Instantly paralyzes undead monsters. Enchant Cost: MP consumption is decreased.
Type | Active (buff) |
Uses | 357 MP |
Cooldown Time | 60 sec. |
Время действия | 120 |
Can it be used at the Olympiad? | Yes |
Trait | trait_paralyze |
Range of use | 400 (900) |
Available for | Bishop Lv. 74 |
Hold Undead Lv. 1 | Instantly paralyzes undead monsters. |
Hold Undead Lv. 2 | Instantly paralyzes undead monsters. |
Hold Undead Lv. 3 | Instantly paralyzes undead monsters. |
Hold Undead Lv. 4 | Instantly paralyzes undead monsters. |
Hold Undead Lv. 5 | Instantly paralyzes undead monsters. |
Hold Undead Lv. 6 | Instantly paralyzes undead monsters. |
Hold Undead Lv. 7 | Instantly paralyzes undead monsters. |
Hold Undead Lv. 8 | Instantly paralyzes undead monsters. |
Hold Undead Lv. 9 | Instantly paralyzes undead monsters. |
Hold Undead Lv. 10 | Instantly paralyzes undead monsters. |
Hold Undead Lv. 11 | Instantly paralyzes undead monsters. |
Hold Undead Lv. 12 [selected] | Instantly paralyzes undead monsters. |
Hold Undead +1 Chance | Maximizes the skill’s success rate. Success rate increases. |
Hold Undead +2 Chance | Success rate increases. |
Hold Undead +3 Chance | Success rate increases. |
Hold Undead +4 Chance | Success rate increases. |
Hold Undead +5 Chance | Success rate increases. |
Hold Undead +6 Chance | Success rate increases. |
Hold Undead +7 Chance | Success rate increases. |
Hold Undead +8 Chance | Success rate increases. |
Hold Undead +9 Chance | Success rate increases. |
Hold Undead +10 Chance | Success rate increases. |
Hold Undead +11 Chance | Success rate increases. |
Hold Undead +12 Chance | Success rate increases. |
Hold Undead +13 Chance | Success rate increases. |
Hold Undead +14 Chance | Success rate increases. |
Hold Undead +15 Chance | Success rate increases. |
Hold Undead +16 Chance | Success rate increases. |
Hold Undead +17 Chance | Success rate increases. |
Hold Undead +18 Chance | Success rate increases. |
Hold Undead +19 Chance | Success rate increases. |
Hold Undead +20 Chance | Success rate increases. |
Hold Undead +21 Chance | Success rate increases. |
Hold Undead +22 Chance | Success rate increases. |
Hold Undead +23 Chance | Success rate increases. |
Hold Undead +24 Chance | Success rate increases. |
Hold Undead +25 Chance | Success rate increases. |
Hold Undead +26 Chance | Success rate increases. |
Hold Undead +27 Chance | Success rate increases. |
Hold Undead +28 Chance | Success rate increases. |
Hold Undead +29 Chance | Success rate increases. |
Hold Undead +30 Chance | Success rate increases. |
Hold Undead +1 Cost | Maximizes the skill's efficiency. Decreases MP consumption. |
Hold Undead +2 Cost | MP consumption decreases. |
Hold Undead +3 Cost | MP consumption decreases. |
Hold Undead +4 Cost | MP consumption decreases. |
Hold Undead +5 Cost | MP consumption decreases. |
Hold Undead +6 Cost | MP consumption decreases. |
Hold Undead +7 Cost | MP consumption decreases. |
Hold Undead +8 Cost | MP consumption decreases. |
Hold Undead +9 Cost | MP consumption decreases. |
Hold Undead +10 Cost | MP consumption decreases. |
Hold Undead +11 Cost | MP consumption decreases. |
Hold Undead +12 Cost | MP consumption decreases. |
Hold Undead +13 Cost | MP consumption decreases. |
Hold Undead +14 Cost | MP consumption decreases. |
Hold Undead +15 Cost | MP consumption decreases. |
Hold Undead +16 Cost | MP consumption decreases. |
Hold Undead +17 Cost | MP consumption decreases. |
Hold Undead +18 Cost | MP consumption decreases. |
Hold Undead +19 Cost | MP consumption decreases. |
Hold Undead +20 Cost | MP consumption decreases. |
Hold Undead +21 Cost | MP consumption decreases. |
Hold Undead +22 Cost | MP consumption decreases. |
Hold Undead +23 Cost | MP consumption decreases. |
Hold Undead +24 Cost | MP consumption decreases. |
Hold Undead +25 Cost | MP consumption decreases. |
Hold Undead +26 Cost | MP consumption decreases. |
Hold Undead +27 Cost | MP consumption decreases. |
Hold Undead +28 Cost | MP consumption decreases. |
Hold Undead +29 Cost | MP consumption decreases. |
Hold Undead +30 Cost | MP consumption decreases. |