Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Cost: MP consumption is decreased.
Type | Активное (усиливающее) |
Потребляет | 99 MP |
Время перезарядки | 15 сек. |
Время действия | 120 |
Можно использовать на олимпиаде? | Да |
Трейт | trait_none |
Дальность применения | 600 (1100) |
Доступно для | Некромант Ур. 74 |
Curse Disease Ур. 1 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease Ур. 2 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease Ур. 3 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease Ур. 4 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease Ур. 5 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease Ур. 6 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease Ур. 7 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease Ур. 8 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease Ур. 9 [selected] | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. |
Curse Disease +1 Chance | Maximizes the skill’s success rate. Success rate increases. |
Curse Disease +2 Chance | Success rate increases. |
Curse Disease +3 Chance | Success rate increases. |
Curse Disease +4 Chance | Success rate increases. |
Curse Disease +5 Chance | Success rate increases. |
Curse Disease +6 Chance | Success rate increases. |
Curse Disease +7 Chance | Success rate increases. |
Curse Disease +8 Chance | Success rate increases. |
Curse Disease +9 Chance | Success rate increases. |
Curse Disease +10 Chance | Success rate increases. |
Curse Disease +11 Chance | Success rate increases. |
Curse Disease +12 Chance | Success rate increases. |
Curse Disease +13 Chance | Success rate increases. |
Curse Disease +14 Chance | Success rate increases. |
Curse Disease +15 Chance | Success rate increases. |
Curse Disease +16 Chance | Success rate increases. |
Curse Disease +17 Chance | Success rate increases. |
Curse Disease +18 Chance | Success rate increases. |
Curse Disease +19 Chance | Success rate increases. |
Curse Disease +20 Chance | Success rate increases. |
Curse Disease +21 Chance | Success rate increases. |
Curse Disease +22 Chance | Success rate increases. |
Curse Disease +23 Chance | Success rate increases. |
Curse Disease +24 Chance | Success rate increases. |
Curse Disease +25 Chance | Success rate increases. |
Curse Disease +26 Chance | Success rate increases. |
Curse Disease +27 Chance | Success rate increases. |
Curse Disease +28 Chance | Success rate increases. |
Curse Disease +29 Chance | Success rate increases. |
Curse Disease +30 Chance | Success rate increases. |
Curse Disease +1 Cost | Maximizes the skill's efficiency. Decreases MP consumption. |
Curse Disease +2 Cost | MP consumption decreases. |
Curse Disease +3 Cost | MP consumption decreases. |
Curse Disease +4 Cost | MP consumption decreases. |
Curse Disease +5 Cost | MP consumption decreases. |
Curse Disease +6 Cost | MP consumption decreases. |
Curse Disease +7 Cost | MP consumption decreases. |
Curse Disease +8 Cost | MP consumption decreases. |
Curse Disease +9 Cost | MP consumption decreases. |
Curse Disease +10 Cost | MP consumption decreases. |
Curse Disease +11 Cost | MP consumption decreases. |
Curse Disease +12 Cost | MP consumption decreases. |
Curse Disease +13 Cost | MP consumption decreases. |
Curse Disease +14 Cost | MP consumption decreases. |
Curse Disease +15 Cost | MP consumption decreases. |
Curse Disease +16 Cost | MP consumption decreases. |
Curse Disease +17 Cost | MP consumption decreases. |
Curse Disease +18 Cost | MP consumption decreases. |
Curse Disease +19 Cost | MP consumption decreases. |
Curse Disease +20 Cost | MP consumption decreases. |
Curse Disease +21 Cost | MP consumption decreases. |
Curse Disease +22 Cost | MP consumption decreases. |
Curse Disease +23 Cost | MP consumption decreases. |
Curse Disease +24 Cost | MP consumption decreases. |
Curse Disease +25 Cost | MP consumption decreases. |
Curse Disease +26 Cost | MP consumption decreases. |
Curse Disease +27 Cost | MP consumption decreases. |
Curse Disease +28 Cost | MP consumption decreases. |
Curse Disease +29 Cost | MP consumption decreases. |
Curse Disease +30 Cost | MP consumption decreases. |