Curse Disease Curse Disease Lv. 9 / +27 Cost

Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.

Type Active (buff)
Uses 92 MP
Cooldown Time 15 sec.
Время действия 120
Can it be used at the Olympiad? Yes
Trait trait_none
Range of use 600 (1100)
Available for Necromancer Lv. 74
Curse Disease Curse Disease Lv. 1 Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Curse Disease Lv. 2 Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Curse Disease Lv. 3 Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Curse Disease Lv. 4 Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Curse Disease Lv. 5 Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Curse Disease Lv. 6 Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Curse Disease Lv. 7 Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Curse Disease Lv. 8 Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Curse Disease Lv. 9 [selected] Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Curse Disease +1 Chance Maximizes the skill’s success rate. Success rate increases.
Curse Disease Curse Disease +2 Chance Success rate increases.
Curse Disease Curse Disease +3 Chance Success rate increases.
Curse Disease Curse Disease +4 Chance Success rate increases.
Curse Disease Curse Disease +5 Chance Success rate increases.
Curse Disease Curse Disease +6 Chance Success rate increases.
Curse Disease Curse Disease +7 Chance Success rate increases.
Curse Disease Curse Disease +8 Chance Success rate increases.
Curse Disease Curse Disease +9 Chance Success rate increases.
Curse Disease Curse Disease +10 Chance Success rate increases.
Curse Disease Curse Disease +11 Chance Success rate increases.
Curse Disease Curse Disease +12 Chance Success rate increases.
Curse Disease Curse Disease +13 Chance Success rate increases.
Curse Disease Curse Disease +14 Chance Success rate increases.
Curse Disease Curse Disease +15 Chance Success rate increases.
Curse Disease Curse Disease +16 Chance Success rate increases.
Curse Disease Curse Disease +17 Chance Success rate increases.
Curse Disease Curse Disease +18 Chance Success rate increases.
Curse Disease Curse Disease +19 Chance Success rate increases.
Curse Disease Curse Disease +20 Chance Success rate increases.
Curse Disease Curse Disease +21 Chance Success rate increases.
Curse Disease Curse Disease +22 Chance Success rate increases.
Curse Disease Curse Disease +23 Chance Success rate increases.
Curse Disease Curse Disease +24 Chance Success rate increases.
Curse Disease Curse Disease +25 Chance Success rate increases.
Curse Disease Curse Disease +26 Chance Success rate increases.
Curse Disease Curse Disease +27 Chance Success rate increases.
Curse Disease Curse Disease +28 Chance Success rate increases.
Curse Disease Curse Disease +29 Chance Success rate increases.
Curse Disease Curse Disease +30 Chance Success rate increases.
Curse Disease Curse Disease +1 Cost Maximizes the skill's efficiency. Decreases MP consumption.
Curse Disease Curse Disease +2 Cost MP consumption decreases.
Curse Disease Curse Disease +3 Cost MP consumption decreases.
Curse Disease Curse Disease +4 Cost MP consumption decreases.
Curse Disease Curse Disease +5 Cost MP consumption decreases.
Curse Disease Curse Disease +6 Cost MP consumption decreases.
Curse Disease Curse Disease +7 Cost MP consumption decreases.
Curse Disease Curse Disease +8 Cost MP consumption decreases.
Curse Disease Curse Disease +9 Cost MP consumption decreases.
Curse Disease Curse Disease +10 Cost MP consumption decreases.
Curse Disease Curse Disease +11 Cost MP consumption decreases.
Curse Disease Curse Disease +12 Cost MP consumption decreases.
Curse Disease Curse Disease +13 Cost MP consumption decreases.
Curse Disease Curse Disease +14 Cost MP consumption decreases.
Curse Disease Curse Disease +15 Cost MP consumption decreases.
Curse Disease Curse Disease +16 Cost MP consumption decreases.
Curse Disease Curse Disease +17 Cost MP consumption decreases.
Curse Disease Curse Disease +18 Cost MP consumption decreases.
Curse Disease Curse Disease +19 Cost MP consumption decreases.
Curse Disease Curse Disease +20 Cost MP consumption decreases.
Curse Disease Curse Disease +21 Cost MP consumption decreases.
Curse Disease Curse Disease +22 Cost MP consumption decreases.
Curse Disease Curse Disease +23 Cost MP consumption decreases.
Curse Disease Curse Disease +24 Cost MP consumption decreases.
Curse Disease Curse Disease +25 Cost MP consumption decreases.
Curse Disease Curse Disease +26 Cost MP consumption decreases.
Curse Disease Curse Disease +27 Cost MP consumption decreases.
Curse Disease Curse Disease +28 Cost MP consumption decreases.
Curse Disease Curse Disease +29 Cost MP consumption decreases.
Curse Disease Curse Disease +30 Cost MP consumption decreases.