Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.
Type | Active (buff) |
Uses | 124 MP |
Cooldown Time | 15 sec. |
Время действия | 120 |
Can it be used at the Olympiad? | Yes |
Trait | trait_none |
Range of use | 600 (1100) |
Available for | Necromancer Lv. 74 |
Curse Disease Lv. 1 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease Lv. 2 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease Lv. 3 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease Lv. 4 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease Lv. 5 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease Lv. 6 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease Lv. 7 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease Lv. 8 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease Lv. 9 [selected] | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease +1 Chance | Maximizes the skill’s success rate. Success rate increases. |
Curse Disease +2 Chance | Success rate increases. |
Curse Disease +3 Chance | Success rate increases. |
Curse Disease +4 Chance | Success rate increases. |
Curse Disease +5 Chance | Success rate increases. |
Curse Disease +6 Chance | Success rate increases. |
Curse Disease +7 Chance | Success rate increases. |
Curse Disease +8 Chance | Success rate increases. |
Curse Disease +9 Chance | Success rate increases. |
Curse Disease +10 Chance | Success rate increases. |
Curse Disease +11 Chance | Success rate increases. |
Curse Disease +12 Chance | Success rate increases. |
Curse Disease +13 Chance | Success rate increases. |
Curse Disease +14 Chance | Success rate increases. |
Curse Disease +15 Chance | Success rate increases. |
Curse Disease +16 Chance | Success rate increases. |
Curse Disease +17 Chance | Success rate increases. |
Curse Disease +18 Chance | Success rate increases. |
Curse Disease +19 Chance | Success rate increases. |
Curse Disease +20 Chance | Success rate increases. |
Curse Disease +21 Chance | Success rate increases. |
Curse Disease +22 Chance | Success rate increases. |
Curse Disease +23 Chance | Success rate increases. |
Curse Disease +24 Chance | Success rate increases. |
Curse Disease +25 Chance | Success rate increases. |
Curse Disease +26 Chance | Success rate increases. |
Curse Disease +27 Chance | Success rate increases. |
Curse Disease +28 Chance | Success rate increases. |
Curse Disease +29 Chance | Success rate increases. |
Curse Disease +30 Chance | Success rate increases. |
Curse Disease +1 Cost | Maximizes the skill's efficiency. Decreases MP consumption. |
Curse Disease +2 Cost | MP consumption decreases. |
Curse Disease +3 Cost | MP consumption decreases. |
Curse Disease +4 Cost | MP consumption decreases. |
Curse Disease +5 Cost | MP consumption decreases. |
Curse Disease +6 Cost | MP consumption decreases. |
Curse Disease +7 Cost | MP consumption decreases. |
Curse Disease +8 Cost | MP consumption decreases. |
Curse Disease +9 Cost | MP consumption decreases. |
Curse Disease +10 Cost | MP consumption decreases. |
Curse Disease +11 Cost | MP consumption decreases. |
Curse Disease +12 Cost | MP consumption decreases. |
Curse Disease +13 Cost | MP consumption decreases. |
Curse Disease +14 Cost | MP consumption decreases. |
Curse Disease +15 Cost | MP consumption decreases. |
Curse Disease +16 Cost | MP consumption decreases. |
Curse Disease +17 Cost | MP consumption decreases. |
Curse Disease +18 Cost | MP consumption decreases. |
Curse Disease +19 Cost | MP consumption decreases. |
Curse Disease +20 Cost | MP consumption decreases. |
Curse Disease +21 Cost | MP consumption decreases. |
Curse Disease +22 Cost | MP consumption decreases. |
Curse Disease +23 Cost | MP consumption decreases. |
Curse Disease +24 Cost | MP consumption decreases. |
Curse Disease +25 Cost | MP consumption decreases. |
Curse Disease +26 Cost | MP consumption decreases. |
Curse Disease +27 Cost | MP consumption decreases. |
Curse Disease +28 Cost | MP consumption decreases. |
Curse Disease +29 Cost | MP consumption decreases. |
Curse Disease +30 Cost | MP consumption decreases. |