To make an S-grade armor set specialized, you will need
Essence: S-grade
S/ Dynasty
NG
To get Essence, talk to
Hude Caravan Merchant
on Hellbound and give him the necessary
resources.
Read more about the method of obtaining essence in the article Hellbound: Caravan Certificates.
See the article for bonuses of rare parts and sets of S grade Masterwork Item Bonuses.
STR +2, DEX -2
Max HP +445, P. Def. +8%, Sleep/ Hold Resistance +70%.
STR +2, MEN +1, DEX -2
Max HP +445, P. Def. +8%, P. Crit. Damage Resist -5%, Consumption MP for Rhythm skills -10%, Mental/ Turn Stone Resistance +30%, Sleep/ Hold Resistance +70%, Defence in PvP +5%.
STR +3, DEX -2
Max HP +445, P. Def. +8%, Re-use time for Physical/ Magic skills -5%, Consumption MP for Physical skills -6%, Sleep/ Hold Resistance +70%, Defence in PvP +5%.
STR +2, DEX -1
Max HP +445, Atk. Spd. +4%, P. Def. +8%, Re-use time for Physical/ Magic skills -5%, Sleep/ Hold Resistance +70%, Defence in PvP +5%.
CON +3, STR -2
Max HP +445, P. Def. +8%, M. Def. +8%, P. Crit. Damage Resist -5%, Sleep/ Hold Resistance +70%, Defence in PvP +5%.
STR +1, DEX +1, CON -2
Max MP +289, Atk. Spd. +4%, P. Atk. +4%, Weight Gauge +5759.
STR +1, DEX +2, CON -2
Max MP +289, Atk. Spd. +4%, P. Atk. +4%, Accuracy +3, Attack Range when use bow +50, Attack Range when use crossbow +50, Re-use time for Physical/ Magic skills -10%, Weight Gauge +5759, Defence in PvP +5%.
DEX +2, STR -1
Max MP +289, Atk. Spd. +4%, P. Atk. +4%, P. Crit. Damage +5%, Evasion +3, Speed +4, Re-use time for Physical/ Magic skills -10%, Weight Gauge +5759, Defence in PvP +5%.
STR +2, DEX +1, CON -2
Max MP +289, Atk. Spd. +4%, P. Atk. +4%, Re-use time for Physical/ Magic skills -5%, Consumption MP for Physical skills -6%, Weight Gauge +5759, Defence in PvP +5%.
STR +1, DEX +2, CON -2
Max MP +289, Atk. Spd. +8%, P. Atk. +4%, Re-use time for Physical/ Magic skills -5%, Weight Gauge +5759, Defence in PvP +5%.
DEX +1, MEN +2, CON -2
Max MP +589, Atk. Spd. +4%, Casting Spd. +10%, P. Atk. +4%, MP Recovery Rate +12%, Consumption MP for Physical/ Magic skills -6%, Weight Gauge +5759, Defence in PvP +5%.
DEX +2, WIT +1, CON -2
Max MP +589, Atk. Spd. +4%, Casting Spd. +5%, P. Atk. +4%, P. Crit. Rate +87, Weight Gauge +5759, Transfers +5% of received damage to a servitor, Defence in PvP +5%.
INT +1, WIT +1, MEN -2
M. Atk. +17%, Speed +7, Magic Cancel Rate -50%, Weight Gauge +5759, Shock Resistance +50%.
INT +1, WIT +1, MEN -1
Casting Spd. +10%, M. Atk. +7%, Speed +7, Healing Efficiency +7%, MP Recovery Rate +12%, Magic Cancel Rate -50%, Weight Gauge +5759, Shock Resistance +50%, Defence in PvP +5%.
INT +2, WIT +1, MEN -1
Casting Spd. +5%, M. Atk. +17%, Speed +7, Magic Cancel Rate -50%, Weight Gauge +5759, Attack of Mental +5%, Shock Resistance +50%, Defence in PvP +5%.
