Anchor Anchor Lv. 2

Instantly paralyzes an enemy.

Type Active (buff)
Uses 79 MP
Cooldown Time 180 sec.
Время действия 30
Can it be used at the Olympiad? Yes
Trait trait_paralyze
Range of use 400 (900)
Available for Necromancer Lv. 48
Anchor Anchor Lv. 1 Instantly paralyzes an enemy.
Anchor Anchor Lv. 2 [selected] Instantly paralyzes an enemy.
Anchor Anchor Lv. 3 Instantly paralyzes an enemy.
Anchor Anchor Lv. 4 Instantly paralyzes an enemy.
Anchor Anchor Lv. 5 Instantly paralyzes an enemy.
Anchor Anchor Lv. 6 Instantly paralyzes an enemy.
Anchor Anchor Lv. 7 Instantly paralyzes an enemy.
Anchor Anchor Lv. 8 Instantly paralyzes an enemy.
Anchor Anchor Lv. 9 Instantly paralyzes an enemy.
Anchor Anchor Lv. 10 Instantly paralyzes an enemy.
Anchor Anchor Lv. 11 Instantly paralyzes an enemy.
Anchor Anchor Lv. 12 Instantly paralyzes an enemy.
Anchor Anchor Lv. 13 Instantly paralyzes an enemy.
Anchor Anchor +1 Chance Maximizes the skill’s success rate. Success rate increases.
Anchor Anchor +2 Chance Success rate increases.
Anchor Anchor +3 Chance Success rate increases.
Anchor Anchor +4 Chance Success rate increases.
Anchor Anchor +5 Chance Success rate increases.
Anchor Anchor +6 Chance Success rate increases.
Anchor Anchor +7 Chance Success rate increases.
Anchor Anchor +8 Chance Success rate increases.
Anchor Anchor +9 Chance Success rate increases.
Anchor Anchor +10 Chance Success rate increases.
Anchor Anchor +11 Chance Success rate increases.
Anchor Anchor +12 Chance Success rate increases.
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Anchor Anchor +24 Chance Success rate increases.
Anchor Anchor +25 Chance Success rate increases.
Anchor Anchor +26 Chance Success rate increases.
Anchor Anchor +27 Chance Success rate increases.
Anchor Anchor +28 Chance Success rate increases.
Anchor Anchor +29 Chance Success rate increases.
Anchor Anchor +30 Chance Success rate increases.
Anchor Anchor +1 Cost Maximizes the skill's efficiency. Decreases MP consumption.
Anchor Anchor +2 Cost MP consumption decreases.
Anchor Anchor +3 Cost MP consumption decreases.
Anchor Anchor +4 Cost MP consumption decreases.
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Anchor Anchor +28 Cost MP consumption decreases.
Anchor Anchor +29 Cost MP consumption decreases.
Anchor Anchor +30 Cost MP consumption decreases.