P. Def. 1571 M. Def. 1639
Exp 12 168 000 SP 2 000 000
Attack attribute Water, 150 Defence attribute

Fire, 25

Water, 135

Wind, 65

Earth, 65

Holy, 65

Unholy, 65

Tears l2

Pay attention!

The door will close right after you hit Tears, so make sure that everyone inside.

If someone missed the entrance, this player have to return to the city and enter instance again. He will immediately appear in a boss room.

Maximum damage can be done to boss — 25 000 points.

On Masterwork realms boss fight has been simplified — you don't have to use Water Dragon Scale Water Dragon Scale NG , to remove invulnerability from Tears.

Basic battle mechanics:

Tear imposes a freeze that immobilizes characters, that can't be cleansed and do not allow you to use skills and attack.

Occasionally Tears create her copies, that will attack your group. Original boss have orange title. Fight just her, the copies will disappear soon.

Tears twins l2

After boss dies each party member will receive Clear Crystal Clear Crystal NG . NPC Construct Oracle Guide will spawn, that can telepot you to Baylor (1), or back in town (3). You can also trade extra crystals (2) for needed one.

Oracle Guide l2

Congratulations with a successful raid! Don't forget to pick your reward in Missions.

Tears droplist

Item Amount Chance
Group chance: 1%
Unidentified Dynasty Knife Unidentified Dynasty Knife S 1 50%
Unidentified Dynasty Bow Unidentified Dynasty Bow S 1 50%
Group chance: 1.5%
Unidentified Angel Slayer Unidentified Angel Slayer S 1 50%
Unidentified Draconic Bow Unidentified Draconic Bow S 1 50%
Group chance: 100%
Angel Slayer Blade Angel Slayer Blade NG 3 - 7 50%
Draconic Bow Shaft Draconic Bow Shaft NG 3 - 7 50%
Group chance: 1.5%
Unidentified Sealed Draconic Leather Armor Unidentified Sealed Draconic Leather Armor S 1 25%
Unidentified Sealed Major Arcana Robe Unidentified Sealed Major Arcana Robe S 1 25%
Unidentified Sealed Imperial Crusader Breastplate Unidentified Sealed Imperial Crusader Breastplate S 1 22%
Unidentified Sealed Imperial Crusader Gaiters Unidentified Sealed Imperial Crusader Gaiters S 1 28%
Group chance: 100%
Sealed Draconic Leather Armor Part Sealed Draconic Leather Armor Part NG 5 - 12 25%
Sealed Major Arcana Robe Part Sealed Major Arcana Robe Part NG 5 - 12 25%
Sealed Imperial Crusader Breastplate Part Sealed Imperial Crusader Breastplate Part NG 5 - 12 25%
Sealed Imperial Crusader Gaiters Pattern Sealed Imperial Crusader Gaiters Pattern NG 5 - 12 25%
Group chance: 100%
Sealed Dynasty Breast Plate Piece Sealed Dynasty Breast Plate Piece NG 1 - 3 16.67%
Sealed Dynasty Gaiters Piece Sealed Dynasty Gaiters Piece NG 1 - 3 16.67%
Sealed Dynasty Leather Armor Piece Sealed Dynasty Leather Armor Piece NG 1 - 3 16.66%
Sealed Dynasty Leather Leggings Piece Sealed Dynasty Leather Leggings Piece NG 1 - 3 16.66%
Sealed Dynasty Tunic Piece Sealed Dynasty Tunic Piece NG 1 - 3 16.67%
Sealed Dynasty Stocking Piece Sealed Dynasty Stocking Piece NG 1 - 3 16.67%
Group chance: 3%
Blessed Scroll: Enchant Weapon (S-Grade) Blessed Scroll: Enchant Weapon (S-Grade) NG 1 100%
Group chance: 15%
Blessed Scroll: Enchant Armor (S-Grade) Blessed Scroll: Enchant Armor (S-Grade) NG 1 - 2 100%
Group chance: 30%
Scroll: Enchant Weapon (S-Grade) Scroll: Enchant Weapon (S-Grade) NG 1 - 2 100%
Group chance: 50%
Scroll: Enchant Armor (S-Grade) Scroll: Enchant Armor (S-Grade) NG 1 - 3 100%
Group chance: 100%
Enchanted MW Box Enchanted MW Box NG 1 - 3 100%
Group chance: 100%
Chest with Life Stone Chest with Life Stone NG 1 - 5 100%
Group chance: 0.15%
MasterWork Crystal: B-grade MasterWork Crystal: B-grade NG 1 100%
Group chance: 0.25%
MasterWork Crystal: A-grade MasterWork Crystal: A-grade NG 1 100%
Group chance: 0.25%
MasterWork Crystal: S-grade MasterWork Crystal: S-grade S/ Dynasty NG 1 100%
Group chance: 0.2%
MasterWork Crystal: S80-grade MasterWork Crystal: S80-grade Moirai NG 1 100%
Group chance: 0.1%
MasterWork Crystal: S84-grade MasterWork Crystal: S84-grade Vesper NG 1 100%
Group chance: 100%
Wind Stone Wind Stone NG 1 - 3 100%
Group chance: 100%
Fire Stone Fire Stone NG 1 33.34%
Earth Stone Earth Stone NG 1 33.33%
Dark Stone Dark Stone NG 1 33.33%
Group chance: 100%
Fire Stone Fire Stone NG 1 33.34%
Earth Stone Earth Stone NG 1 33.33%
Dark Stone Dark Stone NG 1 33.33%
Group chance: 50%
Fire Stone Fire Stone NG 1 33.34%
Earth Stone Earth Stone NG 1 33.33%
Dark Stone Dark Stone NG 1 33.33%