INT +1, WIT +2, MEN -1
Max MP +300, M. Atk. +17%, Speed +7, MP Recovery Rate +12%, Magic Cancel Rate -50%, Consumption MP for Magic skills -5%, Weight Gauge +5759, Shock Resistance +50%, Defence in PvP +5%.
INT +1, WIT +2, MEN -1
Max MP +300, Casting Spd. +5%, M. Atk. +17%, P. Crit. Rate +87, Speed +7, Magic Cancel Rate -50%, Weight Gauge +5759, Transfers +5% of received damage to a servitor, Shock Resistance +50%, Defence in PvP +5%.
To make an S-grade armor set specialized, you will need
Essence: S-grade
S/ Dynasty
NG
To get Essence, talk to
Hude Caravan Merchant
on Hellbound and give him the necessary
resources.
Pay attention!
Dynastic Essence II
NG
is not used on Masterwork servers.
Read more about the method of obtaining essence in the article Hellbound: Caravan Certificates.
Bonuses of rare parts of the Dynasty, see the article Masterwork Item Bonuses.
STR +1, CON -1
Max HP +418, P. Def. +4.6%, Dark Resistance +6.
CON +2
Max HP +520, P. Atk. -8%, P. Def. +6.6%, M. Def. +8%, Healing Efficiency +6%, P. Crit. Damage Resist -5%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +8, Hold Resistance +30%, Shock Resistance +15%, Defence in PvP +5%.
STR +2, CON -2
Max HP +520, P. Atk. +6.6%, P. Crit. Rate +29.5, P. Crit. Damage +282, Re-use time for Physical/ Magic skills -5%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +8, Hold Resistance +30%, Defence in PvP +5%.
STR +2, DEX -2
Max HP +520, P. Atk. +6.6%, Speed +3, Re-use time for Physical/ Magic skills -6%, Consumption MP for Physical skills -6%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +8, Hold Resistance +30%, Defence in PvP +5%.
STR +2, CON -2
Max HP +520, P. Def. +6.6%, P. Crit. Damage Resist -5%, Consumption MP for Rhythm skills -12%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +8, Mental/ Turn Stone Resistance +40%, Hold Resistance +30%, Defence in PvP +5%.
DEX +1, CON -1
Max HP +418, Accuracy +1.72, Evasion +1.72, Dark Resistance +6.
DEX +2, CON -2
Max HP +520, Atk. Spd. +3.24%, P. Crit. Damage +5%, Evasion +5.3, Speed +4, Avoid Rate for Physical skills +5%, Re-use time for Physical/ Magic skills -5%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +8, Sleep/ Mental Resistance +25%, Defence in PvP +5%.
STR +1, DEX +1, CON -2
Max HP +320, Max MP +321, Atk. Spd. +3.24%, Accuracy +4.3, Speed +3, Attack Range when use crossbow +50, Attack Range when use bow +50, MP Recovery Rate +6.6%, Re-use time for Physical/ Magic skills -12%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +8, Sleep/ Mental Resistance +25%, Defence in PvP +5%.
STR +2, DEX +1, CON -2
Max HP +520, Atk. Spd. +4%, P. Atk. +5.4%, Re-use time for Physical/ Magic skills -5%, Consumption MP for Physical skills -6%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +8, Sleep/ Mental Resistance +25%, Defence in PvP +5%.
STR +2, CON -2
Max HP +520, Atk. Spd. +6%, P. Atk. +6.6%, P. Crit. Rate +29.5, P. Crit. Damage +282, Re-use time for Physical/ Magic skills -5%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +8, Sleep/ Mental Resistance +25%, Defence in PvP +5%.
MEN +2, INT -1, WIT -1
Max MP +321, Atk. Spd. +4%, Casting Spd. +15%, P. Atk. +4%, Magic Cancel Rate -15%, Consumption MP for Magic/ Physical skills -6%, Resistance to Buff Canceling attack 15%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +8, Sleep/ Mental Resistance +25%, Defence in PvP +5%.
CON +2, STR -2
Max HP +520, Casting Spd. +5%, P. Atk. +6.6%, P. Atk. +2.66%, P. Def. +2.66%, P. Crit. Rate +94, Transfers +5% of received damage to a servitor, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +8, Sleep/ Mental Resistance +25%, Defence in PvP +5%.
