Seal of Disease Seal of Disease Рів 1 / +9 Cost

Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Cost: Decreases MP consumption and slightly increases the success rate.

Type Активное (посилююче)
Споживає 129 MP
Час перезарядження 15 сек.
Время действия 120
Можна використовувати на олімпіаді? Так
Трейт trait_none
Дальність застосування 600 (1100)
Доступно для Домінатор Рів 76
Seal of Disease Seal of Disease Рів 1 [selected] Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes.
Seal of Disease Seal of Disease +1 Chance Increases the success rate.
Seal of Disease Seal of Disease +2 Chance Increases the success rate.
Seal of Disease Seal of Disease +3 Chance Increases the success rate.
Seal of Disease Seal of Disease +4 Chance Increases the success rate.
Seal of Disease Seal of Disease +5 Chance Increases the success rate.
Seal of Disease Seal of Disease +6 Chance Increases the success rate.
Seal of Disease Seal of Disease +7 Chance Increases the success rate.
Seal of Disease Seal of Disease +8 Chance Increases the success rate.
Seal of Disease Seal of Disease +9 Chance Increases the success rate.
Seal of Disease Seal of Disease +10 Chance Increases the success rate.
Seal of Disease Seal of Disease +11 Chance Increases the success rate.
Seal of Disease Seal of Disease +12 Chance Increases the success rate.
Seal of Disease Seal of Disease +13 Chance Increases the success rate.
Seal of Disease Seal of Disease +14 Chance Increases the success rate.
Seal of Disease Seal of Disease +15 Chance Increases the success rate.
Seal of Disease Seal of Disease +1 Cost Decreases MP consumption by 5 and slightly increases the success rate.
Seal of Disease Seal of Disease +2 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +3 Cost Decreases MP consumption by 2 and slightly increases the success rate.
Seal of Disease Seal of Disease +4 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +5 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +6 Cost Decreases MP consumption by 3 and slightly increases the success rate.
Seal of Disease Seal of Disease +7 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +8 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +9 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +10 Cost Decreases MP consumption by 2 and slightly increases the success rate.
Seal of Disease Seal of Disease +11 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +12 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +13 Cost Decreases MP consumption by 3 and slightly increases the success rate.
Seal of Disease Seal of Disease +14 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +15 Cost Decreases MP consumption by 4 and slightly increases the success rate.