Seal of Disease Seal of Disease Lv. 1 / +15 Chance

Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.

Type Active (buff)
Uses 189 MP
Cooldown Time 15 sec.
ВрСмя дСйствия 120
Can it be used at the Olympiad? Yes
Trait trait_none
Range of use 600 (1100)
Available for Dominator Lv. 76
Seal of Disease Seal of Disease Lv. 1 [selected] Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes.
Seal of Disease Seal of Disease +1 Chance Increases the success rate.
Seal of Disease Seal of Disease +2 Chance Increases the success rate.
Seal of Disease Seal of Disease +3 Chance Increases the success rate.
Seal of Disease Seal of Disease +4 Chance Increases the success rate.
Seal of Disease Seal of Disease +5 Chance Increases the success rate.
Seal of Disease Seal of Disease +6 Chance Increases the success rate.
Seal of Disease Seal of Disease +7 Chance Increases the success rate.
Seal of Disease Seal of Disease +8 Chance Increases the success rate.
Seal of Disease Seal of Disease +9 Chance Increases the success rate.
Seal of Disease Seal of Disease +10 Chance Increases the success rate.
Seal of Disease Seal of Disease +11 Chance Increases the success rate.
Seal of Disease Seal of Disease +12 Chance Increases the success rate.
Seal of Disease Seal of Disease +13 Chance Increases the success rate.
Seal of Disease Seal of Disease +14 Chance Increases the success rate.
Seal of Disease Seal of Disease +15 Chance Increases the success rate.
Seal of Disease Seal of Disease +1 Cost Decreases MP consumption by 5 and slightly increases the success rate.
Seal of Disease Seal of Disease +2 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +3 Cost Decreases MP consumption by 2 and slightly increases the success rate.
Seal of Disease Seal of Disease +4 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +5 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +6 Cost Decreases MP consumption by 3 and slightly increases the success rate.
Seal of Disease Seal of Disease +7 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +8 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +9 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +10 Cost Decreases MP consumption by 2 and slightly increases the success rate.
Seal of Disease Seal of Disease +11 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +12 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +13 Cost Decreases MP consumption by 3 and slightly increases the success rate.
Seal of Disease Seal of Disease +14 Cost Decreases MP consumption by 4 and slightly increases the success rate.
Seal of Disease Seal of Disease +15 Cost Decreases MP consumption by 4 and slightly increases the success rate.