Baylor

There are 2 ways to reach Baylor. Both require all party members to have 3 crystals of different colour, received for killing other instance bosses. After entering Baylor one crystal of each colour will disappear.

Method one. After you enter instance talk to NPC Construct Oracle Guide and pick line 4 (3). That's how you can get straight to Baylor, bypassing fights with other bosses. If you do so you will not receive crystal for killing one of three bosses.

Oracle Guide l2

Method two. After killing all three bosses NPC Construct Oracle Guide will appear. Select 1st lane in a dialogue window to move to Baylor.

Oracle Guide l2

When you teleport inside you will see a short video, that can't be skipped. In this video you will see Baylor killing many Demonic Crystal Prison Guard Lv. 78 .

Crystal Prison Guard l2

After death each Guard will leave Water Dragon Claw Water Dragon Claw NG . You have to collect items, so every party member have a couple of them in inventory. Don't forget to move claws to skill panel!

What are the Claws needed for?

When Baylor's health level drops to 30%, he will start to cast a shield on himself Invincible Invincible Lv. 1 , that blocks all incoming damage.

Baylor invincible l2

To remove shield 7 players have to target Baylor and use Claws at the same time. If everything done right, the shield will go down and Baylor will stop using it.

If you don't have enough Claws, or they ended - don't worry. From time to time Demonic Crystal Prison Guard Lv. 78 will appear, that can be killed to gather Claws.

Have a look at location map. Location of Signal Beacons marked on it (Alarm) same as tanks route, that is best to run Baylor.

Baylor map l2

What is Alarm?

Alarm increases strength of Baylor and his buff, so brake it as soon as possible.

Boss fight

Demonic Baylor Warden Lv. 80

HP 4 470 616 MP 222 000
P. Atk. 105 557 M. Atk. 90 875
P. Def. 2123 M. Def. 2469
Exp 1 8240 000 SP 3 500 000
Attack attribute Unholy, 150 Defence attribute

Fire, 70

Water, 70

Wind, 70

Earth, 70

Holy, 50

Unholy, 95

Baylor l2

Pay attention!

Baylor damage limitations — 35 000 points.

Baylor not aggressive, so you can safely collect Claws and renew your buff. Battle with Baylor can be divided in 5 stages:

  1. From 100% to 70% HP. Baylor hits very hard and jumps, throwing all characters around him away.
  2. From 70% to 50% HP. Same as on 1st stage + Baylor start using distant attack, throwing one of characters away and making strong damage. Mages/Archers in A-grade in most cases can't survive this.
  3. From 50% to 30% HP. Same as before + spawn of Demonic Crystal Prison Guard Lv. 78 , that have strong attacks. Better use your AOE skills.
  4. 30% HP. Same as before + Baylor start using shield. To remove it use Water Dragon Claw Water Dragon Claw NG on boss.
  5. From 30% to 0% HP. Same as before, but shield will not appear anymore.

Battle tactics directly depend on the composition of your group. Recommended composition: Tank, Bard, Healer, Buffer, Judicator, 4 DD's. Judicator and bard had to have bows, at least for Ivory Coin. If you have magic group, we recommend to pick +1 EE/SE at the expense of DD.

