Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.
Type | Active (buff) |
Uses | 96 MP |
Cooldown Time | 120 sec. |
Время действия | 30 |
Can it be used at the Olympiad? | Yes |
Trait | trait_paralyze |
Range of use | 400 (900) |
Available for | Necromancer Lv. 74 |
Anchor Lv. 1 | Instantly paralyzes an enemy. |
Anchor Lv. 2 | Instantly paralyzes an enemy. |
Anchor Lv. 3 | Instantly paralyzes an enemy. |
Anchor Lv. 4 | Instantly paralyzes an enemy. |
Anchor Lv. 5 | Instantly paralyzes an enemy. |
Anchor Lv. 6 | Instantly paralyzes an enemy. |
Anchor Lv. 7 | Instantly paralyzes an enemy. |
Anchor Lv. 8 | Instantly paralyzes an enemy. |
Anchor Lv. 9 | Instantly paralyzes an enemy. |
Anchor Lv. 10 | Instantly paralyzes an enemy. |
Anchor Lv. 11 | Instantly paralyzes an enemy. |
Anchor Lv. 12 | Instantly paralyzes an enemy. |
Anchor Lv. 13 [selected] | Instantly paralyzes an enemy. |
Anchor +1 Chance | Maximizes the skill’s success rate. Success rate increases. |
Anchor +2 Chance | Success rate increases. |
Anchor +3 Chance | Success rate increases. |
Anchor +4 Chance | Success rate increases. |
Anchor +5 Chance | Success rate increases. |
Anchor +6 Chance | Success rate increases. |
Anchor +7 Chance | Success rate increases. |
Anchor +8 Chance | Success rate increases. |
Anchor +9 Chance | Success rate increases. |
Anchor +10 Chance | Success rate increases. |
Anchor +11 Chance | Success rate increases. |
Anchor +12 Chance | Success rate increases. |
Anchor +13 Chance | Success rate increases. |
Anchor +14 Chance | Success rate increases. |
Anchor +15 Chance | Success rate increases. |
Anchor +16 Chance | Success rate increases. |
Anchor +17 Chance | Success rate increases. |
Anchor +18 Chance | Success rate increases. |
Anchor +19 Chance | Success rate increases. |
Anchor +20 Chance | Success rate increases. |
Anchor +21 Chance | Success rate increases. |
Anchor +22 Chance | Success rate increases. |
Anchor +23 Chance | Success rate increases. |
Anchor +24 Chance | Success rate increases. |
Anchor +25 Chance | Success rate increases. |
Anchor +26 Chance | Success rate increases. |
Anchor +27 Chance | Success rate increases. |
Anchor +28 Chance | Success rate increases. |
Anchor +29 Chance | Success rate increases. |
Anchor +30 Chance | Success rate increases. |
Anchor +1 Cost | Maximizes the skill's efficiency. Decreases MP consumption. |
Anchor +2 Cost | MP consumption decreases. |
Anchor +3 Cost | MP consumption decreases. |
Anchor +4 Cost | MP consumption decreases. |
Anchor +5 Cost | MP consumption decreases. |
Anchor +6 Cost | MP consumption decreases. |
Anchor +7 Cost | MP consumption decreases. |
Anchor +8 Cost | MP consumption decreases. |
Anchor +9 Cost | MP consumption decreases. |
Anchor +10 Cost | MP consumption decreases. |
Anchor +11 Cost | MP consumption decreases. |
Anchor +12 Cost | MP consumption decreases. |
Anchor +13 Cost | MP consumption decreases. |
Anchor +14 Cost | MP consumption decreases. |
Anchor +15 Cost | MP consumption decreases. |
Anchor +16 Cost | MP consumption decreases. |
Anchor +17 Cost | MP consumption decreases. |
Anchor +18 Cost | MP consumption decreases. |
Anchor +19 Cost | MP consumption decreases. |
Anchor +20 Cost | MP consumption decreases. |
Anchor +21 Cost | MP consumption decreases. |
Anchor +22 Cost | MP consumption decreases. |
Anchor +23 Cost | MP consumption decreases. |
Anchor +24 Cost | MP consumption decreases. |
Anchor +25 Cost | MP consumption decreases. |
Anchor +26 Cost | MP consumption decreases. |
Anchor +27 Cost | MP consumption decreases. |
Anchor +28 Cost | MP consumption decreases. |
Anchor +29 Cost | MP consumption decreases. |
Anchor +30 Cost | MP consumption decreases. |