Sting Sting Lv. 49 / +14 Cost

Inflicts damage to an enemy's vital areas, causing immediate loss of blood. An equipped sword, dagger or two-handed weapon is required to use this skill. Over-hit is possible. Enchant Cost: MP consumption is decreased. Power 1372. Effect 8.

Type Active (buff)
Uses 122 MP
Cooldown Time 11 sec.
Время действия 20
Can it be used at the Olympiad? Yes
Trait trait_bleed
Range of use 40 (400)
Available for Shillien Knight Lv. 74, Bladedancer Lv. 74, Abyss Walker Lv. 74, Phantom Ranger Lv. 74
Sting Sting Lv. 1 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 41. Effect 3.
Sting Sting Lv. 2 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 44. Effect 3.
Sting Sting Lv. 3 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 48. Effect 3.
Sting Sting Lv. 4 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 55. Effect 3.
Sting Sting Lv. 5 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 59. Effect 3.
Sting Sting Lv. 6 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 64. Effect 3.
Sting Sting Lv. 7 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 73. Effect 4.
Sting Sting Lv. 8 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 79. Effect 4.
Sting Sting Lv. 9 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 84. Effect 4.
Sting Sting Lv. 10 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 96. Effect 4.
Sting Sting Lv. 11 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 102. Effect 4.
Sting Sting Lv. 12 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 109. Effect 4.
Sting Sting Lv. 13 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 123. Effect 4.
Sting Sting Lv. 14 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 131. Effect 4.
Sting Sting Lv. 15 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 139. Effect 5.
Sting Sting Lv. 16 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 148. Effect 5.
Sting Sting Lv. 17 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 157. Effect 5.
Sting Sting Lv. 18 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 166. Effect 5.
Sting Sting Lv. 19 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 175. Effect 5.
Sting Sting Lv. 20 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 185. Effect 5.
Sting Sting Lv. 21 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 196. Effect 5.
Sting Sting Lv. 22 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 206. Effect 5.
Sting Sting Lv. 23 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 217. Effect 5.
Sting Sting Lv. 24 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 229. Effect 5.
Sting Sting Lv. 25 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 241. Effect 6.
Sting Sting Lv. 26 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 253. Effect 6.
Sting Sting Lv. 27 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 266. Effect 6.
Sting Sting Lv. 28 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 279. Effect 6.
Sting Sting Lv. 29 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 292. Effect 6.
Sting Sting Lv. 30 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 306. Effect 6.
Sting Sting Lv. 31 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 320. Effect 6.
Sting Sting Lv. 32 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 334. Effect 6.
Sting Sting Lv. 33 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 349. Effect 6.
Sting Sting Lv. 34 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 364. Effect 6.
Sting Sting Lv. 35 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 379. Effect 7.
Sting Sting Lv. 36 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 395. Effect 7.
Sting Sting Lv. 37 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 410. Effect 7.
Sting Sting Lv. 38 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 426. Effect 7.
Sting Sting Lv. 39 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 443. Effect 7.
Sting Sting Lv. 40 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 459. Effect 7.
Sting Sting Lv. 41 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 475. Effect 7.
Sting Sting Lv. 42 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 492. Effect 7.
Sting Sting Lv. 43 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 509. Effect 7.
Sting Sting Lv. 44 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 526. Effect 7.
Sting Sting Lv. 45 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 542. Effect 8.
Sting Sting Lv. 46 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 559. Effect 8.
Sting Sting Lv. 47 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 576. Effect 8.
Sting Sting Lv. 48 Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 593. Effect 8.
Sting Sting Lv. 49 [selected] Inflict an injury by aiming at a weak spot and applying damage. Inflicts a serious wound that causes the enemy to bleed momentarily. An equipped sword, dagger or Dual-Sword Weapon is required to use this skill. Over-hit possible. Power 609. Effect 8.
Sting Sting +1 Chance The success rate is increased. Maximizes the skill’s success rate.
Sting Sting +2 Chance Increases the success rate.
Sting Sting +3 Chance Increases the success rate.
Sting Sting +4 Chance Increases the success rate.
Sting Sting +5 Chance Increases the success rate.
Sting Sting +6 Chance Increases the success rate.
Sting Sting +7 Chance Increases the success rate.
Sting Sting +8 Chance Increases the success rate.
Sting Sting +9 Chance Increases the success rate.
Sting Sting +10 Chance Increases the success rate.
Sting Sting +11 Chance Increases the success rate.
Sting Sting +12 Chance Increases the success rate.
Sting Sting +13 Chance Increases the success rate.
Sting Sting +14 Chance Increases the success rate.
Sting Sting +15 Chance Increases the success rate.
Sting Sting +16 Chance Increases the success rate.
Sting Sting +17 Chance Increases the success rate.
Sting Sting +18 Chance Increases the success rate.
Sting Sting +19 Chance Increases the success rate.
Sting Sting +20 Chance Increases the success rate.
Sting Sting +21 Chance Increases the success rate.
Sting Sting +22 Chance Increases the success rate.
Sting Sting +23 Chance Increases the success rate.
Sting Sting +24 Chance Increases the success rate.
Sting Sting +25 Chance Increases the success rate.
Sting Sting +26 Chance Increases the success rate.
Sting Sting +27 Chance Increases the success rate.
Sting Sting +28 Chance Increases the success rate.
Sting Sting +29 Chance Increases the success rate.
Sting Sting +30 Chance Increases the success rate.
Sting Sting +1 Cost Maximizes efficiency of skill. MP consumption decreases.
Sting Sting +2 Cost MP consumption decreases.
Sting Sting +3 Cost MP consumption decreases.
Sting Sting +4 Cost MP consumption decreases.
Sting Sting +5 Cost MP consumption decreases.
Sting Sting +6 Cost MP consumption decreases.
Sting Sting +7 Cost MP consumption decreases.
Sting Sting +8 Cost MP consumption decreases.
Sting Sting +9 Cost MP consumption decreases.
Sting Sting +10 Cost MP consumption decreases.
Sting Sting +11 Cost MP consumption decreases.
Sting Sting +12 Cost MP consumption decreases.
Sting Sting +13 Cost MP consumption decreases.
Sting Sting +14 Cost MP consumption decreases.
Sting Sting +15 Cost MP consumption decreases.
Sting Sting +16 Cost MP consumption decreases.
Sting Sting +17 Cost MP consumption decreases.
Sting Sting +18 Cost MP consumption decreases.
Sting Sting +19 Cost MP consumption decreases.
Sting Sting +20 Cost MP consumption decreases.
Sting Sting +21 Cost MP consumption decreases.
Sting Sting +22 Cost MP consumption decreases.
Sting Sting +23 Cost MP consumption decreases.
Sting Sting +24 Cost MP consumption decreases.
Sting Sting +25 Cost MP consumption decreases.
Sting Sting +26 Cost MP consumption decreases.
Sting Sting +27 Cost MP consumption decreases.
Sting Sting +28 Cost MP consumption decreases.
Sting Sting +29 Cost MP consumption decreases.
Sting Sting +30 Cost MP consumption decreases.