10% increase in enchant success rate.
When enchant fails, the existing enchant value is retained.
Defense power for Grade S armor or accessory by 1 and by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. Also increases HP according to level when armor is enchanted above +4. Cannot use armors enchanted by above 16. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.
Weight | 0 |
Item skills | |
Restrictions |
Private warehouse
Clan warehouse
Transfer by account
Trade Drop Private Store |