Game Mechanics: Physical Skills Damage

Physical skills damage

This article is about the original game calculations of the damage done by physical skills, as it is being conceived and implemented by the Korean game developer NCSoft. You have encountered these mechanics on official and PTS servers, which also work on E-Global Masterwork.

Physical Skill Damage Calculation Formula:

Damage = 77 * (P.AtkSkill + P.AtkChar) * MultiplicativeBonus / P.DefChar

The number 77 is a constant for physical melee attacks laid by Korean developers. On Interlude chronicles this value was "70", from where it inherited many builds of free servers. On the chronicles after, up to High Five, the constant value for MELEE_DAMAGE (close combat) is 77, for RANGE (distant combat) = 70. Masterwork uses constant values for MELEE_DAMAGE = 77 and RANGE = 70 at the seasonal and primary servers.

  • Damage - damage that the character will inflict on the target
  • P.AtkSkill — the power of a physical skill
  • P.AtkChar — physical attack of character or monster
  • MultiplicativeBonus — multipliers that change damage
    • Attribute
    • PvP damage
    • PvE damage
    • Enhancement Effects
    • Weapon damage spread
    • Soulshots
    • Weapon enchantment level
  • P.DefChar — P. Def. of target

Based on the formula, we can conclude that the main parameters that affect damage are the skill power and the P. Atk. of the character. This knowledge will allow you to effectively develop and strengthen your character.

Gladiators with low skill power can increase their strength by modifying (enchanting) weapons.

For daggers with high skill power enchanting weapons is not so effective. The character's power can be increased by other parameters.

Damage calculation example

For example, take a Gladiator level 56 who use Fatal Strike Fatal Strike Lv. 18 against monster Construct Ancient Gargoyle Lv. 56 . Calculations do not include weapon-specific damage spread.

  • P.AtkSkill — 1831
  • P.AtkChar — 767
  • P.DefChar - 411
  • Let’s consider multipliers separately

Skill Damage = 77 * (1831+767) / 411 = 454 average damage

Multiplier from soulshots- 77 * (1831+767) * 2 / 411 = 907 average damage

Weapon modification +6 - 77 * (1831+767) * 2 * 1,042 / 411 = 945 average damage

Attribute (difference between attacker and target +150...299 attribute) — 77 * (1831+767) * 2 * 1.042 * 1.4 / 411 = 1 323 average damage

+10% of equipment PvP damage — 77 * (1831+767) * 2 * 1.042 * 1.4 * 1 / 411 = 1,456 average damage

Enchanted skill bonus. Modifiers from effects that increase the power of the skills are multiplied. So our gladiator is powered by Final Secret Final Secret Lv. 1 (+30% to skill power) and Physical Pose Physical Pose Lv. 1 (+20% to skill power) will make — 77 * (1831+767) * 2 * 1,042 * 1,4 * 1,1 * 1,3 * 1,2 / 411 = 2 271 average damage


Critical Chance by skill

For physical skills, the chance of a critical attack (double damage) consists of the basic value multiplied by the modifier parameter (STR). The modifier (STR) values can be seen at the end of this article.

On the Masterwork project, the chance of a critical attack in PvP and PvE is divided - at the lower levels, some skills has a lower crit chance during PvE than PvP, but the values are aligned closer to the maximum basic skill level. Then the PvE chance is increased by modifying (enchanting) the skill.

For all skills without modification, the basic critical rate is 15%. Then it is multiplied by the Strength (STR).

For example, the character with 43 STR has a Skill Critical Rate = 0.15 * 1.33 = 0.1995 = 20% chance to do critical damage by skill.


By enchanting the skill, the Critical Rate during PvE increases up to 25%.

Let's take a character with STR 43 and a skill modified to level 85 (+28...+30) and count skill critical rate:

  • In PvP = 0,15 * 1,33 = 0,1995 = 20%
  • In PVE = 0,25 * 1,33 = 0,3325 = 33%

Skills with charges

Skills that consume or use charges always deal average damage. They are not affected by damage spread, which depends on the weapon type.

