Kamaloka Labyrinth of the Abyss is a time zone (instance) for group exping. For killing the last boss, players gain experience, SP points, as well as drop in the form of enchantment scrolls, a whole equip and parts to create it.
Instans consists of 4 rooms. In the first room there is a group of monsters responsible for the physical protection of the last boss, in the second — monsters responsible for magical boss protection, in the third room there's mini-boss, whose death lowers the physical attack of the boss. In the fourth room is the boss with the guards.
The Labyrinth is available to a group of players from 5 to 9 people. Character must not be lower or higher than the selected Labyrinth on more than 5 levels.
Talk to the NPC Captain to enter the instance. The Captains are waiting for adventurers in Gludio, Dion, Hein, Oren, Schuttgart, Rune and Arcan.
The entrance to the Labyrinth is available once a day, instance is refreshed at 6:30 am server time. Re-entry is available once a day in the presence of an item Extra Entrance Pass - Kamaloka (Labyrinth) NG . You can buy this ticket in Donate Shop from Butler and in Personal Account Shop.
At the entrance to the instance, all buffs and debuffs are canceled, except those given by Adventurer's Guide. Only after entering the Labyrinth you can put buffs on the party mrmbers. Upon death in the Labyrinth, the character loses a normal amount of experience. When leaving the game and using teleportation scrolls or teleporting skills, the character goes to the city in which he enters the instance.
You'll have 45 minutes for the battle with the boss. A message is displayed on the screen when there's left 10, 5 and 1 minute before the game is over. If a group fails to kill the last boss within the allotted time, it can instantly re-enter after the time zone is closed. If you died in a fight with boss, talk to the Captain to reenter. Exit the Kamaloka with a teleport scroll or via a column that appears after the boss dies.
Pay attention!
Depending on the concept and stage of the server, only individual Labyrinth levels can be accessed
The optimal group composition for passing the Labyrinth of any level:
To enter the Labyrinth, the entire group must assemble near the NPC Captain. The party leader needs to talk to the Captain to move the group into the instance zone.
Players will appear in a small room with a pole. This is a safe area where you can prepare for battle. You can leave the Labyrinth through the pole at any time.
There are 9 monsters waiting in the first room. They are aggressive and social. One of the monsters is the "uterus", which is responsible for the resurrection of the remaining 8 monsters and the state of physical defense of the last boss. The task of the group is to kill the "uterus".
This can be done by luring out monsters one by one using dagger skills Silent Move Lv. 1 and Lure Lv. 1 and watch the resurrection of killed monsters.
Second method — use summoner's skills Betray Lv. 1 for one of the monsters. Use the skill only when the monster is near the pole! Otherwise, his mates agr at you. Enchanted mob will run to the uterus to hit it, then gently remove the desired monster from the crowd and kill near the pole.
Pay attention! On Masterwork servers "uterus" is marked with the title.
In the second room there are 5 monsters that are responsible for magical defense of the last boss. They are aggressive and social. If your dd deals physical damage, there is no point in killing monsters. Just walk them around the walls and go to the third room. If you have a group of magicians, the room should be cleaned out completely.
In the third room, the group will meet the mini-boss, who is responsible for the physical attack of the last boss. Kills without much tricks, but consider a few things:
After the boss dies, go up to the fourth room.
In the last room the group will face the last boss, for whose death you will get the experience and drop in the form of enchantment scrolls, equipment and parts for its creation.
Before the battle restore health and mana, in combat they will be very useful. Boss surrounded by 4 minions — two warriors and two healers. Kill healers first as they restore health to monsters that take damage.
If you’ve killed monsters in rooms one and three, killing the boss won’t be a problem. Watch for minions and don’t let healers help the boss. Minions warriors give boss a buff Reflect Damage Lv. 1 , thats why they should be killed after their appearance.
To quickly close of the Instance Zone, leave the Labyrinth with a pole.
In Masterwork 5th Season, drop and experience for completing the Labyrinth became personal. After the death of the Labyrinth Boss, each player who was near the boss will receive a chest with personal rewards and a capsule with a drop:
The capsule can be traded and contains the usual drop from the boss's list. The transition to such a reward system eliminates cheating and gives each participant in the battle a chance to receive a reward.
All players within a 2500 radius of the Labyrinth Boss at the time of its death will receive a reward, regardless of whether they dealt damage, were dead, or were out of the group. If your inventory is full, the reward will be sent to you by mail.
Experience for killing bosses in the Labyrinth is constant for each group member, which means it doesn't matter how many of you there are — 5 or 9, each player will receive the same amount of experience.
Pets gain experience without a level difference penalty between the owner and the pet.
Base experience is multiplied by the current experience rate from RB (watch patchnote), bonus from Rune of Experience and buff for achievement.
Let's calculate the experience with and without boosts, for example.
Players of levels 54, 55 and 56 completed the Labyrinth of level 59 without experience boosts:
Then they completed the Labyrinth a second time, but with boosts:
*Daily Online Reward — Reward for the "Daily Online" achievement.
*Experience Runes come in two types — +30% and +50%, bonuses do not stack. When using several runes, the player receives a bonus from the strongest one.
Basic experience for all Labyrinth levels:
For more information about the Labyrinth of the Kartia, read the article Kamaloka Labyrinth of the Kartia.
