Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. Enchant Chance: Increases the success rate.
Type | Активное (посилююче) |
Споживає | 189 MP |
Час перезарядження | 15 сек. |
Время действия | 120 |
Можна використовувати на олімпіаді? | Так |
Трейт | trait_none |
Дальність застосування | 600 (1100) |
Доступно для | Домінатор Рів 76 |
Seal of Disease Рів 1 [selected] | Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. |
Seal of Disease +1 Chance | Increases the success rate. |
Seal of Disease +2 Chance | Increases the success rate. |
Seal of Disease +3 Chance | Increases the success rate. |
Seal of Disease +4 Chance | Increases the success rate. |
Seal of Disease +5 Chance | Increases the success rate. |
Seal of Disease +6 Chance | Increases the success rate. |
Seal of Disease +7 Chance | Increases the success rate. |
Seal of Disease +8 Chance | Increases the success rate. |
Seal of Disease +9 Chance | Increases the success rate. |
Seal of Disease +10 Chance | Increases the success rate. |
Seal of Disease +11 Chance | Increases the success rate. |
Seal of Disease +12 Chance | Increases the success rate. |
Seal of Disease +13 Chance | Increases the success rate. |
Seal of Disease +14 Chance | Increases the success rate. |
Seal of Disease +15 Chance | Increases the success rate. |
Seal of Disease +1 Cost | Decreases MP consumption by 5 and slightly increases the success rate. |
Seal of Disease +2 Cost | Decreases MP consumption by 4 and slightly increases the success rate. |
Seal of Disease +3 Cost | Decreases MP consumption by 2 and slightly increases the success rate. |
Seal of Disease +4 Cost | Decreases MP consumption by 4 and slightly increases the success rate. |
Seal of Disease +5 Cost | Decreases MP consumption by 4 and slightly increases the success rate. |
Seal of Disease +6 Cost | Decreases MP consumption by 3 and slightly increases the success rate. |
Seal of Disease +7 Cost | Decreases MP consumption by 4 and slightly increases the success rate. |
Seal of Disease +8 Cost | Decreases MP consumption by 4 and slightly increases the success rate. |
Seal of Disease +9 Cost | Decreases MP consumption by 4 and slightly increases the success rate. |
Seal of Disease +10 Cost | Decreases MP consumption by 2 and slightly increases the success rate. |
Seal of Disease +11 Cost | Decreases MP consumption by 4 and slightly increases the success rate. |
Seal of Disease +12 Cost | Decreases MP consumption by 4 and slightly increases the success rate. |
Seal of Disease +13 Cost | Decreases MP consumption by 3 and slightly increases the success rate. |
Seal of Disease +14 Cost | Decreases MP consumption by 4 and slightly increases the success rate. |
Seal of Disease +15 Cost | Decreases MP consumption by 4 and slightly increases the success rate. |