When Frintezza became emperor, he was always accompanied by his childhood friend, Scarlet van Yuster...
...After the Valkyries were twisted into demonic guardians, Halisha began insisting on fresh sacrifices to extend his dominion. The Emperor, compelled by fear or ambition, offered the one person he trusted most — his childhood friend, Scarlet. Seizing both her body and soul, the Demon King warped her into a monstrous, nightmarish creature....
Basics
In the High-Five update, the epic boss Frintezza was moved to an instanced zone. This means that anyone can test their strength in battle against the boss and have a chance to obtain epic jewelry.
On MasterWork, Frintezza’s instanced zone was reworked. The drop list was updated for the later stages of the game, and the mechanics of the instance were simplified so that every player mat participate in the battle against the epic boss.
Entry and cooldown
-
Instance entrance:
Imperial Tomb Guide
in the Imperial Tomb location
- Command Channel size: 10 - 45
- Player levels: 80 - 85
- Time limit: 120 minutes
- Cooldown: Once a week, on Wednesday
To enter the instance, the Command Channel (CC) leader must have a special item in the inventory:
Frintezza's Magic Force Field Removal Scroll NG
There are two ways to obtain the scroll:
- Complete the quest chain:
-
Purchase it from
Butler MW Premium Store
Related Missions
| Mission | Reward |
|---|---|
|
Defeat Frintezza Daily
Defeat Frintezza to complete this mission.
The entrance to the instance zone is located in Imperial Tomb. |
Ivory Coin
NG
Foundation
x200 Personal Greater Healing Potion NG Foundation x50 Personal Greater CP Potion NG Foundation x35 Giant's Codex - Mastery NG x1 Exp NG x50000000 SP NG x20000000 Fame Point NG x500 |
Main Mechanics
Pictures
There are 4 pictures
Evil Spirit Lv. 83
located in the boss room.
When the boss appears, the pictures will begin summoning monsters
Breath of Halisha Lv. 83
.
You must "seal" the pictures by targeting
Evil Spirit Lv. 83
and using the previously collected
Dewdrop of Destruction
NG
.
Otherwise, the monsters will continue to spawn throughout all stages.
Halisha's Strikes
Scarlet van Halisha delivers powerful cleaving strikes in the area in front of her, and also uses skills with a large area of effect. The area targeted by the boss’s skill is highlighted. Characters can dodge the boss’s abilities, but beware of control skills that the demon may inflict.
Halisha's skills:
- Frintezza Demon Attack Lv. 1 — Deals damage in front of the caster. This is the demon’s main attack.
- Yoke of Scarlet Lv. 1 — Immobilizes the target.
- Frintezza Demon Energy Drain Lv. 1 — Drains energy from enemies and deals massive area damage.
- Frintezza Demon Field Lv. 1 — Creates a magical field that deals massive area damage.
Tips for Completion
Prepare for battle
A large number of monsters during the trials pose a significant threat. It is recommended to first refresh magical support, set rhythms, take positions, and only then activate the trials.
Seal the pictures
Monsters in the first room of the instance drop special items used to "seal" the pictures. Collect these items on multiple characters and use them before facing the boss.
Cleansing skills
Healers in the group and Command Channel can use cleansing skills to remove the restraint effects applied by the boss.
Use attribute protection
Scarlet van Halisha and the monsters in the instance deal Dark Attribute damage. Items and skills that provide resistance to attribute damage will increase the group’s survivability.
Instance Map
The Frintezza instance consists of two trial rooms and a final room with the Boss.
Locations within the instance:
- First room — entrance to the instance, first trial
- Second room — second trial
- Third room — Frintezza’s room
Trials
Before facing the main boss, you must complete trials filled with a large number of monsters. The trials take place in the first and second rooms, and after completing them, the path to the boss room opens.
First Trial
Upon entering, all members of the Command Channel (CC) will find themselves in a circular room with no exit.
In the center of the first room is
Hall Alarm Device Lv. 83
, which must be destroyed to activate the trial.
Once the device is destroyed, an iron curtain opens, and the monsters behind it will attack.
Monsters
Demon warriors:
Demon mages:
All monsters in the first room must be killed.
After defeating the last monster, the gates to the second trial will open.
Dying monsters drops Dewdrop of Destruction NG .
We recommend to collect several of these items for each character, as they will be useful against the boss.
Second Trial
There are 4
Dark Choir Player Lv. 83
in the center of the second room, which must be killed
to activate the second trial.
After defeating the skeletons, an iron curtain will open, and the monsters behind it will advance.
Monsters
Undead warriors:
Undead mages:
Undead archers:
Support demons:
All monsters in the second room must be killed.
After defeating the last monster, the gates leading to Frintezza will open.
The mechanic for using enchanted arrows is disabled on MasterWork servers.
Arrows do not drop from monsters and are not used in the boss battle.
Battle with Frintezza
The battle with Frintezza is divided into 3 stages, each more difficult than the last.
The boss will appear 3 minutes after the first player enters the room.
On MasterWork, if your character dies, they will respawn in the very first room. An NPC is located there for re-entering the boss room.
Stage 1
| HP | 5 365 753 | MP | 24 480 |
| P. Atk. | 38 184 | M. Atk. | 94 295 |
| P. Def. | 2 661 | M. Def. | 4 159 |
| Exp | 0 | SP | 0 |
| Attack Attribute | Unholy 370 | Defense Attribute | Fire 300, Water 300, Wind 300, Earth 300, Holy 250, Unholy 270 |
In the first stage, the battle is fought against the first form of the demon Scarlet van Halisha.