Mages and Archers + Summoners

It's more convenient when there is a class that can slow down Baylor:

  • Tank provokes Baylor and start running in a circles.
  • Damage dealers start doing damage and using their debuffs. Summoners use their mage or archer transformation, Phantom Summoner — don't forget to renew your cubic, other types of summoners — use your Elemental buff (cooldown) or Arcan (critical). When bosses HP get lower than 50%, everyone have to use their AOE skills on incoming monsters, or kill them by one.
  • Bard and Judicator shooting from their bows, Judicator also using his debuffs.
  • Healers healing and restoring MP, use debuffs, and starting from 70% HP resurrecting dead teammates.
  • Buffers heal and knock out triggers.

Melees

  • Tank provokes Baylor and start running in a circles.
  • Damage dealers start doing damage and using their debuffs. Summoners use their mage or archer transformation, Phantom Summoner — don't forget to renew your cubic, other types of summoners — use your Elemental buff (cooldown) or Arcan (critical). If your class don't have ranged attacks, you can use bow. When bosses HP get lower than 50%, everyone have to use their AOE skills on incoming monsters, ore kill them by one.
  • Bard and Judicator shooting from their bows, Judicator also using his debuffs.
  • Healers healing and restoring MP, use debuffs, and starting from 70% HP resurrecting dead teammates.
  • Buffers heal and knock out triggers.

If tank have his defencive skills ready (UD/Party UD), he should stop. At this moment DDs have to use their burst-damage abilities (Frenzy/Zealot), use Dance of Berserker, Appetite for Destruction. Then attack baylor in melee.

After defencive skills timer goes out, tank starts running again and all DDs — hit Baylor with ranged attacks. Repeat until boss dies.

After Baylor's death will appear Construct Baylor's Treasure Chest Lv. 76 — you have to break it, to get jewelery pieces:

Pieces can be exchanged by NPC Dwarf Pona Collectioner in Luxury Shop in Giran. Exchange rates you can find in article Pona: Jewelry Upgrade.

After killing the boss, an NPC Construct Oracle Guide will appear. Use it to move to Parme, talking to her will take you back to town.

