For the new season, we have redesigned one of the most popular locations - Dragon Valley.
All spots have been reworked - the number of spawn points increased, the number of monsters increased, and the respawn time of monsters optimized. The distance of "moving" of monsters has been changed to 3000-7000. Now the Dragon Valley is a full-fledged location for a group, similar to Antharas Lair.
The health of monsters has been increased - now they have x2 to x5 health. The amount of experience, drop, spoil and adena has been proportionally increased. Several spots at the location entrance remained unchanged for comfortable solo leveling.
The Ishka raid boss spot in the heart of the Dragon Valley has been completely redesigned. Now it is populated by new undead monsters:
After Land Dragon Knight Lv. 59 and Land Dragon Vintenar Lv. 60 death, there is a chance to spawn Ancient Evil Lv. 62 . After his death there is a chance of 5 monsters Ancient Evil Lv. 62 . Summoned monsters have x5 health and excellent drop and spoil.
Lord Ishka Raid Boss Lv. 82 got new mechanics in the new season. Now Ishka is a challenge for several groups of players. Learn the mechanics, read the skills descriptions, follow the screen messages, and then the guardian of the Valley will give you his treasures.
Ishka can level Soul Crystals (SA). :
Boss respawn time — 30 +-4 hours
We will not disclose a complete description of all the mechanics of the updated Ishka, leaving this for players to study on their own to make the battle process more interesting. However, we will still tell you something to make it easier to familiarize yourself with the new content.
This foolish noble led the Earth Dragon Punishment Squad against Antharas during the reign of Elmore Kingdom's. His incompetence led to the death of all his subordinates, and he was sacrificed to the Earth Dragon. As a cruel joke, Antharas resurrected Ishka and appointed him as the defender of the Valley of the Dragons.
Boss respawn time — 30 +-4 hours
Ishka is sensitive to the number of opponents - he can increase health recovery, physical and magical defense, and slightly increase physical and magical attack. The first boost is activated when there are more than 50 players fighting near the bosses, the second boost is activated when there are 100 or more attacking players.
Ishka reacts to the use of powerful enhancing skills near him. Use Frenzy Lv. 1 and Appetite for Destruction Lv. 1 with caution and at a distance from the boss, otherwise you have yourself to blame.
The battle with Ishka takes place in 3 stages:
During the first stage, Ishka uses several attacking and enhancing skills, and summons monsters that will attack players
During the second stage, the number of skills used will increase, in addition, you will be able to appreciate his art of necromancy. Rumor has it that he took lessons in the dark arts from Nihlathak himself. Pay close attention to messages on the screen and the situation around you.
In the third stage, Ishka will teleport to his spawn point, stop attacking players and apply an invulnerability shield. Read the screen messages and the system chat to understand how to remove this shield. After the invulnerability is removed, Ishka will continue to attack players.
New Ishka boss-minions have appeared in the Dragon Valley:
A legendary warrior who supported Lord Ishka's rebellion against the tyranny of Antharas. His sister, the dreamer Iskel, warned him of collapse, but he did not listen to the prophecy. After defeating Ishka's army, Antharas brought Iskar back to life as punishment for the daring nobleman, making him the bearer of part of the overlord's soul. Now, each time dying and seeing the death of his devoted warrior, Ishka experiences his fall again and again, painfully and endlessly.
Sister of Iskar, who rebelled against Antharas along with Ishka. She had the rare gift of foresight and often had dreams in which she saw the imminent defeat of Ishka and the furious revenge of the Earth Dragon. Iskel tried to convince Iskar to stop helping Ishka and the implementation of his plans, but her words sounded to everyone like crazy prophecies. When her fears came true, Antharas resurrected Iskel, strengthening her gift and turning her into an eternal shadow, guarding part of Ishka’s soul.
Both bosses do not have a drop, but while the twins are alive, Ishka is invulnerable to player attacks.
You must kill bosses almost simultaneously to remove Ishka's protection. If you do not manage to kill the second boss right after the death of the first, both bosses will respawn with full health.