On the Masterwork project, the charges of gladiators and tyrants are not cancelling after death and are saving on the character longer, than in the original game. These changes are making the charge mechanics more comfortable to use.

Skills that consume charges

Physical Skill with Charges Damage Calculation Formula:

Damage = 77 * ((P.AtkSkill + P.AtkChar) + (P.AtkSkill + P.AtkChar) * (0,2*(ChargeLv - 1)) * MultiplicativeBonus / P.DefChar

The number 77 is a constant for physical melee attacks laid by Korean developers. On Interlude chronicles this value was "70", from where it inherited many builds of free servers. On the chronicles after, up to High Five, the constant value for MELEE_DAMAGE (close combat) is 77, for RANGE (distant combat) = 70. Masterwork uses constant values for MELEE_DAMAGE = 77 and RANGE = 70 at the seasonal and primary servers.

The number 0.2 is the basic value of critical rate increase when using charges. Calculations necessarily count the number of active charges.

  • Damage — damage the character will inflict on the target
  • P.AtkSkill — physical skill power
  • P.AtkChar — physical attack of character or monster
  • ChargeLv — charge level
  • MultiplicativeBonus — multipliers that change damage
  • P.DefChar — P. Def. of the target

Based on the formula, charges increase damage by 20% * (charge level - 1)

For example, take a Gladiator level 56 who use the skill Double Sonic Slash Double Sonic Slash Lv. 12 against monster Construct Ancient Gargoyle Lv. 56 .

  • P.AtkSkill — 1603
  • P.AtkChar — 767
  • P.DefChar — 411
  • ChargeLv — from 1 to 8
  • MultiplicativeBonus — do not use

Charge 1 level — 77 * ((1603+767) + (1603+767) * 0,2 * (1 - 1)) / 411 = 444 damage

Charge 2 level — 77 * ((1603+767) + (1603+767) * 0,2 * (2 - 1)) / 411 = 533 damage (+20%)

Charge 3 level — 77 * ((1603+767) + (1603+767) * 0,2 * (3 - 1)) / 411 = 622 damage (+40%)

Charge 4 level — 77 * ((1603+767) + (1603+767) * 0,2 * (4 - 1)) / 411 = 710 damage (+60%)

Charge 5 level — 77 * ((1603+767) + (1603+767) * 0,2 * (5 - 1)) / 411 = 799 damage (+80%)

Charge 6 level — 77 * ((1603+767) + (1603+767) * 0,2 * (6 - 1)) / 411 = 888 damage (+100%)

Charge 7 level — 77 * ((1603+767) + (1603+767) * 0,2 * (7 - 1)) / 411 = 977 damage (+120%)

Charge 8 level — 77 * ((1603+767) + (1603+767) * 0,2 * (8 - 1)) / 411 = 1 066 damage (+140%)


Skills with souls

Kamael’s skills, like all others, have a basic critical rate - 15% * STR modifier.

Kamael’s skills can use Souls - an effect similar to Charges of Gladiators and Tyrants. But, unlike from Charges, if there are active Souls, the skill consumes up to 5 Souls (if there are 2 Souls - use 2, if 5 - use 5).

Physical Skills with Souls Damage Calculation Formula:

Damage = 77 * ((P.AtkSkill + P.AtkChar) + (P.AtkSkill + P.AtkChar) * 0,05 * SoulCount) * MultiplicativeBonus / P.DefChar

The number 77 is a constant for physical melee attacks laid by Korean developers. On Interlude chronicles this value was "70", from where it inherited many builds of free servers. On the chronicles after, up to High Five, the constant value for MELEE_DAMAGE (close combat) is 77, for RANGE (distant combat) = 70. Masterwork uses constant values for MELEE_DAMAGE = 77 and RANGE = 70 at the seasonal and primary servers.