Oracle Guide l2
Parme l2

Baylor's droplist

Item Amount Chance
Group chance: 1.5%
Unidentified Basalt Battlehammer Unidentified Basalt Battlehammer S 1 25%
Unidentified Imperial Staff Unidentified Imperial Staff S 1 25%
Unidentified Arcana Mace Unidentified Arcana Mace S 1 25%
Unidentified Dragon Hunter Axe Unidentified Dragon Hunter Axe S 1 25%
Group chance: 1.5%
Unidentified Forgotten Blade Unidentified Forgotten Blade S 1 25%
Unidentified Demon Splinter Unidentified Demon Splinter S 1 25%
Unidentified Saint Spear Unidentified Saint Spear S 1 25%
Unidentified Heaven's Divider Unidentified Heaven's Divider S 1 25%
Group chance: 1.5%
Unidentified Angel Slayer Unidentified Angel Slayer S 1 50%
Unidentified Draconic Bow Unidentified Draconic Bow S 1 50%
Group chance: 1%
Unidentified Dynasty Cudgel Unidentified Dynasty Cudgel S 1 20%
Unidentified Dynasty Phantom Unidentified Dynasty Phantom S 1 20%
Unidentified Dynasty Mace Unidentified Dynasty Mace S 1 20%
Unidentified Dynasty Staff Unidentified Dynasty Staff S 1 20%
Unidentified Dynasty Crusher Unidentified Dynasty Crusher S 1 20%
Group chance: 1%
Unidentified Dynasty Sword Unidentified Dynasty Sword S 1 25%
Unidentified Dynasty Bagh-Nakh Unidentified Dynasty Bagh-Nakh S 1 25%
Unidentified Dynasty Halberd Unidentified Dynasty Halberd S 1 25%
Unidentified Dynasty Blade Unidentified Dynasty Blade S 1 25%
Group chance: 1%
Unidentified Dynasty Knife Unidentified Dynasty Knife S 1 50%
Unidentified Dynasty Bow Unidentified Dynasty Bow S 1 50%
Group chance: 2%
Unidentified Sealed Imperial Crusader Helmet Unidentified Sealed Imperial Crusader Helmet S 1 20%
Unidentified Sealed Draconic Leather Helmet Unidentified Sealed Draconic Leather Helmet S 1 20%
Unidentified Sealed Major Arcana Circlet Unidentified Sealed Major Arcana Circlet S 1 20%
Unidentified Sealed Imperial Crusader Shield Unidentified Sealed Imperial Crusader Shield S 1 20%
Unidentified Sealed Arcana Sigil Unidentified Sealed Arcana Sigil S 1 20%
Group chance: 2.5%
Unidentified Sealed Imperial Crusader Gauntlet Unidentified Sealed Imperial Crusader Gauntlet S 1 16.67%
Unidentified Sealed Imperial Crusader Boots Unidentified Sealed Imperial Crusader Boots S 1 16.67%
Unidentified Sealed Major Arcana Glove Unidentified Sealed Major Arcana Glove S 1 16.66%
Unidentified Sealed Major Arcana Boots Unidentified Sealed Major Arcana Boots S 1 16.66%
Unidentified Sealed Draconic Leather Glove Unidentified Sealed Draconic Leather Glove S 1 16.67%
Unidentified Sealed Draconic Leather Boots Unidentified Sealed Draconic Leather Boots S 1 16.67%
Group chance: 1.5%
Unidentified Sealed Draconic Leather Armor Unidentified Sealed Draconic Leather Armor S 1 25%
Unidentified Sealed Major Arcana Robe Unidentified Sealed Major Arcana Robe S 1 25%
Unidentified Sealed Imperial Crusader Breastplate Unidentified Sealed Imperial Crusader Breastplate S 1 22%
Unidentified Sealed Imperial Crusader Gaiters Unidentified Sealed Imperial Crusader Gaiters S 1 28%
Group chance: 100%
Basalt Battlehammer Head Basalt Battlehammer Head NG 3 - 7 25%
Imperial Staff Head Imperial Staff Head NG 3 - 5 25%
Arcana Mace Head Arcana Mace Head NG 3 - 5 25%
Dragon Hunter Axe Blade Dragon Hunter Axe Blade NG 3 - 7 25%
Group chance: 100%
Forgotten Blade Edge Forgotten Blade Edge NG 3 - 7 25%
Demon Splinter Blade Demon Splinter Blade NG 3 - 7 25%
Saint Spear Blade Saint Spear Blade NG 3 - 7 25%
Heavens Divider Edge Heavens Divider Edge NG 3 - 7 25%
Group chance: 100%
Angel Slayer Blade Angel Slayer Blade NG 3 - 7 50%
Draconic Bow Shaft Draconic Bow Shaft NG 3 - 7 50%
Group chance: 100%
Sealed Imperial Crusader Helmet Pattern Sealed Imperial Crusader Helmet Pattern NG 4 - 10 20%
Sealed Draconic Leather Helmet Pattern Sealed Draconic Leather Helmet Pattern NG 4 - 10 20%
Sealed Major Arcana Circlet Pattern Sealed Major Arcana Circlet Pattern NG 4 - 10 20%
Sealed Imperial Crusader Shield Part Sealed Imperial Crusader Shield Part NG 4 - 10 20%
Sealed Arcana Sigil Piece Sealed Arcana Sigil Piece NG 4 - 10 20%
Group chance: 100%
Sealed Imperial Crusader Gauntlets Design Sealed Imperial Crusader Gauntlets Design NG 4 - 10 16.67%
Sealed Imperial Crusader Boots Design Sealed Imperial Crusader Boots Design NG 4 - 10 16.67%
Sealed Major Arcana Gloves fabric Sealed Major Arcana Gloves fabric NG 4 - 10 16.66%
