Game Mechanics: Physical Skills Damage

Базовая информация

This article is about the original game calculations of the damage done by physical skills, as it is being conceived and implemented by the Korean game developer NCSoft. You have encountered these mechanics on official and PTS servers, which also work on E-Global Masterwork.


Physical skills damage

Physical Skill Damage Calculation Formula:

Damage = 77 * (P.AtkSkill + P.AtkChar) * MultiplicativeBonus / P.DefChar

The number 77 is a constant for physical melee attacks laid by Korean developers. On Interlude chronicles this value was "70", from where it inherited many builds of free servers. On the chronicles after, up to High Five, the constant value for MELEE_DAMAGE (close combat) is 77, for RANGE (distant combat) = 70. Masterwork uses constant values for MELEE_DAMAGE = 77 and RANGE = 70 at the seasonal and primary servers.

  • Damage - damage that the character will inflict on the target
  • P.AtkSkill — the power of a physical skill
  • P.AtkChar — physical attack of character or monster
  • MultiplicativeBonus — multipliers that change damage
    • Attribute
    • PvP damage
    • PvE damage
    • Enhancement Effects
    • Weapon damage spread
    • Soulshots
    • Weapon enchantment level
  • P.DefChar — P. Def. of target

Based on the formula, we can conclude that the main parameters that affect damage are the skill power and the P. Atk. of the character. This knowledge will allow you to effectively develop and strengthen your character.

Gladiators with low skill power can increase their strength by modifying (enchanting) weapons.

For daggers with high skill power enchanting weapons is not so effective. The character's power can be increased by other parameters.

Damage calculation example

For example, take a Gladiator Gladiator level 56 who use Fatal Strike Fatal Strike Lv. 18 against monster Construct Ancient Gargoyle Lv. 56 . Calculations do not include weapon-specific damage spread.

  • P.AtkSkill — 1831
  • P.AtkChar — 767
  • P.DefChar - 411
  • Let’s consider multipliers separately

Skill Damage = 77 * (1831+767) / 411 = 454 average damage

Multiplier from soulshots- 77 * (1831+767) * 2 / 411 = 907 average damage

Weapon modification +6 - 77 * (1831+767) * 2 * 1,042 / 411 = 945 average damage

Attribute (difference between attacker and target +150...299 attribute) — 77 * (1831+767) * 2 * 1.042 * 1.4 / 411 = 1 323 average damage

+10% of equipment PvP damage — 77 * (1831+767) * 2 * 1.042 * 1.4 * 1 / 411 = 1,456 average damage

Enchanted skill bonus. Modifiers from effects that increase the power of the skills are multiplied. So our gladiator is powered by Final Secret Final Secret Lv. 1 (+30% to skill power) and Physical Pose Physical Pose Lv. 1 (+20% to skill power) will make — 77 * (1831+767) * 2 * 1,042 * 1,4 * 1,1 * 1,3 * 1,2 / 411 = 2 271 average damage


Critical Chance by skill

For physical skills, the chance of a critical attack (double damage) consists of the basic value multiplied by the modifier parameter (STR). The modifier (STR) values can be seen at the end of this article.

On the Masterwork project, the chance of a critical attack in PvP and PvE is divided - at the lower levels, some skills has a lower crit chance during PvE than PvP, but the values are aligned closer to the maximum basic skill level. Then the PvE chance is increased by modifying (enchanting) the skill.

enchant-skill

For all skills without modification, the basic critical rate is 15%. Then it is multiplied by the Strength (STR).

For example, the character with 43 STR has a Skill Critical Rate = 0.15 * 1.33 = 0.1995 = 20% chance to do critical damage by skill.

By enchanting the skill, the Critical Rate during PvE increases up to 25%.

Let's take a character with STR 43 and a skill modified to level 85 (+28...+30) and count skill critical rate:

  • In PvP = 0,15 * 1,33 = 0,1995 = 20%
  • In PVE = 0,25 * 1,33 = 0,3325 = 33%

Skills with charges

Skills that consume or use charges always deal average damage. They are not affected by damage spread, which depends on the weapon type.

On the Masterwork project, the charges of gladiators and tyrants are not cancelling after death and are saving on the character longer, than in the original game. These changes are making the charge mechanics more comfortable to use.