MEN +1, INT -1
Max MP +257, Casting Spd. +12%, Dark Resistance +6.
MEN +2, WIT +1, INT -2
Max MP +321, Casting Spd. +15%, Healing Efficiency +8%, Magic Cancel Rate -20%, Consumption MP for Magic/ Physical skills -3%, Resistance to Buff Canceling attack 15%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +8, Shock Resistance +20%, Defence in PvP +5%.
MEN +2, INT -1
Max MP +321, Casting Spd. +15%, Speed +4, Healing Efficiency +8%, MP Recovery Rate +24%, Magic Cancel Rate -20%, Consumption MP for Physical/ Magic skills -6%, Resistance to Buff Canceling attack 15%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +8, Shock Resistance +20%, Defence in PvP +5%.
MEN +2, INT -2
Max MP +321, Casting Spd. +15%, P. Atk. +8%, P. Def. +6%, P. Crit. Rate +94, Healing Efficiency +5%, Magic Cancel Rate -20%, Transfers +5% of received damage to a servitor, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +8, Shock Resistance +20%, Defence in PvP +5%.
INT +1, WIT +1, MEN -2
Max MP +321, Casting Spd. +15%, M. Atk. +6.6%, Healing Efficiency +8%, Magic Cancel Rate -20%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +8, Attack of Mental +6%, Shock Resistance +20%, Defence in PvP +5%.
To enchant armor into Attack or Defense, you will need
Essence: S80-grade
Moirai
NG
To get Essence, talk to
Hude Caravan Merchant
on Hellbound and give him the necessary
resources.
Read more about the method of obtaining essence in the article Hellbound: Caravan Certificates.
Bonuses rare parts of the Moirai, see the article Masterwork Item Bonuses.
STR +2, CON -2
Atk. Spd. +4%, P. Atk. +4.26%, Magic Damage Resistance +2, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +5, Shock Resistance +50%, Sleep Resistance +30%.
STR +2, DEX +1, CON -2
Atk. Spd. +4%, P. Atk. +4.26%, P. Crit. Rate +25, Magic Damage Resistance +2, Re-use time for Physical/ Rhythm skills -5%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +5, Attack of Hold/ Bleed +12%, Shock Resistance +50%, Sleep Resistance +30%.
STR +2, CON -1
Atk. Spd. +4%, P. Atk. +4.26%, Healing Efficiency +6%, P. Crit. Damage Resist -7%, M. Crit. Damage Resist -7%, Magic Damage Resistance +3, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +5, Shock Resistance +50%, Sleep Resistance +30%, Hold/ Bleed Resistance +20%, Defence in PvP +5%.
DEX +2, CON -2
Atk. Spd. +4%, P. Atk. +4.26%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +5, Hold Resistance +50%, Mental Resistance +30%.
STR +1, DEX +2, CON -2
Atk. Spd. +4%, P. Atk. +4.26%, P. Crit. Damage +5%, Accuracy +3, Attack Range when use crossbow +50, Attack Range when use bow +50, Re-use time for Physical/ Magic/ Rhythm skills -5%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +5, Attack of Shock +15%, Hold Resistance +50%, Mental Resistance +30%.
DEX +3, CON -2
Atk. Spd. +4%, P. Atk. +4.26%, Evasion +3, Avoid Rate for Physical/ Magic skills +2%, Magic Cancel Rate -25%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +5, Shock/ Hold Resistance +50%, Mental Resistance +30%, Defence in PvP +5%.
WIT +2, MEN -2
Casting Spd. +15%, M. Atk. +8.11%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +5, Paralyze Resistance +50%, Turn Stone Resistance +30%.
INT +1, WIT +2, MEN -2
Casting Spd. +15%, M. Atk. +8.11%, M. Crit. Damage +15%, Re-use time for Magic skills -5%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +5, Attack of Mental +12%, Paralyze Resistance +50%, Turn Stone Resistance +30%.
