Sting Sting Lv. 49 / +26 Chance

Inflicts damage to an enemy by attacking the vital parts of the enemy's body. Immediately after receiving the attack, the enemy will start to bleed. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Chance: the skill's success rate is increased. Power 1218. Effect 8.

Type Active (buff)
Uses 166 MP
Cooldown Time 11 sec.
Время действия 20
Can it be used at the Olympiad? Yes
Trait trait_bleed
Range of use 40 (400)
Available for Shillien Knight Lv. 74, Bladedancer Lv. 74, Abyss Walker Lv. 74, Phantom Ranger Lv. 74
Sting Sting Lv. 1 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 41. Effect 3.
Sting Sting Lv. 2 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 44. Effect 3.
Sting Sting Lv. 3 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 48. Effect 3.
Sting Sting Lv. 4 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 55. Effect 3.
Sting Sting Lv. 5 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 59. Effect 3.
Sting Sting Lv. 6 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 64. Effect 3.
Sting Sting Lv. 7 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 73. Effect 4.
Sting Sting Lv. 8 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 79. Effect 4.
Sting Sting Lv. 9 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 84. Effect 4.
Sting Sting Lv. 10 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 96. Effect 4.
Sting Sting Lv. 11 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 102. Effect 4.
Sting Sting Lv. 12 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 109. Effect 4.
Sting Sting Lv. 13 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 123. Effect 4.
Sting Sting Lv. 14 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 131. Effect 4.
Sting Sting Lv. 15 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 139. Effect 5.
Sting Sting Lv. 16 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 148. Effect 5.
Sting Sting Lv. 17 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 157. Effect 5.
Sting Sting Lv. 18 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 166. Effect 5.
Sting Sting Lv. 19 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 175. Effect 5.
Sting Sting Lv. 20 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 185. Effect 5.
Sting Sting Lv. 21 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 196. Effect 5.
Sting Sting Lv. 22 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 206. Effect 5.
Sting Sting Lv. 23 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 217. Effect 5.
Sting Sting Lv. 24 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 229. Effect 5.
Sting Sting Lv. 25 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 241. Effect 6.
Sting Sting Lv. 26 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 253. Effect 6.
Sting Sting Lv. 27 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 266. Effect 6.
Sting Sting Lv. 28 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 279. Effect 6.
Sting Sting Lv. 29 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 292. Effect 6.
Sting Sting Lv. 30 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 306. Effect 6.
Sting Sting Lv. 31 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 320. Effect 6.
Sting Sting Lv. 32 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 334. Effect 6.
Sting Sting Lv. 33 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 349. Effect 6.
Sting Sting Lv. 34 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 364. Effect 6.
Sting Sting Lv. 35 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 379. Effect 7.
Sting Sting Lv. 36 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 395. Effect 7.
Sting Sting Lv. 37 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 410. Effect 7.
Sting Sting Lv. 38 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 426. Effect 7.
Sting Sting Lv. 39 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 443. Effect 7.
Sting Sting Lv. 40 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 459. Effect 7.
Sting Sting Lv. 41 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 475. Effect 7.
Sting Sting Lv. 42 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 492. Effect 7.
Sting Sting Lv. 43 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 509. Effect 7.
Sting Sting Lv. 44 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 526. Effect 7.
Sting Sting Lv. 45 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 542. Effect 8.
Sting Sting Lv. 46 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 559. Effect 8.
Sting Sting Lv. 47 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 576. Effect 8.
Sting Sting Lv. 48 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 593. Effect 8.
Sting Sting Lv. 49 [selected] Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 609. Effect 8.
Sting Sting +1 Chance The success rate is increased. Maximizes the skill’s success rate.
Sting Sting +2 Chance Increases the success rate.
Sting Sting +3 Chance Increases the success rate.
Sting Sting +4 Chance Increases the success rate.
Sting Sting +5 Chance Increases the success rate.
Sting Sting +6 Chance Increases the success rate.
Sting Sting +7 Chance Increases the success rate.
Sting Sting +8 Chance Increases the success rate.
Sting Sting +9 Chance Increases the success rate.
Sting Sting +10 Chance Increases the success rate.
Sting Sting +11 Chance Increases the success rate.
Sting Sting +12 Chance Increases the success rate.
Sting Sting +13 Chance Increases the success rate.
Sting Sting +14 Chance Increases the success rate.
Sting Sting +15 Chance Increases the success rate.
Sting Sting +16 Chance Increases the success rate.
Sting Sting +17 Chance Increases the success rate.
Sting Sting +18 Chance Increases the success rate.
Sting Sting +19 Chance Increases the success rate.
Sting Sting +20 Chance Increases the success rate.
Sting Sting +21 Chance Increases the success rate.
Sting Sting +22 Chance Increases the success rate.
Sting Sting +23 Chance Increases the success rate.
Sting Sting +24 Chance Increases the success rate.
Sting Sting +25 Chance Increases the success rate.
Sting Sting +26 Chance Increases the success rate.
Sting Sting +27 Chance Increases the success rate.
Sting Sting +28 Chance Increases the success rate.
Sting Sting +29 Chance Increases the success rate.
Sting Sting +30 Chance Increases the success rate.
Sting Sting +1 Cost Maximizes efficiency of skill. MP consumption decreases.
Sting Sting +2 Cost MP consumption decreases.
Sting Sting +3 Cost MP consumption decreases.
Sting Sting +4 Cost MP consumption decreases.
Sting Sting +5 Cost MP consumption decreases.
Sting Sting +6 Cost MP consumption decreases.
Sting Sting +7 Cost MP consumption decreases.
Sting Sting +8 Cost MP consumption decreases.
Sting Sting +9 Cost MP consumption decreases.
Sting Sting +10 Cost MP consumption decreases.
Sting Sting +11 Cost MP consumption decreases.
Sting Sting +12 Cost MP consumption decreases.
Sting Sting +13 Cost MP consumption decreases.
Sting Sting +14 Cost MP consumption decreases.
Sting Sting +15 Cost MP consumption decreases.
Sting Sting +16 Cost MP consumption decreases.
Sting Sting +17 Cost MP consumption decreases.
Sting Sting +18 Cost MP consumption decreases.
Sting Sting +19 Cost MP consumption decreases.
Sting Sting +20 Cost MP consumption decreases.
Sting Sting +21 Cost MP consumption decreases.
Sting Sting +22 Cost MP consumption decreases.
Sting Sting +23 Cost MP consumption decreases.
Sting Sting +24 Cost MP consumption decreases.
Sting Sting +25 Cost MP consumption decreases.
Sting Sting +26 Cost MP consumption decreases.
Sting Sting +27 Cost MP consumption decreases.
Sting Sting +28 Cost MP consumption decreases.
Sting Sting +29 Cost MP consumption decreases.
Sting Sting +30 Cost MP consumption decreases.