Hold Undead Hold Undead Lv. 3

Instantly paralyzes undead monsters.

Type Active (buff)
Uses 275 MP
Cooldown Time 60 sec.
Время действия 120
Can it be used at the Olympiad? Yes
Trait trait_paralyze
Range of use 400 (900)
Available for Bishop Lv. 56
Hold Undead Hold Undead Lv. 1 Instantly paralyzes undead monsters.
Hold Undead Hold Undead Lv. 2 Instantly paralyzes undead monsters.
Hold Undead Hold Undead Lv. 3 [selected] Instantly paralyzes undead monsters.
Hold Undead Hold Undead Lv. 4 Instantly paralyzes undead monsters.
Hold Undead Hold Undead Lv. 5 Instantly paralyzes undead monsters.
Hold Undead Hold Undead Lv. 6 Instantly paralyzes undead monsters.
Hold Undead Hold Undead Lv. 7 Instantly paralyzes undead monsters.
Hold Undead Hold Undead Lv. 8 Instantly paralyzes undead monsters.
Hold Undead Hold Undead Lv. 9 Instantly paralyzes undead monsters.
Hold Undead Hold Undead Lv. 10 Instantly paralyzes undead monsters.
Hold Undead Hold Undead Lv. 11 Instantly paralyzes undead monsters.
Hold Undead Hold Undead Lv. 12 Instantly paralyzes undead monsters.
Hold Undead Hold Undead +1 Chance Maximizes the skill’s success rate. Success rate increases.
Hold Undead Hold Undead +2 Chance Success rate increases.
Hold Undead Hold Undead +3 Chance Success rate increases.
Hold Undead Hold Undead +4 Chance Success rate increases.
Hold Undead Hold Undead +5 Chance Success rate increases.
Hold Undead Hold Undead +6 Chance Success rate increases.
Hold Undead Hold Undead +7 Chance Success rate increases.
Hold Undead Hold Undead +8 Chance Success rate increases.
Hold Undead Hold Undead +9 Chance Success rate increases.
Hold Undead Hold Undead +10 Chance Success rate increases.
Hold Undead Hold Undead +11 Chance Success rate increases.
Hold Undead Hold Undead +12 Chance Success rate increases.
Hold Undead Hold Undead +13 Chance Success rate increases.
Hold Undead Hold Undead +14 Chance Success rate increases.
Hold Undead Hold Undead +15 Chance Success rate increases.
Hold Undead Hold Undead +16 Chance Success rate increases.
Hold Undead Hold Undead +17 Chance Success rate increases.
Hold Undead Hold Undead +18 Chance Success rate increases.
Hold Undead Hold Undead +19 Chance Success rate increases.
Hold Undead Hold Undead +20 Chance Success rate increases.
Hold Undead Hold Undead +21 Chance Success rate increases.
Hold Undead Hold Undead +22 Chance Success rate increases.
Hold Undead Hold Undead +23 Chance Success rate increases.
Hold Undead Hold Undead +24 Chance Success rate increases.
Hold Undead Hold Undead +25 Chance Success rate increases.
Hold Undead Hold Undead +26 Chance Success rate increases.
Hold Undead Hold Undead +27 Chance Success rate increases.
Hold Undead Hold Undead +28 Chance Success rate increases.
Hold Undead Hold Undead +29 Chance Success rate increases.
Hold Undead Hold Undead +30 Chance Success rate increases.
Hold Undead Hold Undead +1 Cost Maximizes the skill's efficiency. Decreases MP consumption.
Hold Undead Hold Undead +2 Cost MP consumption decreases.
Hold Undead Hold Undead +3 Cost MP consumption decreases.
Hold Undead Hold Undead +4 Cost MP consumption decreases.
Hold Undead Hold Undead +5 Cost MP consumption decreases.
Hold Undead Hold Undead +6 Cost MP consumption decreases.
Hold Undead Hold Undead +7 Cost MP consumption decreases.
Hold Undead Hold Undead +8 Cost MP consumption decreases.
Hold Undead Hold Undead +9 Cost MP consumption decreases.
Hold Undead Hold Undead +10 Cost MP consumption decreases.
Hold Undead Hold Undead +11 Cost MP consumption decreases.
Hold Undead Hold Undead +12 Cost MP consumption decreases.
Hold Undead Hold Undead +13 Cost MP consumption decreases.
Hold Undead Hold Undead +14 Cost MP consumption decreases.
Hold Undead Hold Undead +15 Cost MP consumption decreases.
Hold Undead Hold Undead +16 Cost MP consumption decreases.
Hold Undead Hold Undead +17 Cost MP consumption decreases.
Hold Undead Hold Undead +18 Cost MP consumption decreases.
Hold Undead Hold Undead +19 Cost MP consumption decreases.
Hold Undead Hold Undead +20 Cost MP consumption decreases.
Hold Undead Hold Undead +21 Cost MP consumption decreases.
Hold Undead Hold Undead +22 Cost MP consumption decreases.
Hold Undead Hold Undead +23 Cost MP consumption decreases.
Hold Undead Hold Undead +24 Cost MP consumption decreases.
Hold Undead Hold Undead +25 Cost MP consumption decreases.
Hold Undead Hold Undead +26 Cost MP consumption decreases.
Hold Undead Hold Undead +27 Cost MP consumption decreases.
Hold Undead Hold Undead +28 Cost MP consumption decreases.
Hold Undead Hold Undead +29 Cost MP consumption decreases.
Hold Undead Hold Undead +30 Cost MP consumption decreases.