Skills that consume charges

Physical Skill with Charges Damage Calculation Formula:

Damage = 77 * ((P.AtkSkill + P.AtkChar) + (P.AtkSkill + P.AtkChar) * (0,2*(ChargeLv - 1)) * MultiplicativeBonus / P.DefChar

The number 77 is a constant for physical melee attacks laid by Korean developers. On Interlude chronicles this value was "70", from where it inherited many builds of free servers. On the chronicles after, up to High Five, the constant value for MELEE_DAMAGE (close combat) is 77, for RANGE (distant combat) = 70. Masterwork uses constant values for MELEE_DAMAGE = 77 and RANGE = 70 at the seasonal and primary servers.

The number 0.2 is the basic value of critical rate increase when using charges. Calculations necessarily count the number of active charges.

  • Damage — damage the character will inflict on the target
  • P.AtkSkill — physical skill power
  • P.AtkChar — physical attack of character or monster
  • ChargeLv — charge level
  • MultiplicativeBonus — multipliers that change damage
  • P.DefChar — P. Def. of the target

Based on the formula, charges increase damage by 20% * (charge level - 1)

For example, take a Gladiator Gladiator level 56 who use the skill Double Sonic Slash Double Sonic Slash Lv. 12 against monster Construct Ancient Gargoyle Lv. 56 .

  • P.AtkSkill — 1603
  • P.AtkChar — 767
  • P.DefChar — 411
  • ChargeLv — from 1 to 8
  • MultiplicativeBonus — do not use

Charge 1 level — 77 * ((1603+767) + (1603+767) * 0,2 * (1 - 1)) / 411 = 444 damage

Charge 2 level — 77 * ((1603+767) + (1603+767) * 0,2 * (2 - 1)) / 411 = 533 damage (+20%)

Charge 3 level — 77 * ((1603+767) + (1603+767) * 0,2 * (3 - 1)) / 411 = 622 damage (+40%)

Charge 4 level — 77 * ((1603+767) + (1603+767) * 0,2 * (4 - 1)) / 411 = 710 damage (+60%)

Charge 5 level — 77 * ((1603+767) + (1603+767) * 0,2 * (5 - 1)) / 411 = 799 damage (+80%)

Charge 6 level — 77 * ((1603+767) + (1603+767) * 0,2 * (6 - 1)) / 411 = 888 damage (+100%)

Charge 7 level — 77 * ((1603+767) + (1603+767) * 0,2 * (7 - 1)) / 411 = 977 damage (+120%)

Charge 8 level — 77 * ((1603+767) + (1603+767) * 0,2 * (8 - 1)) / 411 = 1 066 damage (+140%)


Skills with souls

Kamael’s skills, like all others, have a basic critical rate - 15% * STR modifier.

Kamael’s skills can use Souls - an effect similar to Charges of Gladiators and Tyrants. But, unlike from Charges, if there are active Souls, the skill consumes up to 5 Souls (if there are 2 Souls - use 2, if 5 - use 5).

Physical Skills with Souls Damage Calculation Formula:

Damage = 77 * ((P.AtkSkill + P.AtkChar) + (P.AtkSkill + P.AtkChar) * 0,05 * SoulCount) * MultiplicativeBonus / P.DefChar

The number 77 is a constant for physical melee attacks laid by Korean developers. On Interlude chronicles this value was "70", from where it inherited many builds of free servers. On the chronicles after, up to High Five, the constant value for MELEE_DAMAGE (close combat) is 77, for RANGE (distant combat) = 70. Masterwork uses constant values for MELEE_DAMAGE = 77 and RANGE = 70 at the seasonal and primary servers.

0.05 is the basic value of damage increase when using Souls. When calculating, you must count the number of active Souls.

  • Damage — damage the character will inflict on the target
  • P.AtkSkill — physical skill power
  • P.AtkChar — physical attack of character and monster
  • SoulCount — amount of Souls
  • MultiplicativeBonus — multipliers that change damage
  • P.DefChar — P. Def. of the target

Based on the formula, each Soul adds 5% to damage, up to +25% damage.

For example, take a Soul Breaker Soul Breaker level 56 who use the skill Shining Edge Shining Edge Lv. 9 against monster Construct Ancient Gargoyle Lv. 56 .