Sealed Major Arcana Boots Design Sealed Major Arcana Boots Design NG 4 - 10 16.66%
Sealed Draconic Leather Gloves Fabric Sealed Draconic Leather Gloves Fabric NG 4 - 10 16.67%
Sealed Draconic Leather Boots Design Sealed Draconic Leather Boots Design NG 4 - 10 16.67%
Group chance: 100%
Sealed Draconic Leather Armor Part Sealed Draconic Leather Armor Part NG 4 - 10 25%
Sealed Major Arcana Robe Part Sealed Major Arcana Robe Part NG 4 - 10 25%
Sealed Imperial Crusader Breastplate Part Sealed Imperial Crusader Breastplate Part NG 4 - 10 25%
Sealed Imperial Crusader Gaiters Pattern Sealed Imperial Crusader Gaiters Pattern NG 4 - 10 25%
Group chance: 100%
Sealed Dynasty Helmet Piece Sealed Dynasty Helmet Piece NG 1 - 3 20%
Sealed Dynasty Leather Helmet Piece Sealed Dynasty Leather Helmet Piece NG 1 - 3 20%
Sealed Dynasty Circlet Piece Sealed Dynasty Circlet Piece NG 1 - 3 20%
Sealed Dynasty Shield Piece Sealed Dynasty Shield Piece NG 2 - 3 20%
Sealed Dynasty Sigil Piece Sealed Dynasty Sigil Piece NG 2 - 3 20%
Group chance: 100%
Sealed Dynasty Gauntlet Piece Sealed Dynasty Gauntlet Piece NG 2 - 3 16.67%
Sealed Dynasty Boot Piece Sealed Dynasty Boot Piece NG 2 - 3 16.67%
Sealed Dynasty Leather Glove Piece Sealed Dynasty Leather Glove Piece NG 2 - 3 16.66%
Sealed Dynasty Leather Boots Piece Sealed Dynasty Leather Boots Piece NG 2 - 3 16.66%
Sealed Dynasty Glove Piece Sealed Dynasty Glove Piece NG 2 - 3 16.67%
Sealed Dynasty Shoes Piece Sealed Dynasty Shoes Piece NG 2 - 3 16.67%
Group chance: 100%
Sealed Dynasty Breast Plate Piece Sealed Dynasty Breast Plate Piece NG 1 - 2 16.67%
Sealed Dynasty Gaiters Piece Sealed Dynasty Gaiters Piece NG 1 - 2 16.67%
Sealed Dynasty Leather Armor Piece Sealed Dynasty Leather Armor Piece NG 1 - 2 16.66%
Sealed Dynasty Leather Leggings Piece Sealed Dynasty Leather Leggings Piece NG 1 - 2 16.66%
Sealed Dynasty Tunic Piece Sealed Dynasty Tunic Piece NG 1 - 2 16.67%
Sealed Dynasty Stocking Piece Sealed Dynasty Stocking Piece NG 1 - 2 16.67%
Group chance: 3%
Sealed Dynasty Necklace Sealed Dynasty Necklace S 1 25%
Sealed Dynasty Earring Sealed Dynasty Earring S 1 34%
Sealed Dynasty Ring Sealed Dynasty Ring S 1 41%
Group chance: 100%
Sealed Dynasty Necklace Gemstone Sealed Dynasty Necklace Gemstone NG 2 - 5 25%
Sealed Dynasty Earring Gemstone Sealed Dynasty Earring Gemstone NG 3 - 7 34%
Sealed Dynasty Ring Gemstone Sealed Dynasty Ring Gemstone NG 4 - 8 41%
Group chance: 15%
Forgotten Scroll - Protection of Elemental Forgotten Scroll - Protection of Elemental NG 1 50%
Forgotten Scroll - Protection of Alignment Forgotten Scroll - Protection of Alignment NG 1 50%
Group chance: 0.25%
MasterWork Crystal: A-grade MasterWork Crystal: A-grade NG 1 100%
Group chance: 0.25%
MasterWork Crystal: S-grade MasterWork Crystal: S-grade S/ Dynasty NG 1 100%
Group chance: 0.25%
MasterWork Crystal: S80-grade MasterWork Crystal: S80-grade Moirai NG 1 100%
Group chance: 0.15%
MasterWork Crystal: S84-grade MasterWork Crystal: S84-grade Vesper NG 1 100%
Group chance: 100%
Enchanted MW Box Enchanted MW Box NG 2 - 8 100%
Group chance: 100%
Chest with Life Stone Chest with Life Stone NG 3 - 15 100%
Group chance: 100%
Attributes Supplies Attributes Supplies Stones & Crystals NG 3 - 5 100%
Group chance: 73.0373%
Baylor's Earring Baylor's Earring S 1 5%

Upgrading SA

All bosses of the Crystal Caverns upgrade Soul Crystals (SA), chance is personal for each party member.

To successfully level up you must have in your inventory one Soul Crystal, and the quest must be taken Enhance Your Weapon.

Уровень Darnel, Kechi, Tears Baylor
10 → 11 7.5% 100%
11 → 12 5% 50%
12 → 13 3.5% 35%
13 → 14 2.5% 25%
14 → 15 15%
15 → 16 10%
16 → 17 7,5%
17 → 18 5%

Related missions

mission l2
Mission Reward

Defeat Kechi/ Darnel/ Tears Daily mission

Defeat Kechi, Darnel or Tears to complete this mission. The entrance to the instance zone is located in Ancient City Arcan.

SP SP NG x 500 000
Vitality Point Vitality Point NG x 5 000
Fame Point Fame Point NG x 150
Ivory Coin Ivory Coin NG x 75
Sweet Fruit Cocktail Sweet Fruit Cocktail Physical Buffs NG x 1
Fresh Fruit Cocktail Fresh Fruit Cocktail Magical Buffs NG x 1

Guide author — iMessiah, Masterwork player


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