Bleed Bleed Lv. 6

Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 8.

Type Active (buff)
Uses 198 MP
Cooldown Time 13 sec.
Время действия 20
Can it be used at the Olympiad? Yes
Trait trait_bleed
Range of use 40 (400)
Available for Treasure Hunter Lv. 70, Plains Walker Lv. 70, Abyss Walker Lv. 70
Bleed Bleed Lv. 1 Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 3.
Bleed Bleed Lv. 2 Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 4.
Bleed Bleed Lv. 3 Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 5.
Bleed Bleed Lv. 4 Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 6.
Bleed Bleed Lv. 5 Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 7.
Bleed Bleed Lv. 6 [selected] Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 8.
Bleed Bleed +1 Cost Maximizes efficiency of skill. MP consumption decreases.
Bleed Bleed +2 Cost MP consumption decreases.
Bleed Bleed +3 Cost MP consumption decreases.
Bleed Bleed +4 Cost MP consumption decreases.
Bleed Bleed +5 Cost MP consumption decreases.
Bleed Bleed +6 Cost MP consumption decreases.
Bleed Bleed +7 Cost MP consumption decreases.
Bleed Bleed +8 Cost MP consumption decreases.
Bleed Bleed +9 Cost MP consumption decreases.
Bleed Bleed +10 Cost MP consumption decreases.
Bleed Bleed +11 Cost MP consumption decreases.
Bleed Bleed +12 Cost MP consumption decreases.
Bleed Bleed +13 Cost MP consumption decreases.
Bleed Bleed +14 Cost MP consumption decreases.
Bleed Bleed +15 Cost MP consumption decreases.
Bleed Bleed +16 Cost MP consumption decreases.
Bleed Bleed +17 Cost MP consumption decreases.
Bleed Bleed +18 Cost MP consumption decreases.
Bleed Bleed +19 Cost MP consumption decreases.
Bleed Bleed +20 Cost MP consumption decreases.
Bleed Bleed +21 Cost MP consumption decreases.
Bleed Bleed +22 Cost MP consumption decreases.
Bleed Bleed +23 Cost MP consumption decreases.
Bleed Bleed +24 Cost MP consumption decreases.
Bleed Bleed +25 Cost MP consumption decreases.
Bleed Bleed +26 Cost MP consumption decreases.
Bleed Bleed +27 Cost MP consumption decreases.
Bleed Bleed +28 Cost MP consumption decreases.
Bleed Bleed +29 Cost MP consumption decreases.
Bleed Bleed +30 Cost MP consumption decreases.