  • P.AtkSkill — 2748
  • P.AtkChar — 511
  • P.DefChar — 411
  • SoulCount — from 0 to 5
  • MultiplicativeBonus — not used

0 Soul — 77 * ((2748+511) + (1603+511) * 0,05 * 0 / 411 = 610 damage.

1 Soul — 77 * ((2748+511) + (1603+511) * 0,05 * 1 / 411 = 641 damage (+5%).

2 Souls — 77 * ((2748+511) + (1603+511) * 0,05 * 2 / 411 = 672 damage (+10%).

3 Souls — 77 * ((2748+511) + (1603+511) * 0,05 * 3 / 411 = 702 damage (+15%).

4 Souls — 77 * ((2748+511) + (1603+511) * 0,05 * 4 / 411 = 732 damage (+20%).

5 Souls — 77 * ((2748+511) + (1603+511) * 0,05 * 5 / 411 = 763 damage (+25%).


Backstab and Blow skills

Backstab and Blow is a critical attack itself, so the chance of a critical attack (double damage) depends on the DEX rather than the STR. The values of the DEX modifier can be seen at the end of the article.

Unlike regular skills, Blow skills have a chance to hit, which can be increased by the equipment and skills enchanting up to 80%.

These skills are affected by the effects modifiers that increase P. Critical Damage


Skills and items

Skills that affect P. Critical Damage
Skill Type Learning
Critical Damage Critical Damage Lv. 1 Active Treasure Hunter, Abyss Walker
Focus Death Focus Death Lv. 1 Active Plains Walker, Abyss Walker
Focus Power Focus Power Lv. 1 Active Treasure Hunter, Abyss Walker
Dead Eye Dead Eye Lv. 1 Active Phantom Ranger
Vicious Stance Vicious Stance Lv. 1 Active Warriors, only affects the skills of Rogue
Bear Spirit Totem Bear Spirit Totem Lv. 1 Active Tyrant
Ogre Spirit Totem Ogre Spirit Totem Lv. 1 Active Tyrant
Hawk Spirit Totem Hawk Spirit Totem Lv. 1 Active Tyrant
Zealot Zealot Lv. 1 Active Tyrant, Destroyer
Focus Attack Focus Attack Lv. 1 Active Warlord
Angelic Icon Angelic Icon Lv. 1 Active Paladin
Boost Morale Boost Morale Lv. 1 Active Paladin, Temple Knight (Vanguard Transformation)
Flame Icon Flame Icon Lv. 1 Active Phoenix Knight
Battle Flame Icon Battle Flame Icon Lv. 1 Active Phoenix Knight
Seed of Revenge Seed of Revenge Lv. 1 Active Hell Knight, trigger from the skill of the same name
Spirit of Shilen Spirit of Shilen Lv. 1 Active Shillien Templar
Battle Spirit of Shillien Battle Spirit of Shillien Lv. 1 Active Shillien Templar
Pain of Shillien Pain of Shillien Lv. 1 Active Shillien Templar, trigger from the skill of the same name
Final Servitor Final Servitor Lv. 1 Active Summoners
Excessive Royalty Excessive Royalty Lv. 1 Active Summoners, trigger from the skill of the same name
Spirit Power Spirit Power Lv. 1 Active Summoners (Spirit of Assasin Transformation)
Dead Eye of Spirit Dead Eye of Spirit Lv. 1 Active Summoners (Spirit of Saggitarius Transformation)
Party Blessing of Queen Party Blessing of Queen Lv. 1 Active Warlock
Single Blessing of Queen Single Blessing of Queen Lv. 1 Active Warlock
Blessing of Queen Blessing of Queen Lv. 1 Active Warlock, Feline Queen summon ability
Nightshade - Death Whisper Nightshade - Death Whisper Lv. 1 Active Phantom Summoner, Nightshade summon ability
Assassin Servitor Assassin Servitor Lv. 1 Active Spectral Master
Rhythm of Critical Rhythm of Critical Lv. 1 Active Swordsinger, Bladedancer
Battle Whisper Battle Whisper Lv. 1 Active Swordsinger
Death Whisper Death Whisper Lv. 1 Active Prophet, Elven Elder, Shillien Elder
Improved Critical Attack Improved Critical Attack Lv. 1 Active Prophet, Elven Elder, Shillien Elder
Prophecy of Fire Prophecy of Fire Lv. 1 Active Prophet
Revelation of Fire Revelation of Fire Lv. 1 Active Prophet
Counter Critical Counter Critical Lv. 1 Active Prophet, trigger from the skill of the same name
Chant of Rage Chant of Rage Lv. 1 Active Warcryer
Chant of Critical Attack Chant of Critical Attack Lv. 1 Active Warcryer
Critical of Pa'agrio Critical of Pa'agrio Lv. 1 Active Overlord
Chant of Victory Chant of Victory Lv. 1 Active Warcryer
Motive of Victory Motive of Victory Lv. 1 Active Warcryer
Critical Sense Critical Sense Lv. 1 Active Kamael
Appetite for Destruction Appetite for Destruction Lv. 1 Active Inspector
Lesser Appetite for Destruction Lesser Appetite for Destruction Lv. 1 Active Inspector
Divine Enchanter Fire Spirit Divine Enchanter Fire Spirit Lv. 1 Active Subclass Transformation Level 80
Divine Enchanter Hero Spirit Divine Enchanter Hero Spirit Lv. 1 Active Subclass Transformation Level 80
Sacrifice Enchanter Sacrifice Enchanter Lv. 1 Active Subclass Transformation Level 80
Sacrifice Summoner Sacrifice Summoner Lv. 1 Active Subclass Transformation Level 80
Divine Summoner Final Servitor Divine Summoner Final Servitor Lv. 1 Active Subclass Transformation Level 80
Pet Death Whisper Pet Death Whisper Lv. 1 Active Pets that evolved at level 55
Feral Death Whisper Feral Death Whisper Lv. 1 Active A Farm-tamed monster with the title Sharp
Maguen Plasma - Critical Maguen Plasma - Critical Lv. 1 Active Collecting Magven's Blue Plasma Level 3
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery Lv. 1 Passive Dwarf warrior, enchant Option Critical Damage
Dagger Mastery Dagger Mastery Lv. 1 Passive Treasure Hunter, Swordsinger, Plains Walker, Bladedancer, Abyss Walker, Bounty Hunter, enchant Option Critical Damage
Potential Ability Potential Ability Lv. 1 Passive Rogue, Elven Scout, Assassin, Scavenger
Collector's Experience Collector's Experience Lv. 1 Passive Bounty Hunter
Coup De Grace Coup De Grace Lv. 1 Passive Fortune Seeker
Forge Guardian Forge Guardian Lv. 1 Passive Maestro
Incredible Endurance Incredible Endurance Lv. 1 Passive Dark Avenger
Furious Soul Furious Soul Lv. 1 Passive Kamael
Fire Squad Fire Squad Lv. 3 Passive Clan Squad Skill
Seal of Despair Seal of Despair Lv. 1 Attack Overlord
Tribunal Tribunal Lv. 1 Attack Paladin, Temple Knight, enchant Option "Modify Critical"
Judgment Judgment Lv. 1 Attack Dark Avenger, Shillien Knight
Judgment of Spirit Judgment of Spirit Lv. 1 Attack Summoners (Spirit of Knight Transformation)
Items that affect P. Critical Damage
Effects of items and zones that affect P. Critical Damage