WIT +2, MEN -1
Casting Spd. +15%, M. Atk. +8.11%, Healing Efficiency +8%, Magic Cancel Rate -25%, Consumption MP for Magic skills -6%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +5, Mental Resistance +18%, Paralyze Resistance +50%, Turn Stone Resistance +30%, Defence in PvP +5%.
To enchant armor into Attack or Defense, you will need to upgrade the upper armor with
Noble Enhancement Stone
NG
at NPC
Pushkin Master Blacksmith
in Giran.
Bonuses of rare parts of the Vesper, see the article Masterwork Item Bonuses
STR +2, DEX -2
Max HP +541, P. Atk. +5.57%, P. Def. +5.57%, M. Def. +5.57%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +5, Hold/ Sleep Resistance +70%.
STR +3, DEX -2
Max HP +541, P. Atk. +5.57%, P. Def. +5.57%, M. Def. +5.57%, P. Crit. Rate +32, Speed +5, Re-use time for Physical/ Rhythm skills -5%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +10, Mental Resistance +50%, Hold/ Sleep Resistance +70%.
STR +2, CON +1, DEX -1
Max HP +541, P. Atk. +5.57%, P. Def. +5.57%, M. Def. +5.57%, Speed +5, Healing Efficiency +7%, P. Crit. Damage Resist -8%, M. Crit. Damage Resist -8%, Magic Damage Resistance +2, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +10, Mental Resistance +50%, Hold/ Sleep Resistance +70%, Defence in PvP +5%.
STR +1, DEX +1, CON -2
Max MP +354, Atk. Spd. +5.57%, P. Atk. +5.57%, P. Crit. Damage +5.57%, MP Recovery Rate +5.57%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +5, Paralyze Resistance +50%.
STR +2, DEX +1, CON -2
Max MP +354, Atk. Spd. +5.57%, P. Atk. +5.57%, P. Skill Power +6%, P. Crit. Damage +5.57%, MP Recovery Rate +5.57%, Re-use time for Physical/ Magic/ Rhythm skills -5%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +10, Paralyze Resistance +50%, Turn Stone Resistance +30%.
STR +1, DEX +2, CON -1
Max MP +354, Atk. Spd. +5.57%, P. Atk. +5.57%, P. Crit. Damage +5.57%, Evasion +4, MP Recovery Rate +5.57%, Avoid Rate for Physical/ Magic skills +3%, Consumption MP for Physical/ Magic skills -7%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +10, Paralyze Resistance +50%, Turn Stone Resistance +30%, Defence in PvP +5%.
INT +1, WIT +1, MEN -2
Casting Spd. +15%, M. Atk. +8.47%, MP Recovery Rate +5.57%, Magic Cancel Rate -30%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +5, Shock Resistance +50%.
INT +2, WIT +1, MEN -2
Casting Spd. +15%, M. Atk. +8.47%, M. Crit. Rate +1, Speed +7, MP Recovery Rate +5.57%, Magic Cancel Rate -30%, Re-use time for Magic skills -5%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +10, Shock Resistance +50%, Disarm Resistance +30%.
CON +1, INT +1, WIT +1, MEN -1
Casting Spd. +15%, M. Atk. +8.47%, Speed +7, Healing Efficiency +10%, MP Recovery Rate +5.57%, Magic Cancel Rate -30%, Consumption MP for Magic skills -7%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +10, Shock Resistance +50%, Disarm Resistance +30%, Defence in PvP +5%.
A new way to get Vorpal armor is available on the Masterwork servers.
At the “High Five” stage on the seasonal server and on the “Eternal” server, special items drop out in
the Antharas’s Lair and Seed of Annihilation locations and are exchanged with NPC
Theodric Antharas Watchman
and
Nemo
exchanged with NPCs for boxes containing a random unidentified item of
Vorpal equipment. Items are allowed for exchange and trade.
For more information on enchanting Vorpal armor, see the article Vorpal Armor. Assembly and improvement..
Bonuses rare parts of the Vorpal, see the article Masterwork Item Bonuses.
