Kamaloka: Kartia's Labyrinth — instance zone for a group exping. For killing the last boss, players receive experience, SP points, as well as full equipment items and parts for its creation.
The instance consists of 3 parts. In the first room waves of monsters attack the players, responsible for the boss's physical attack and defense, and in the second room, responsible for the boss's magical defence. In the third room, you will meet the final boss.
The Labyrinth is available to a group of players from 5 to 9 people. Character must not be lower or higher than the selected Labyrinth on more than 5 levels.
Talk to the NPC Captain to enter the instance. The Captains are waiting for adventurers in Gludio, Dion, Hein, Oren, Schuttgart, Rune and Arcan.
You can enter Kartia's Labyrinth once a day, and cooldown refresh at 6:30 by server time. Re-entry is available once a day if by using Extra Entrance Pass - Kamaloka (Labyrinth) NG . Ticket can be purchased from Buttler L2 Store or Personal Account shop.
Pay attention!
Entrance to Kartia's Labyrinth and Labyrinth of Abyss have the same cooldown. After entering Kartia's Labyrinth, Labyrinth of Abyss will also have a cooldown.
After entering the instance, all buffs will be removed from your character, except those, that are given by Adventurers Guide and Newbie Helper. Buffs can be used only after entering the Labyrinth. Death in Labyrinth will cost you the regular amount of experience. When leaving the game and using teleportation scrolls or teleporting skills, the character is sent to the city where he entered the instance.
Instance zone has a time limitation of 45 minutes. 10, 5 and 1 minutes before the instance ends, a message is displayed on the screen. If the group does not kill the boss in the allotted time, they can enter the instance again after the temporary zone is closed. If you died during the boss fight, talk to the Guard Captain to re-enter. You can leave the Kamaloka using a teleport scroll or through a column that appears after the death of the boss.
Pay attention!
Depending on the concept and stage of the server, only individual Labyrinth levels can be accessed.
Optimal group composition for completing the Labyrinth of Kartia of any level:
Players appear in the first room. A group of NPCs Kartia Prisoner standing on the hill, who need to be protected from monsters. NPCs will be attacked by three waves of monsters:
After the third wave spawn, all characters receive a negative effect Dimensional Poison Zone Lv. 1 , that drains HP. The effect disappears after the death of the Overseer.
After the death of the Overseer and all the monsters, the door to the second room opens.
In the second room, you must kill the Overseer to reduce the final boss's magical defence. When the Overseer's health level is low, the door to the next room opens and he begins to run there. If you don't kill the Overseer while he runs away, the Overseer will appear during the boss fight. Monsters will disappear after the death of the Overseer.
In the third room, you are greeted by the final boss. You will have a minute to prepare to fight.
The boss fight starts with three waves of monsters. While they are alive, you cannot attack the boss.
With the appearance of the third wave of monsters, the boss becomes aggressive and attacks the players.
Every time the boss's health decreases by 25%, the boss summons a wave of 4 monsters that will attack players.
Bosses in Kartia's Labyrinth 49 and 59 use the skill Kalix's Roar Lv. 1 , which turns players to flee.
The boss of Kartia's Labyrinth 69 uses the skill Dimensional Pierce Lv. 1 , which applies bleeding effect.
In Masterwork 5th Season, drop and experience for completing the Labyrinth became personal. After the death of the Labyrinth Boss, each player who was near the boss will receive a chest with personal rewards and a capsule with a drop:
The capsule can be traded and contains the usual drop from the boss's list. The transition to such a reward system eliminates cheating and gives each participant in the battle a chance to receive a reward.
All players within a 2500 radius of the Labyrinth Boss at the time of its death will receive a reward, regardless of whether they dealt damage, were dead, or were out of the group. If your inventory is full, the reward will be sent to you by mail.
Experience for killing bosses in the Labyrinth is constant for each group member, which means it doesn't matter how many of you there are — 5 or 9, each player will receive the same amount of experience.
Pets gain experience without a level difference penalty between the owner and the pet.
Base experience is multiplied by the current experience rate from RB (watch patchnote), bonus from Rune of Experience and buff for achievement.
Let's calculate the experience with and without boosts, for example.
Players of levels 54, 55 and 56 completed the Labyrinth of level 59 without experience boosts:
Then they completed the Labyrinth a second time, but with boosts:
*Daily Online Reward — Reward for the "Daily Online" achievement.
*Experience Runes come in two types — +30% and +50%, bonuses do not stack. When using several runes, the player receives a bonus from the strongest one.
Basic experience for all Labyrinth levels:
For more information about the Labyrinth of the Abyss, read the article Kamaloka Labyrinth of the Abyss.
Kartia's Labyrinth is associated with a special mission — Capturing the Labyrinth of Abyss I / II. As a reward for completing the mission, you will receive:
Mission | Reward |
---|---|
Challenge the Labyrinth of the Abyss I Daily Defeat boss in the Labyrinth of the Abyss or in Cartia to complete this mission |
Ivory Coin
NG
x20 Noblesse Scroll NG x1 Vitality Point NG x2500 |
Challenge the Labyrinth of the Abyss II Daily Defeat boss in the Labyrinth of the Abyss or in Kartia to complete this mission |
Ivory Coin
NG
x20 Noblesse Scroll NG x1 Vitality Point NG x3500 |
For detailed information about missions, read the article Missions on the Masterwork
Entrance: Lucas Captain
Available for characters levels 34-44
Active skills:
Afflicted with Fear and moving against own will.
Entrance: Gosta Captain
Available for characters levels 44-54
Active skills:
Afflicted with Fear and moving against own will.
Entrance: Mouen Captain
Available for characters levels 54-64
Active skills:
Afflicted with Fear and moving against own will.
Drop:
Unidentified Wizard's Tear
B
Unidentified Staff of Evil Spirits
B
Unidentified Bellion Cestus
B
Unidentified Bow of Peril
B
Unidentified Demon's Dagger
B
Unidentified Guardian Sword
B
Unidentified Sword of Damascus
B
Unidentified Lance
B
Unidentified Star Buster
B
Unidentified Art of Battle Axe
B
Necklace of Black Ore
B
Earring of Black Ore
B
Ring of Black Ore
B
Weapon parts
Jewelry parts
Entrance: Vishotsky Captain
Available for characters levels 64-74
Active skills:
Receives damage and incurs bleeding.
Drop:
Behemoth's Tuning Fork
A
Sword of Ipos
A
Daimon Crystal
A
Cabrio's Hand
A
Shyeed's Bow
A
Naga Storm
A
Sirra's Blade
A
Tiphon's Spear
A
Sobekk's Hurricane
A
Themis' Tongue
A
Barakiel's Axe
A
Sealed Phoenix Necklace
A
Sealed Phoenix Earring
A
Sealed Phoenix Ring
A
Sealed Majestic Necklace
A
Sealed Majestic Earring
A
Sealed Majestic Ring
A
Weapon parts
Jewelry parts