Values for calculation

Weapon damage bonus from modification (enchanting)
Modification level Bonus value Modification Level Bonus value
0 1 10 1,07
+1 1,007 +11 1,077
+2 1,014 +12 1,084
+3 1,021 +13 1,091
+4 1,028 +14 1,098
+5 1,035 +15 1,105
+6 1,042 +16 1,112
+7 1,049
+8 1,056
+9 1,063
Modification parameter STR
STR Value STR Value STR Value STR Value STR Value
10 0.42 20 0.59 30 0.84 40 1.20 50 1.71
11 0.43 21 0.61 31 0.87 41 1.24 51 1.77
12 0.45 22 0.63 32 0.90 42 1.29 52 1.83
13 0.46 23 0.66 33 0.94 43 1.33 53 1.90
14 0.48 24 0.68 34 0.94 44 1.38 54 1.97
15 0.50 25 0.71 35 1.01 45 1.43 55 2.04
16 0.51 26 0.73 36 1.04 46 1.48 56 2.11
17 0.53 27 0.76 37 1.08 47 1.54 57 2.19
18 0.55 28 0.78 38 1.12 48 1.59 58 2.27
19 0.57 29 0.81 39 1.16 49 1.65 59 2.35
Modification parameter DEX
DEX Value DEX Value DEX Value DEX Value
10 0.92 20 1.01 30 1.10 40 1.20
11 0.93 21 1.01 31 1.11 41 1.21
12 0.94 22 1.02 32 1.12 42 1.22
13 0.94 23 1.03 33 1.13 43 1.24
14 0.95 24 1.04 34 1.14 44 1.25
15 0.96 25 1.05 35 1.15 45 1.26
16 0.97 26 1.06 36 1.16 46 1.27
17 0.98 27 1.07 37 1.17 47 1.28
18 0.99 28 1.08 38 1.18 48 1.29
19 1.00 29 1.09 39 1.19 49 1.30

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Базовая информацияPhysical skills damageDamage calculation exampleCritical Chance by skillSkills with chargesSkills with soulsBackstab and Blow skillsSkills and itemsValues for calculation