CON +2, STR -2
Max HP +750, P. Atk. +5.57%, P. Def. +8.47%, M. Def. +8.47%, Accuracy +4, Speed +7, Magic Damage Resistance +2, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +10, Paralyze/ Turn Stone Resistance +50%, Bleed/ Hold/ Sleep Resistance +70%.
CON +2, STR -1
Max HP +750, P. Atk. +5.57%, P. Def. +8.47%, M. Def. +8.47%, P. Crit. Rate +38, Accuracy +4, Speed +7, Magic Damage Resistance +2, Re-use time for Physical/ Rhythm skills -7%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +20, Attack of Bleed/ Poison +20%, Attack of Mental +12%, Paralyze/ Turn Stone Resistance +50%, Bleed/ Hold/ Sleep Resistance +70%.
CON +3, DEX +1, STR -2
Max HP +750, P. Atk. +5.57%, P. Def. +8.47%, M. Def. +8.47%, Accuracy +4, Speed +7, Healing Efficiency +7%, Shield Defense Power +25%, P. Crit. Damage Resist -10%, M. Crit. Damage Resist -10%, Magic Damage Resistance +3, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +20, Paralyze/ Turn Stone Resistance +50%, Bleed/ Hold/ Sleep Resistance +70%, Defence in PvP +5%.
STR +1, DEX +2, CON -3
Max MP +500, Atk. Spd. +5%, P. Atk. +5.57%, P. Def. +5.57%, P. Crit. Damage +6.5%, Speed +7, Magic Cancel Rate -50%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +10, Shock Resistance +50%.
STR +2, DEX +2, CON -3
Max MP +500, Atk. Spd. +5%, P. Atk. +5.57%, P. Skill Power +7%, P. Def. +5.57%, P. Crit. Damage +6.5%, Accuracy +4, Speed +7, Magic Cancel Rate -50%, Re-use time for Physical/ Magic/ Rhythm skills -7%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +20, Shock Resistance +50%.
STR +1, DEX +3, MEN +1, CON -3
Max MP +500, Atk. Spd. +5%, P. Atk. +5.57%, P. Def. +5.57%, P. Crit. Damage +6.5%, Evasion +4, Speed +7, Avoid Rate for Physical/ Magic skills +5%, Magic Cancel Rate -50%, Consumption MP for Physical/ Magic/ Rhythm skills -10%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +20, Shock Resistance +50%, Defence in PvP +5%.
WIT +2, INT -1, MEN -1
Max MP +350, Casting Spd. +15%, M. Atk. +8.7%, Speed +7, MP Recovery Rate +15%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +10, Mental Resistance +30%, Shock Resistance +50%.
WIT +2, MEN -1
Max MP +350, Casting Spd. +15%, M. Atk. +8.7%, M. Crit. Damage +15%, Speed +7, MP Recovery Rate +15%, Re-use time for Magic skills -7%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +20, Mental Resistance +30%, Shock Resistance +50%.
CON +1, WIT +2, INT -1
Max MP +350, Casting Spd. +15%, M. Atk. +8.7%, Speed +7, Healing Efficiency +10%, MP Recovery Rate +15%, Consumption MP for Magic skills -10%, Fire/ Water/ Wind/ Earth/ Holy/ Dark Resistance +20, Mana Burn Resistance +12%, Shock Resistance +50%, Mental Resistance +30%, Defence in PvP +5%.
STR +3, CON -2
Max HP +550, P. Atk. +6.59%, P. Crit. Rate +127, Magic Damage Resistance +2, Vampiric Rage effect +3%, Fire/ Water/ Wind/ Earth Resistance +5, Bleed/ Hold/ Sleep Resistance +50%.
STR +1, DEX +2, CON -2
Atk. Spd. +6%, P. Atk. +6.59%, P. Crit. Rate +170, Speed +3%, Fire/ Water/ Wind/ Earth Resistance +5, Paralyze Resistance +50%.
INT +1, WIT +2, MEN -2
Max MP +97, Casting Spd. +15%, M. Atk. +10%, Speed +7, MP Recovery Rate +5%, Consumption MP for Magic skills -3%, Fire/ Water/ Wind/ Earth Resistance +5, Shock Resistance +50%.