Bleed Bleed Lv. 6 / +24 Cost

Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.

Type Active (buff)
Uses 120 MP
Cooldown Time 13 sec.
ВрСмя дСйствия 20
Can it be used at the Olympiad? Yes
Trait trait_bleed
Range of use 40 (400)
Available for Treasure Hunter Lv. 70, Plains Walker Lv. 70, Abyss Walker Lv. 70
Bleed Bleed Lv. 1 Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 3.
Bleed Bleed Lv. 2 Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 4.
Bleed Bleed Lv. 3 Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 5.
Bleed Bleed Lv. 4 Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 6.
Bleed Bleed Lv. 5 Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 7.
Bleed Bleed Lv. 6 [selected] Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 8.
Bleed Bleed +1 Cost Maximizes efficiency of skill. MP consumption decreases.
Bleed Bleed +2 Cost MP consumption decreases.
Bleed Bleed +3 Cost MP consumption decreases.
Bleed Bleed +4 Cost MP consumption decreases.
Bleed Bleed +5 Cost MP consumption decreases.
Bleed Bleed +6 Cost MP consumption decreases.
Bleed Bleed +7 Cost MP consumption decreases.
Bleed Bleed +8 Cost MP consumption decreases.
Bleed Bleed +9 Cost MP consumption decreases.
Bleed Bleed +10 Cost MP consumption decreases.
Bleed Bleed +11 Cost MP consumption decreases.
Bleed Bleed +12 Cost MP consumption decreases.
Bleed Bleed +13 Cost MP consumption decreases.
Bleed Bleed +14 Cost MP consumption decreases.
Bleed Bleed +15 Cost MP consumption decreases.
Bleed Bleed +16 Cost MP consumption decreases.
Bleed Bleed +17 Cost MP consumption decreases.
Bleed Bleed +18 Cost MP consumption decreases.
Bleed Bleed +19 Cost MP consumption decreases.
Bleed Bleed +20 Cost MP consumption decreases.
Bleed Bleed +21 Cost MP consumption decreases.
Bleed Bleed +22 Cost MP consumption decreases.
Bleed Bleed +23 Cost MP consumption decreases.
Bleed Bleed +24 Cost MP consumption decreases.
Bleed Bleed +25 Cost MP consumption decreases.
Bleed Bleed +26 Cost MP consumption decreases.
Bleed Bleed +27 Cost MP consumption decreases.
Bleed Bleed +28 Cost MP consumption decreases.
Bleed Bleed +29 Cost MP consumption decreases.
Bleed Bleed +30 Cost MP consumption decreases.