Curse Disease Ур. 9 / +28 Chance

Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.

Type Активное (усиливающее)
Потребляет 124 MP
Время перезарядки 15 сек.
Время действия 120
Можно использовать на олимпиаде? Да
Трейт trait_none
Дальность применения 600 (1100)
Доступно для Некромант Ур. 74
Curse Disease Ур. 1 Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Ур. 2 Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Ур. 3 Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Ур. 4 Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Ур. 5 Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Ур. 6 Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Ур. 7 Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Ур. 8 Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Ур. 9 [selected] Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease +1 Chance Maximizes the skill’s success rate. Success rate increases.
Curse Disease +2 Chance Success rate increases.
Curse Disease +3 Chance Success rate increases.
Curse Disease +4 Chance Success rate increases.
Curse Disease +5 Chance Success rate increases.
Curse Disease +6 Chance Success rate increases.
Curse Disease +7 Chance Success rate increases.
Curse Disease +8 Chance Success rate increases.
Curse Disease +9 Chance Success rate increases.
Curse Disease +10 Chance Success rate increases.
Curse Disease +11 Chance Success rate increases.
Curse Disease +12 Chance Success rate increases.
Curse Disease +13 Chance Success rate increases.
Curse Disease +14 Chance Success rate increases.
Curse Disease +15 Chance Success rate increases.
Curse Disease +16 Chance Success rate increases.
Curse Disease +17 Chance Success rate increases.
Curse Disease +18 Chance Success rate increases.
Curse Disease +19 Chance Success rate increases.
Curse Disease +20 Chance Success rate increases.
Curse Disease +21 Chance Success rate increases.
Curse Disease +22 Chance Success rate increases.
Curse Disease +23 Chance Success rate increases.
Curse Disease +24 Chance Success rate increases.
Curse Disease +25 Chance Success rate increases.
Curse Disease +26 Chance Success rate increases.
Curse Disease +27 Chance Success rate increases.
Curse Disease +28 Chance Success rate increases.
Curse Disease +29 Chance Success rate increases.
Curse Disease +30 Chance Success rate increases.
Curse Disease +1 Cost Maximizes the skill's efficiency. Decreases MP consumption.
Curse Disease +2 Cost MP consumption decreases.
Curse Disease +3 Cost MP consumption decreases.
Curse Disease +4 Cost MP consumption decreases.
Curse Disease +5 Cost MP consumption decreases.
Curse Disease +6 Cost MP consumption decreases.
Curse Disease +7 Cost MP consumption decreases.
Curse Disease +8 Cost MP consumption decreases.
Curse Disease +9 Cost MP consumption decreases.
Curse Disease +10 Cost MP consumption decreases.
Curse Disease +11 Cost MP consumption decreases.
Curse Disease +12 Cost MP consumption decreases.
Curse Disease +13 Cost MP consumption decreases.
Curse Disease +14 Cost MP consumption decreases.
Curse Disease +15 Cost MP consumption decreases.
Curse Disease +16 Cost MP consumption decreases.
Curse Disease +17 Cost MP consumption decreases.
Curse Disease +18 Cost MP consumption decreases.
Curse Disease +19 Cost MP consumption decreases.
Curse Disease +20 Cost MP consumption decreases.
Curse Disease +21 Cost MP consumption decreases.
Curse Disease +22 Cost MP consumption decreases.
Curse Disease +23 Cost MP consumption decreases.
Curse Disease +24 Cost MP consumption decreases.
Curse Disease +25 Cost MP consumption decreases.
Curse Disease +26 Cost MP consumption decreases.
Curse Disease +27 Cost MP consumption decreases.
Curse Disease +28 Cost MP consumption decreases.
Curse Disease +29 Cost MP consumption decreases.
Curse Disease +30 Cost MP consumption decreases.