Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
Type | Active (buff) |
Uses | 189 MP |
Cooldown Time | 15 sec. |
ΠΡΠ΅ΠΌΡ Π΄Π΅ΠΉΡΡΠ²ΠΈΡ | 120 |
Can it be used at the Olympiad? | Yes |
Trait | trait_none |
Range of use | 600 (1100) |
Available for | Dominator Lv. 76 |
Seal of Disease Lv. 1 [selected] | Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. |
Seal of Disease +1 Chance | Increases the success rate. |
Seal of Disease +2 Chance | Increases the success rate. |
Seal of Disease +3 Chance | Increases the success rate. |
Seal of Disease +4 Chance | Increases the success rate. |
Seal of Disease +5 Chance | Increases the success rate. |
Seal of Disease +6 Chance | Increases the success rate. |
Seal of Disease +7 Chance | Increases the success rate. |
Seal of Disease +8 Chance | Increases the success rate. |
Seal of Disease +9 Chance | Increases the success rate. |
Seal of Disease +10 Chance | Increases the success rate. |
Seal of Disease +11 Chance | Increases the success rate. |
Seal of Disease +12 Chance | Increases the success rate. |
Seal of Disease +13 Chance | Increases the success rate. |
Seal of Disease +14 Chance | Increases the success rate. |
Seal of Disease +15 Chance | Increases the success rate. |
Seal of Disease +1 Cost | Decreases MP consumption by 5 and slightly increases the success rate. |
Seal of Disease +2 Cost | Decreases MP consumption by 4 and slightly increases the success rate. |
Seal of Disease +3 Cost | Decreases MP consumption by 2 and slightly increases the success rate. |
Seal of Disease +4 Cost | Decreases MP consumption by 4 and slightly increases the success rate. |
Seal of Disease +5 Cost | Decreases MP consumption by 4 and slightly increases the success rate. |
Seal of Disease +6 Cost | Decreases MP consumption by 3 and slightly increases the success rate. |
Seal of Disease +7 Cost | Decreases MP consumption by 4 and slightly increases the success rate. |
Seal of Disease +8 Cost | Decreases MP consumption by 4 and slightly increases the success rate. |
Seal of Disease +9 Cost | Decreases MP consumption by 4 and slightly increases the success rate. |
Seal of Disease +10 Cost | Decreases MP consumption by 2 and slightly increases the success rate. |
Seal of Disease +11 Cost | Decreases MP consumption by 4 and slightly increases the success rate. |
Seal of Disease +12 Cost | Decreases MP consumption by 4 and slightly increases the success rate. |
Seal of Disease +13 Cost | Decreases MP consumption by 3 and slightly increases the success rate. |
Seal of Disease +14 Cost | Decreases MP consumption by 4 and slightly increases the success rate. |
Seal of Disease +15 Cost | Decreases MP consumption by 4 and slightly increases the success rate. |