Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Effect 8.
Type | Active (buff) |
Uses | 166 MP |
Cooldown Time | 13 sec. |
ΠΡΠ΅ΠΌΡ Π΄Π΅ΠΉΡΡΠ²ΠΈΡ | 20 |
Can it be used at the Olympiad? | Yes |
Trait | trait_bleed |
Range of use | 40 (400) |
Available for | Treasure Hunter Lv. 70, Plains Walker Lv. 70, Abyss Walker Lv. 70 |
Bleed Lv. 1 | Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 3. |
Bleed Lv. 2 | Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 4. |
Bleed Lv. 3 | Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 5. |
Bleed Lv. 4 | Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 6. |
Bleed Lv. 5 | Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 7. |
Bleed Lv. 6 [selected] | Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped dagger weapon is required to use this skill. Effect 8. |
Bleed +1 Cost | Maximizes efficiency of skill. MP consumption decreases. |
Bleed +2 Cost | MP consumption decreases. |
Bleed +3 Cost | MP consumption decreases. |
Bleed +4 Cost | MP consumption decreases. |
Bleed +5 Cost | MP consumption decreases. |
Bleed +6 Cost | MP consumption decreases. |
Bleed +7 Cost | MP consumption decreases. |
Bleed +8 Cost | MP consumption decreases. |
Bleed +9 Cost | MP consumption decreases. |
Bleed +10 Cost | MP consumption decreases. |
Bleed +11 Cost | MP consumption decreases. |
Bleed +12 Cost | MP consumption decreases. |
Bleed +13 Cost | MP consumption decreases. |
Bleed +14 Cost | MP consumption decreases. |
Bleed +15 Cost | MP consumption decreases. |
Bleed +16 Cost | MP consumption decreases. |
Bleed +17 Cost | MP consumption decreases. |
Bleed +18 Cost | MP consumption decreases. |
Bleed +19 Cost | MP consumption decreases. |
Bleed +20 Cost | MP consumption decreases. |
Bleed +21 Cost | MP consumption decreases. |
Bleed +22 Cost | MP consumption decreases. |
Bleed +23 Cost | MP consumption decreases. |
Bleed +24 Cost | MP consumption decreases. |
Bleed +25 Cost | MP consumption decreases. |
Bleed +26 Cost | MP consumption decreases. |
Bleed +27 Cost | MP consumption decreases. |
Bleed +28 Cost | MP consumption decreases. |
Bleed +29 Cost | MP consumption decreases. |
Bleed +30 Cost | MP consumption decreases. |