Iskar and Iskel cannot be brought close to each other. They are “tied” to a respawn place and cannot travel far. When bosses are not in combat, they quickly restore health - you will have to fight the twins simultaneously in different parts of the location.
Iskar and Iskel are sensitive to the number of opponents - they greatly increase health recovery, physical and magical defense, and slightly increase physical and magical attack. The first boost is activated when there are more than 50 players fighting next to the bosses, the second boost is activated when there are 100 or more attacking players.
Iskar and Iskel reacts to the use of powerful enhancing skills near them. Use Frenzy Lv. 1 and Appetite for Destruction Lv. 1 with caution and at a distance from the boss, otherwise you have yourself to blame.
Lord Ishka Raid Boss Lv. 82 | |
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Dark Attack Lv. 1 | Increases success rate of lethal attacks by 15%. |
Dark Pact Lv. 1 | Ishka shrouds the enemies around herself in darkness, dealing magical damage and enveloping them in a scorching gloom that continues to corrode them from the inside out. |
Shadow Flash Lv. 1 | Ishka releases a burst of dark force, creating an immediate wave that overwhelms her adversaries, reducing accuracy and their casting speed. |
Scythe of Death Lv. 1 | Ishka swings his scythe, leaving behind a trail of dense darkness. He inflicts physical damage on enemies and pulls them towards herself. |
Black Spark Lv. 1 | Iska creates a spark of darkness, transforming it into a powerful discharge. This unleashed impulse not only strikes the target but also paralyzes all those around. |
Dungeon of Darkness Lv. 1 | Ishka imprisons you in a cage, crafted from pure dark magic. You sustain periodic damage and are unable to receive any positive effects. |
Dark Resonance Lv. 1 | Ishka releases a wave of dark energy, enveloping everything around and interrupting the enemies' spells. |
Veil of Superiority Lv. 1 | Creature gathers darkness around himself, amplifying his attacks and Defence. The more enemies surround him, the more powerful he becomes. |
Veil of Darkness Lv. 1 | Interwoven with the shadow of the earth dragon, this cloak enhances Defence and resistance to negative effects. |
Dragon's Wrath Lv. 1 | Driven by the wrath of Antaras, the warriors unleash crushing blows, sacrificing their Defence. |
Dark Bastion Lv. 1 | During times of extreme danger, the entity summons the powers of darkness to strengthen its protection and endure the strikes of the strongest foes. |
Bastion of the Twin Souls Lv. 1 | Iskar and Iskel, reborn from the ashes of the past, stand guard at the entrance and exit of their suzerain's domains, just as they did a century ago. Carrying parts of the Lord's soul within themselves, they serve as his greatest talisman, creating a barrier impervious to magic, steel, and time. Nonetheless, ancient beliefs state that even in this impenetrable fortress, there is a vulnerability: the concurrent death of these protectors would unveil the route to conquering the Lord. |
Iskar Soul Keeper Lv. 82 | |
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Veil of Superiority Lv. 1 | Creature gathers darkness around himself, amplifying his attacks and Defence. The more enemies surround him, the more powerful he becomes. |
Veil of Darkness Lv. 1 | Interwoven with the shadow of the earth dragon, this cloak enhances Defence and resistance to negative effects. |
Dragon's Wrath Lv. 1 | Driven by the wrath of Antaras, the warriors unleash crushing blows, sacrificing their Defence. |
Dark Bastion Lv. 1 | During times of extreme danger, the entity summons the powers of darkness to strengthen its protection and endure the strikes of the strongest foes. |
Dark Attack Lv. 1 | During times of extreme danger, the entity summons the powers of darkness to strengthen its protection and endure the strikes of the strongest foes. |
Thunderous Fissure Lv. 1 | With a mighty blow, Iskar hits the ground, unleashing an energy explosion that stuns the enemies. |
Thunderclap Lv. 1 | Soaring into the sky, Iskar brings down his strike upon the earth, unleashing a destructive wave that disarms nearby enemies. |
Echo of Antaras Lv. 1 | Iskar releases the energy of his mighty ruler, dealing severe damage to foes and disrupting their spells. |
Awakening of the Valley Guardian Lv. 1 | The being, awakened by the power of Antaras and the spirits of the Dragon Valley, gains incredible combat abilities, turning enemy damage into its own weapon and magic into useless spells. |