To the demonic melody of Frintezza, Scarlet van Halisha appears in the center of the room. The boss’s appearance is accompanied by a cutscene.
Along with the boss’s appearance, four paintings located at the edges of the room activate portals that summon ghosts. Use the special items obtained during the first trial to seal the portals.
Scarlet van Halisha attacks random targets. In the first and second stages, the boss only uses her basic attack and immobilization skill.
When the boss’s health drops to 60%, the battle transitions to Stage 2.
Boss Skills – Stage 1
| Skill | Description |
|---|---|
| Frintezza Demon Attack Lv. 1 | Deals damage in front of the caster. The demon’s primary attack. |
| Yoke of Scarlet Lv. 1 | Immobilizes the target. |
Stage 2
| HP | 5 365 753 | MP | 24 480 |
| P. Atk. | 38 184 | M. Atk. | 94 295 |
| P. Def. | 2 661 | M. Def. | 4 159 |
| Exp | 0 | SP | 0 |
| Attack Attribute | Unholy 370 | Defense Attribute | Fire 300, Water 300, Wind 300, Earth 300, Holy 250, Unholy 270 |
In the second stage, the battle is fought against the second form of the demon Scarlet van Halisha.
Scarlet van Halisha continues the fight while using her demonic form.
The boss’s damage and attack range are increased.
When the boss’s health drops to 30%, the battle transitions to Stage 3.
Any paintings that were not previously sealed will begin summoning ghosts again.
Boss Skills – Stage 2
| Skill | Description |
|---|---|
| Frintezza Demon Attack Lv. 1 | Deals damage in front of the caster. The demon’s primary attack. |
| Yoke of Scarlet Lv. 1 | Immobilizes the target. |
Stage 3
Scarlet van Halisha Lv. 83
(Scarlet van Halisha)
| HP | 11 524 990 | MP | 51 408 |
| P. Atk. | 120 750 | M. Atk. | 190 392 |
| P. Def. | 3 218 | M. Def. | 4 939 |
| Exp | 6 889 | SP | 20 000 000 |
| Attack Attribute | Unholy 370 | Defense Attribute | Fire 300, Water 300, Wind 300, Earth 300, Holy 250, Unholy 270 |
In the third stage, the battle is fought against the final form of the demon Scarlet van Halisha.
Frintezza’s demonic melodies fill the room, and the wounded Scarlet van Halisha transforms into her final form. The transformation is accompanied by a cutscene.
During the cutscene, the boss attacks random targets.
Scarlet van Halisha’s health is restored to 100%. You must defeat the boss to claim victory over Frintezza.
When the boss’s health reaches 80%, she will use two skills that deal massive area damage. A highlighted zone will appear around the boss during these skills — leave the area immediately, as staying inside can be fatal to all characters within the zone.
Support-class characters should stay at a safe distance from the boss.
The boss’s death is followed by the final cutscene.
Boss Skills – Stage 3
| Skill | Description |
|---|---|
| Frintezza Demon Attack Lv. 1 | Deals damage in front of the caster. The demon’s primary attack. |
| Yoke of Scarlet Lv. 1 | Immobilizes the target. |
| Frintezza Demon Energy Drain Lv. 1 | Drains energy from enemies and deals massive area damage. |
| Frintezza Demon Field Lv. 1 | Creates a magical field that deals massive area damage. |
SA levelling
SA is leveled up on the boss, the chance is personal for each group member:
| 10 → 11 | 11 → 12 | 12 → 13 | 13 → 14 | 14 → 15 | 15 → 16 | 16 → 17 | 17 → 18 | |
|---|---|---|---|---|---|---|---|---|
|
Scarlet van Halisha Lv. 83
|
50% | 35% | 25% | 15% | 10% | 7.5% | 5% | 3.5% |
Personal Experience
In the fifth season of MasterWork 2024, experience for completing the Frintezza instance is fixed for each group member. This means that it doesn’t matter if there are 5 or 9 players — each will receive the same amount of experience.
Pets gain experience without any penalty for level differences between the owner and the pet.
Base experience for defeating
Scarlet van Halisha Lv. 83
— 20 000 000 EXP.
Base experience is modified by level fatigue penalties, Experience Rune bonuses, and achievement buffs.
Example calculation of experience with and without boosts.
Players completed the Frintezza instance. Some had boosts, others had fatigue:
- Player 1, without boosts or fatigue, received 20 000 000 EXP.
- Player 2 has the Daily Online Reward buff (+30% EXP) and an Experience Rune* (+50% EXP). He received: 20 000 000 + (20 000 000 * 0.3) + (20 000 000 * 0.5) = 20 000 000 + 6 000 000 + 10 000 000 = 36 000 000 EXP.
- Player 3 has the Daily Online Reward* buff (+30% EXP) and 1 level of fatigue (received experience ×0.1). He received: 20 000 000 * 0.1 + (2 000 000 * 0.3) = 2 000 000 + 600 000 = 2 600 000 EXP.
*Daily Online Reward — reward for the "Daily Online" achievement.
*Experience Runes come in two types — +30% and +50%. Their bonuses do not stack. When using multiple runes, the player receives the bonus from the stronger one.