Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds.
Type | Active (buff) |
Uses | 79 MP |
Cooldown Time | 60 sec. |
ΠΡΠ΅ΠΌΡ Π΄Π΅ΠΉΡΡΠ²ΠΈΡ | 5 |
Can it be used at the Olympiad? | Yes |
Trait | trait_paralyze |
Range of use | 400 (900) |
Available for | Necromancer Lv. 48 |
Anchor Lv. 1 | Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
Anchor Lv. 2 [selected] | Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
Anchor Lv. 3 | Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
Anchor Lv. 4 | Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
Anchor Lv. 5 | Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
Anchor Lv. 6 | Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
Anchor Lv. 7 | Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
Anchor Lv. 8 | Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
Anchor Lv. 9 | Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
Anchor Lv. 10 | Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
Anchor Lv. 11 | Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
Anchor Lv. 12 | Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
Anchor Lv. 13 | Causes the enemy's body to go completely rigid for 5 seconds and causes paralysis for 5 seconds. |
Anchor +1 Chance | Increases the success rate. |
Anchor +2 Chance | Increases the success rate. |
Anchor +3 Chance | Increases the success rate. |
Anchor +4 Chance | Increases the success rate. |
Anchor +5 Chance | Increases the success rate. |
Anchor +6 Chance | Increases the success rate. |
Anchor +7 Chance | Increases the success rate. |
Anchor +8 Chance | Increases the success rate. |
Anchor +9 Chance | Increases the success rate. |
Anchor +10 Chance | Increases the success rate. |
Anchor +11 Chance | Increases the success rate. |
Anchor +12 Chance | Increases the success rate. |
Anchor +13 Chance | Increases the success rate. |
Anchor +14 Chance | Increases the success rate. |
Anchor +15 Chance | Increases the success rate. |
Anchor +16 Chance | Increases the success rate. |
Anchor +17 Chance | Increases the success rate. |
Anchor +18 Chance | Increases the success rate. |
Anchor +19 Chance | Increases the success rate. |
Anchor +20 Chance | Increases the success rate. |
Anchor +21 Chance | Increases the success rate. |
Anchor +22 Chance | Increases the success rate. |
Anchor +23 Chance | Increases the success rate. |
Anchor +24 Chance | Increases the success rate. |
Anchor +25 Chance | Increases the success rate. |
Anchor +26 Chance | Increases the success rate. |
Anchor +27 Chance | Increases the success rate. |
Anchor +28 Chance | Increases the success rate. |
Anchor +29 Chance | Increases the success rate. |
Anchor +30 Chance | Increases the success rate. |
Anchor +1 Cost | Decreases MP consumption by 2 and slightly increases the success rate. |
Anchor +2 Cost | Decreases MP consumption by 1 and slightly increases the success rate. |
Anchor +3 Cost | Decreases MP consumption by 1 and slightly increases the success rate. |
Anchor +4 Cost | Decreases MP consumption by 2 and slightly increases the success rate. |
Anchor +5 Cost | Decreases MP consumption by 1 and slightly increases the success rate. |
Anchor +6 Cost | Decreases MP consumption by 1 and slightly increases the success rate. |
Anchor +7 Cost | Decreases MP consumption by 1 and slightly increases the success rate. |
Anchor +8 Cost | Decreases MP consumption by 2 and slightly increases the success rate. |
Anchor +9 Cost | Decreases MP consumption by 1 and slightly increases the success rate. |
Anchor +10 Cost | Decreases MP consumption by 1 and slightly increases the success rate. |
Anchor +11 Cost | Decreases MP consumption by 1 and slightly increases the success rate. |
Anchor +12 Cost | Decreases MP consumption by 2 and slightly increases the success rate. |
Anchor +13 Cost | Decreases MP consumption by 1 and slightly increases the success rate. |
Anchor +14 Cost | Decreases MP consumption and slightly increases the success rate. |
Anchor +15 Cost | Decreases MP consumption by 1 and slightly increases the success rate. |
Anchor +16 Cost | Decreases MP consumption by 1 and slightly increases the success rate. |
Anchor +17 Cost | Decreases MP consumption by 2 and slightly increases the success rate. |
Anchor +18 Cost | Decreases MP consumption by 1 and slightly increases the success rate. |
Anchor +19 Cost | Decreases MP consumption by 1 and slightly increases the success rate. |
Anchor +20 Cost | Decreases MP consumption by 1 and slightly increases the success rate. |
Anchor +21 Cost | Decreases MP consumption by 2 and slightly increases the success rate. |
Anchor +22 Cost | Decreases MP consumption by 1 and slightly increases the success rate. |
Anchor +23 Cost | Decreases MP consumption by 1 and slightly increases the success rate. |
Anchor +24 Cost | Decreases MP consumption by 1 and slightly increases the success rate. |
Anchor +25 Cost | Decreases MP consumption by 2 and slightly increases the success rate. |
Anchor +26 Cost | Decreases MP consumption by 1 and slightly increases the success rate. |
Anchor +27 Cost | Decreases MP consumption by 1 and slightly increases the success rate. |
Anchor +28 Cost | Decreases MP consumption and slightly increases the success rate. |
Anchor +29 Cost | Decreases MP consumption by 1 and slightly increases the success rate. |
Anchor +30 Cost | Decreases MP consumption by 2 and slightly increases the success rate. |