Iskel Soul Keeper Lv. 82 | |
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Veil of Superiority Lv. 1 | Creature gathers darkness around himself, amplifying his attacks and Defence. The more enemies surround him, the more powerful he becomes. |
Veil of Darkness Lv. 1 | Interwoven with the shadow of the earth dragon, this cloak enhances Defence and resistance to negative effects. |
Dragon's Wrath Lv. 1 | Driven by the wrath of Antaras, the warriors unleash crushing blows, sacrificing their Defence. |
Dark Bastion Lv. 1 | During times of extreme danger, the entity summons the powers of darkness to strengthen its protection and endure the strikes of the strongest foes. |
Dark Attack Lv. 1 | The being, awakened by the power of Antaras and the spirits of the Dragon Valley, gains incredible combat abilities, turning enemy damage into its own weapon and magic into useless spells. |
Song of Dread Lv. 1 | The air echoes with a haunting melody, a creation of Iskel. Those who listen to this song of horror are consumed by fear and panic, and their bodies no longer under their own control. |
Ring of Ruin Lv. 1 | Iskel creates a ring of toxin and launches it at her opponent, leaving a poisonous mark that methodically decays the body. |
Malignant Ropes Lv. 1 | Iskels sinister roots imbued with dark energy envelop the target, preventing them from receiving positive effects. |
Item | Amount | Chance |
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Group chance — 100% * How it works? All drop from the monsters are divided into groups. Each group has its drop chance. When the group chance is triggered, the personal chance of dropping an item within the group is calculated. |
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Chest with Life Stone NG | 1 - 2 | 66% |
1.000 CRP scroll NG | 1 | 50% |
5.000 CRP scroll NG | 1 | 5% |
Group chance — 100% * How it works? All drop from the monsters are divided into groups. Each group has its drop chance. When the group chance is triggered, the personal chance of dropping an item within the group is calculated. |
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Chest with Life Stone NG | 5 - 15 | 100% |
Group chance — 100% * How it works? All drop from the monsters are divided into groups. Each group has its drop chance. When the group chance is triggered, the personal chance of dropping an item within the group is calculated. |
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Enchanted MW Box NG | 3 - 12 | 100% |
Group chance — 100% * How it works? All drop from the monsters are divided into groups. Each group has its drop chance. When the group chance is triggered, the personal chance of dropping an item within the group is calculated. |
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Ancient Book: Divine Inspiration (Original Language Version) NG | 1 - 2 | 100% |
Group chance — 50% * How it works? All drop from the monsters are divided into groups. Each group has its drop chance. When the group chance is triggered, the personal chance of dropping an item within the group is calculated. |
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MasterWork Crystal: B-grade NG | 1 | 100% |
Group chance — 15% * How it works? All drop from the monsters are divided into groups. Each group has its drop chance. When the group chance is triggered, the personal chance of dropping an item within the group is calculated. |
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MasterWork Crystal: A-grade NG | 1 | 100% |
Group chance — 75% * How it works? All drop from the monsters are divided into groups. Each group has its drop chance. When the group chance is triggered, the personal chance of dropping an item within the group is calculated. |
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Earth Dragon Arsenal Chest B weapon NG | 1 | 100% |
Group chance — 30% * How it works? All drop from the monsters are divided into groups. Each group has its drop chance. When the group chance is triggered, the personal chance of dropping an item within the group is calculated. |
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Giants Officer Chest Parts NG | 1 | 100% |
Giants Commander Chest Armor NG | 1 | 100% |
Group chance — 20% * How it works? All drop from the monsters are divided into groups. Each group has its drop chance. When the group chance is triggered, the personal chance of dropping an item within the group is calculated. |
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Apostle Officer Chest Mid A weapon NG | 1 | 100% |
Apostle Commander Chest Top A weapon NG | 1 | 100% |