Hold Undead Hold Undead Lv. 12 / +3 Cost

Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.

Type Active (buff)
Uses 357 MP
Cooldown Time 60 sec.
Время действия 120
Can it be used at the Olympiad? Yes
Trait trait_paralyze
Range of use 400 (900)
Available for Bishop Lv. 74
Hold Undead Hold Undead Lv. 1 Instantly paralyzes undead monsters.
Hold Undead Hold Undead Lv. 2 Instantly paralyzes undead monsters.
Hold Undead Hold Undead Lv. 3 Instantly paralyzes undead monsters.
Hold Undead Hold Undead Lv. 4 Instantly paralyzes undead monsters.
Hold Undead Hold Undead Lv. 5 Instantly paralyzes undead monsters.
Hold Undead Hold Undead Lv. 6 Instantly paralyzes undead monsters.
Hold Undead Hold Undead Lv. 7 Instantly paralyzes undead monsters.
Hold Undead Hold Undead Lv. 8 Instantly paralyzes undead monsters.
Hold Undead Hold Undead Lv. 9 Instantly paralyzes undead monsters.
Hold Undead Hold Undead Lv. 10 Instantly paralyzes undead monsters.
Hold Undead Hold Undead Lv. 11 Instantly paralyzes undead monsters.
Hold Undead Hold Undead Lv. 12 [selected] Instantly paralyzes undead monsters.
Hold Undead Hold Undead +1 Chance Maximizes the skill’s success rate. Success rate increases.
Hold Undead Hold Undead +2 Chance Success rate increases.
Hold Undead Hold Undead +3 Chance Success rate increases.
Hold Undead Hold Undead +4 Chance Success rate increases.
Hold Undead Hold Undead +5 Chance Success rate increases.
Hold Undead Hold Undead +6 Chance Success rate increases.
Hold Undead Hold Undead +7 Chance Success rate increases.
Hold Undead Hold Undead +8 Chance Success rate increases.
Hold Undead Hold Undead +9 Chance Success rate increases.
Hold Undead Hold Undead +10 Chance Success rate increases.
Hold Undead Hold Undead +11 Chance Success rate increases.
Hold Undead Hold Undead +12 Chance Success rate increases.
Hold Undead Hold Undead +13 Chance Success rate increases.
Hold Undead Hold Undead +14 Chance Success rate increases.
Hold Undead Hold Undead +15 Chance Success rate increases.
Hold Undead Hold Undead +16 Chance Success rate increases.
Hold Undead Hold Undead +17 Chance Success rate increases.
Hold Undead Hold Undead +18 Chance Success rate increases.
Hold Undead Hold Undead +19 Chance Success rate increases.
Hold Undead Hold Undead +20 Chance Success rate increases.
Hold Undead Hold Undead +21 Chance Success rate increases.
Hold Undead Hold Undead +22 Chance Success rate increases.
Hold Undead Hold Undead +23 Chance Success rate increases.
Hold Undead Hold Undead +24 Chance Success rate increases.
Hold Undead Hold Undead +25 Chance Success rate increases.
Hold Undead Hold Undead +26 Chance Success rate increases.
Hold Undead Hold Undead +27 Chance Success rate increases.
Hold Undead Hold Undead +28 Chance Success rate increases.
Hold Undead Hold Undead +29 Chance Success rate increases.
Hold Undead Hold Undead +30 Chance Success rate increases.
Hold Undead Hold Undead +1 Cost Maximizes the skill's efficiency. Decreases MP consumption.
Hold Undead Hold Undead +2 Cost MP consumption decreases.
Hold Undead Hold Undead +3 Cost MP consumption decreases.
Hold Undead Hold Undead +4 Cost MP consumption decreases.
Hold Undead Hold Undead +5 Cost MP consumption decreases.
Hold Undead Hold Undead +6 Cost MP consumption decreases.
Hold Undead Hold Undead +7 Cost MP consumption decreases.
Hold Undead Hold Undead +8 Cost MP consumption decreases.
Hold Undead Hold Undead +9 Cost MP consumption decreases.
Hold Undead Hold Undead +10 Cost MP consumption decreases.
Hold Undead Hold Undead +11 Cost MP consumption decreases.
Hold Undead Hold Undead +12 Cost MP consumption decreases.
Hold Undead Hold Undead +13 Cost MP consumption decreases.
Hold Undead Hold Undead +14 Cost MP consumption decreases.
Hold Undead Hold Undead +15 Cost MP consumption decreases.
Hold Undead Hold Undead +16 Cost MP consumption decreases.
Hold Undead Hold Undead +17 Cost MP consumption decreases.
Hold Undead Hold Undead +18 Cost MP consumption decreases.
Hold Undead Hold Undead +19 Cost MP consumption decreases.
Hold Undead Hold Undead +20 Cost MP consumption decreases.
Hold Undead Hold Undead +21 Cost MP consumption decreases.
Hold Undead Hold Undead +22 Cost MP consumption decreases.
Hold Undead Hold Undead +23 Cost MP consumption decreases.
Hold Undead Hold Undead +24 Cost MP consumption decreases.
Hold Undead Hold Undead +25 Cost MP consumption decreases.
Hold Undead Hold Undead +26 Cost MP consumption decreases.
Hold Undead Hold Undead +27 Cost MP consumption decreases.
Hold Undead Hold Undead +28 Cost MP consumption decreases.
Hold Undead Hold Undead +29 Cost MP consumption decreases.
Hold Undead Hold Undead +30 Cost MP consumption decreases.