The Masterwork Club daily quests have been removed. They were replaced by missions that you will not forget to get or finish — this happens automatically.
Mission | Reward |
---|---|
Challenge the Labyrinth of the Abyss I Daily Defeat the boss in the Labyrinth of the Abyss or Kartia to complete this mission. |
Ivory Coin
NG
x20 Noblesse Scroll NG x1 Vitality NG x2500 |
Challenge the Labyrinth of the Abyss II Daily Defeat the boss in the Labyrinth of the Abyss or Kartia to complete this mission. |
Ivory Coin
NG
x20 Noblesse Scroll NG x1 Vitality NG x3500 |
Read more about missions in the article Missions on Masterwork
Entrance: Bathis Captain
Available for chars 24-34 level
Trophies:
Sword of Revolution
D
Titan Sword
D
Tarbar
D
Maingauche
D
Reinforced Long Bow
D
Bich'Hwa
D
War Pick
D
Crucifix of Blood
D
Goat Head Staff
D
Elven Necklace
D
Elven Earring
D
Elven Ring
D
Weapon pieces
Jewelry pieces
Trophies for basic version Lineage 2:
Entrance: Lucas Captain
Available for chars 34-44 level
Trophies:
Stormbringer
C
Flamberge
C
Silver Axe
C
Heavy Doom Hammer
C
Soulfire Dirk
C
Crystallized Ice Bow
C
Chakram
C
Mysterious Sword
C
Stick of Faith
C
Crystal Staff
C
Necklace of Darkness
D
Omen Beast's Eye Earring
D
Mithril Ring
D
Weapon pieces
Jewelry pieces
Trophies for basic version Lineage 2:
Entrance: Gosta Captain
Available for chars 44-54 level
Trophies:
Samurai Longsword
C
Berserker Blade
C
Yaksa Mace
C
Dwarven Hammer
C
Crystal Dagger
C
Eminence Bow
C
Great Pata
C
Orcish Poleaxe
C
Ecliptic Sword
C
Deadman's Staff
C
Necklace of Seal
C
Nassen's Earring
C
Ring of Seal
C
Weapon pieces
Jewelry pieces
Trophies for basic version Lineage 2:
Entrance: Mouen Captain
Available for chars 54-64 level
Trophies:
Unidentified Sword of Damascus
B
Unidentified Guardian Sword
B
Unidentified Art of Battle Axe
B
Unidentified Star Buster
B
Unidentified Demon's Dagger
B
Unidentified Bow of Peril
B
Unidentified Bellion Cestus
B
Unidentified Lance
B
Unidentified Wizard's Tear
B
Unidentified Staff of Evil Spirits
B
Necklace of Black Ore
B
Earring of Black Ore
B
Ring of Black Ore
B
Weapon pieces
Jewelry pieces
When unpacking an Unidentified weapon, there is a chance to get a Chaotic (rare) item
Trophies for basic version Lineage 2:
Entrance: Vishotsky Captain
Available for chars 64-74 level
Trophies:
Sword of Ipos
A
Sirra's Blade
A
Themis' Tongue
A
Barakiel's Axe
A
Cabrio's Hand
A
Behemoth's Tuning Fork
A
Daimon Crystal
A
Naga Storm
A
Shyeed's Bow
A
Sobekk's Hurricane
A
Tiphon's Spear
A
Sealed Phoenix Necklace
A
Sealed Phoenix Earring
A
Sealed Phoenix Ring
A
Sealed Majestic Necklace
A
Sealed Majestic Earring
A
Sealed Majestic Ring
A
Weapon pieces
Jewelry pieces
Trophies for basic version Lineage 2:
Pay attention!
This labyrinth level is not available on Masterwork servers
Entrance: Mathias Captain
Available for chars 73-83 level
Trophies for basic version Lineage 2:
Draconic Bow
S
Sealed Draconic Leather Armor
S
Draconic Bow Shaft
NG
Sealed Draconic Leather Armor Part
NG
Scroll: Enchant Armor (S-Grade)
NG
Scroll: Enchant Weapon (S-Grade)
NG
Blessed Scroll: Enchant Weapon (S-Grade)
NG
Pay attention!
This labyrinth level is not available on Masterwork servers
Entrance: Mathias Captain
Available for chars 78-85 level
Trophies for basic version Lineage 2:
Demon Splinter
S
Sealed Imperial Crusader Shield
S
Sealed Imperial Crusader Helmet
S
Sealed Draconic Leather Helmet
S
Sealed Major Arcana Circlet
S
Scroll: Enchant Armor (S-Grade)
NG
Scroll: Enchant Weapon (S-Grade)
NG
Blessed Scroll: Enchant Weapon (S-Grade)
NG
Weapon and armor pieces
Pay attention!
This labyrinth level is not available on Masterwork servers
Entrance: Mathias Captain
Available for chars 78-85 level
Trophies for basic version Lineage 2:
Icarus Disperser
S80
Icarus Sawsword
S80
Icarus Spirit
S80
Sealed Moirai Necklace
S80
Sealed Moirai Earring
S80
Sealed Moirai Ring
S80
Blessed Scroll: Enchant Armor (S-Grade)
NG
Blessed Scroll: Enchant Weapon (S-Grade)
NG