In the 4th season we have redesigned one of the most popular locations — Dragon Valley.
All spots have been reworked — the number of spawn points increased, the number of monsters increased, and the respawn time of monsters optimized. The distance of "moving" of monsters has been changed to 3000-7000. Now the Dragon Valley is a full-fledged location for a group, similar to Antharas Lair.
The health of monsters has been increased — now they have x2 to x5 health. The amount of experience, drop, spoil and adena has been proportionally increased. Several spots at the location entrance remained unchanged for comfortable solo leveling.
The Ishka raid boss spot in the heart of the Dragon Valley has been completely redesigned. Now it is populated by new undead monsters:
After Land Dragon Knight Lv. 59 and Land Dragon Vintenar Lv. 60 death, there is a chance to spawn Ancient Evil Lv. 62 . After his death there is a chance of 5 monsters Ancient Evil Lv. 62 . Summoned monsters have x5 health and excellent drop and spoil.
Lord Ishka Raid Boss Lv. 66 got new mechanics in the new season. Now Ishka is a challenge for several groups of players. Learn the mechanics, read the skills descriptions, follow the screen messages, and then the guardian of the Valley will give you his treasures.
Ishka can level Soul Crystals, personal chance for last-hit group members:
10 → 11 | 11 → 12 | 12 → 13 | 13 → 14 | 14 → 15 | 15 → 16 | 16 → 17 | 17 → 18 |
---|---|---|---|---|---|---|---|
25% | 10% | 0% | 0% | 0% | 0% |
No Data Yet
|
No Data Yet
|
The boss respawn time is from 24 to 48 hours, strictly from 18:00 to 00:00 server time.
It is possible that the boss does not appear every day.
We will not disclose a complete description of all the mechanics of the updated Ishka, leaving this for players to study on their own to make the battle process more interesting. However, we will still tell you something to make it easier to familiarize yourself with the new content.
This foolish noble led the Earth Dragon Punishment Squad against Antharas during the reign of Elmore Kingdom's. His incompetence led to the death of all his subordinates, and he was sacrificed to the Earth Dragon. As a cruel joke, Antharas resurrected Ishka and appointed him as the defender of the Valley of the Dragons.
HP | 4 770 629 | MP | 22 200 |
P.Atk. | 9 996 | M.Atk. | 14 999 |
P.Def. | 1 634 | M.Def. | 1 893 |
EXP | 5 998 212 | SP | 1 200 000 |
Attack Attribute | Unholy, 30 | Defence Attribute |
Fire, 20 Water, 20 Wind, 20 Earth, 20 Holy, 20 Unholy, 20 |
The boss respawn time is from 24 to 48 hours, strictly from 18:00 to 00:00 server time.
It is possible that the boss does not appear every day.
Ishka is sensitive to the number of opponents - he can increase health recovery, physical and magical defense, and slightly increase physical and magical attack. The first boost is activated when there are more than 50 players fighting near the bosses, the second boost is activated when there are 100 or more attacking players.
Ishka reacts to the use of powerful enhancing skills near him. Use Frenzy Lv. 1 and Appetite for Destruction Lv. 1 with caution and at a distance from the boss, otherwise you have yourself to blame.
The battle with Ishka takes place in 3 stages:
During the first stage, Ishka uses several attacking and enhancing skills, and summons monsters that will attack players
During the second stage, the number of skills used will increase, in addition, you will be able to appreciate his art of necromancy. Rumor has it that he took lessons in the dark arts from Nihlathak himself. Pay close attention to messages on the screen and the situation around you.
In the third stage, Ishka will teleport to his spawn point, stop attacking players and apply an invulnerability shield. Read the screen messages and the system chat to understand how to remove this shield. After the invulnerability is removed, Ishka will continue to attack players.
New Ishka boss-minions have appeared in the Dragon Valley:
A legendary warrior who supported Lord Ishka's rebellion against the tyranny of Antharas. His sister, the dreamer Iskel, warned him of collapse, but he did not listen to the prophecy. After defeating Ishka's army, Antharas brought Iskar back to life as punishment for the daring nobleman, making him the bearer of part of the overlord's soul. Now, each time dying and seeing the death of his devoted warrior, Ishka experiences his fall again and again, painfully and endlessly.
HP | 1 951 600 | MP | 24 107 |
P.Atk. | 8 851 | M.Atk. | 12 663 |
P.Def. | 1 308 | M.Def. | 1 376 |
EXP | 653 400 | SP | 1 428 |
Attack Attribute | Unholy, 30 | Defence Attribute |
Fire, 20 Water, 20 Wind, 20 Earth, 20 Holy, 20 Unholy, 20 |
Sister of Iskar, who rebelled against Antharas along with Ishka. She had the rare gift of foresight and often had dreams in which she saw the imminent defeat of Ishka and the furious revenge of the Earth Dragon. Iskel tried to convince Iskar to stop helping Ishka and the implementation of his plans, but her words sounded to everyone like crazy prophecies. When her fears came true, Antharas resurrected Iskel, strengthening her gift and turning her into an eternal shadow, guarding part of Ishka’s soul.
HP | 1 547 000 | MP | 24 107 |
P.Atk. | 7 080 | M.Atk. | 12 663 |
P.Def. | 1 556 | M.Def. | 1 721 |
EXP | 653 400 | SP | 1 428 |
Attack Attribute | Unholy, 30 | Defence Attribute |
Fire, 20 Water, 20 Wind, 20 Earth, 20 Holy, 20 Unholy, 20 |
Оба босса не имеют дропа, но от них зависит состояние Ишки — пока близнецы живы, Ишка неуязвим для атак игроков.
Both bosses do not have a drop, but while the twins are alive, Ishka is invulnerable to player attacks. You must kill bosses almost simultaneously to remove Ishka's protection. If you do not manage to kill the second boss right after the death of the first, both bosses will respawn with full health.
Iskar and Iskel cannot be brought close to each other. They are “tied” to a respawn place and cannot travel far. When bosses are not in combat, they quickly restore health — you will have to fight the twins simultaneously in different parts of the location.
Iskar and Iskel are sensitive to the number of opponents - they greatly increase health recovery, physical and magical defense, and slightly increase physical and magical attack. The first boost is activated when there are more than 65 players fighting next to the bosses, the second boost is activated when there are 100 or more attacking players.
Iskar and Iskel reacts to the use of powerful enhancing skills near them. Use Frenzy Lv. 1 and Appetite for Destruction Lv. 1 with caution and at a distance from the boss, otherwise you have yourself to blame.
As the season progresses, Ishka's level will increase. Among the trophies for killing a high-level boss, you will find a unique S-Grade Two-handed Sword:
In terms of basic characteristics, Tyrbing is similar to Dynasty Blade S and has the foundation equipment parameter.
For more information about the unique weapon, read the article Unique Boss Weapons.