0.05 is the basic value of damage increase when using Souls. When calculating, you must count the number of active Souls.

  • Damage — damage the character will inflict on the target
  • P.AtkSkill — physical skill power
  • P.AtkChar — physical attack of character and monster
  • SoulCount — amount of Souls
  • MultiplicativeBonus — multipliers that change damage
  • P.DefChar — P. Def. of the target

Based on the formula, each Soul adds 5% to damage, up to +25% damage.

For example, take a Soul Breaker level 56 who use the skill Shining Edge Shining Edge Lv. 9 against monster Construct Ancient Gargoyle Lv. 56 .

  • P.AtkSkill — 2748
  • P.AtkChar — 511
  • P.DefChar — 411
  • SoulCount — from 0 to 5
  • MultiplicativeBonus — not used

0 Soul — 77 * ((2748+511) + (1603+511) * 0,05 * 0 / 411 = 610 damage

1 Soul — 77 * ((2748+511) + (1603+511) * 0,05 * 1 / 411 = 641 damage (+5%)

2 Souls — 77 * ((2748+511) + (1603+511) * 0,05 * 2 / 411 = 672 damage (+10%)

3 Souls — 77 * ((2748+511) + (1603+511) * 0,05 * 3 / 411 = 702 damage (+15%)

4 Souls — 77 * ((2748+511) + (1603+511) * 0,05 * 4 / 411 = 732 damage (+20%)

5 Souls — 77 * ((2748+511) + (1603+511) * 0,05 * 5 / 411 = 763 damage (+25%)


Backstab and Blow skills

Backstab and Blow is a critical attack itself, so the chance of a critical attack (double damage) depends on the DEX rather than the STR. The values of the DEX modifier can be seen at the end of the article.

Unlike regular skills, Blow skills have a chance to hit, which can be increased by the equipment and skills enchanting up to 80%.

These skills are affected by the effects modifiers that increase P. Critical Damage

Skills that affect P. Critical Damage
Items that affect P. Critical Damage
Effects of items and zones that affect P. Critical Damage

Values for calculation

Weapon damage bonus from modification (enchanting)
Modification level Bonus value Modification Level Bonus value
0 1 10 1,07
+1 1,007 +11 1,077
+2 1,014 +12 1,084
+3 1,021 +13 1,091
+4 1,028 +14 1,098
+5 1,035 +15 1,105
+6 1,042 +16 1,112
+7 1,049
+8 1,056
+9 1,063
Modification parameter STR
STR Value STR Value STR Value STR Value STR Value
10 0.42 20 0.59 30 0.84 40 1.20 50 1.71
11 0.43 21 0.61 31 0.87 41 1.24 51 1.77
12 0.45 22 0.63 32 0.90 42 1.29 52 1.83
13 0.46 23 0.66 33 0.94 43 1.33 53 1.90
14 0.48 24 0.68 34 0.94 44 1.38 54 1.97
15 0.50 25 0.71 35 1.01 45 1.43 55 2.04
16 0.51 26 0.73 36 1.04 46 1.48 56 2.11
17 0.53 27 0.76 37 1.08 47 1.54 57 2.19
18 0.55 28 0.78 38 1.12 48 1.59 58 2.27
19 0.57 29 0.81 39 1.16 49 1.65 59 2.35
Modification parameter DEX
DEX Value DEX Value DEX Value DEX Value
10 0.92 20 1.01 30 1.10 40 1.20
11 0.93 21 1.01 31 1.11 41 1.21
12 0.94 22 1.02 32 1.12 42 1.22
13 0.94 23 1.03 33 1.13 43 1.24
14 0.95 24 1.04 34 1.14 44 1.25
15 0.96 25 1.05 35 1.15 45 1.26
16 0.97 26 1.06 36 1.16 46 1.27
17 0.98 27 1.07 37 1.17 47 1.28
18 0.99 28 1.08 38 1.18 48 1.29
19 1.00 29 1.09 39 1.19 49 1.30

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