Curse: Weakness Curse: Weakness Lv. 19 / +9 Cost

Instantaneous curse that reduces target's P. Atk. Enchant Cost: MP consumption is decreased. Effect 3.

Type Active (buff)
Uses 112 MP
Cooldown Time 8 sec.
Время действия 15
Can it be used at the Olympiad? Yes
Trait trait_none
Range of use 600 (1100)
Available for Necromancer Lv. 74, Spellsinger Lv. 74
Curse: Weakness Curse: Weakness Lv. 1 Instantaneous curse that reduces target's P. Atk. Effect 1.
Curse: Weakness Curse: Weakness Lv. 2 Instantaneous curse that reduces target's P. Atk. Effect 2.
Curse: Weakness Curse: Weakness Lv. 3 Instantaneous curse that reduces target's P. Atk. Effect 2.
Curse: Weakness Curse: Weakness Lv. 4 Instantaneous curse that reduces target's P. Atk. Effect 2.
Curse: Weakness Curse: Weakness Lv. 5 Instantaneous curse that reduces target's P. Atk. Effect 2.
Curse: Weakness Curse: Weakness Lv. 6 Instantaneous curse that reduces target's P. Atk. Effect 3.
Curse: Weakness Curse: Weakness Lv. 7 Instantaneous curse that reduces target's P. Atk. Effect 3.
Curse: Weakness Curse: Weakness Lv. 8 Instantaneous curse that reduces target's P. Atk. Effect 3.
Curse: Weakness Curse: Weakness Lv. 9 Instantaneous curse that reduces target's P. Atk. Effect 3.
Curse: Weakness Curse: Weakness Lv. 10 Instantaneous curse that reduces target's P. Atk. Effect 3.
Curse: Weakness Curse: Weakness Lv. 11 Instantaneous curse that reduces target's P. Atk. Effect 3.
Curse: Weakness Curse: Weakness Lv. 12 Instantaneous curse that reduces target's P. Atk. Effect 3.
Curse: Weakness Curse: Weakness Lv. 13 Instantaneous curse that reduces target's P. Atk. Effect 3.
Curse: Weakness Curse: Weakness Lv. 14 Instantaneous curse that reduces target's P. Atk. Effect 3.
Curse: Weakness Curse: Weakness Lv. 15 Instantaneous curse that reduces target's P. Atk. Effect 3.
Curse: Weakness Curse: Weakness Lv. 16 Instantaneous curse that reduces target's P. Atk. Effect 3.
Curse: Weakness Curse: Weakness Lv. 17 Instantaneous curse that reduces target's P. Atk. Effect 3.
Curse: Weakness Curse: Weakness Lv. 18 Instantaneous curse that reduces target's P. Atk. Effect 3.
Curse: Weakness Curse: Weakness Lv. 19 [selected] Instantaneous curse that reduces target's P. Atk. Effect 3.
Curse: Weakness Curse: Weakness +1 Chance The success rate is increased. Maximizes the skill’s success rate.
Curse: Weakness Curse: Weakness +2 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +3 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +4 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +5 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +6 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +7 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +8 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +9 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +10 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +11 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +12 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +13 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +14 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +15 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +16 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +17 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +18 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +19 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +20 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +21 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +22 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +23 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +24 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +25 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +26 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +27 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +28 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +29 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +30 Chance Increases the success rate.
Curse: Weakness Curse: Weakness +1 Cost Maximizes efficiency of skill. MP consumption decreases.
Curse: Weakness Curse: Weakness +2 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +3 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +4 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +5 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +6 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +7 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +8 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +9 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +10 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +11 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +12 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +13 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +14 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +15 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +16 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +17 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +18 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +19 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +20 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +21 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +22 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +23 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +24 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +25 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +26 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +27 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +28 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +29 Cost MP consumption decreases.
Curse: Weakness Curse: Weakness +30 Cost MP consumption decreases.