10% increase in enchant success rate.
When enchant fails, the existing enchant value is retained.
Defense power for Grade S armor or accessory by 1 and by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. Also increases HP according to level when armor is enchanted above +4. Cannot use armors enchanted by above 16.
Weight | 0 |
Item skills | |
Restrictions |
Private warehouse
Clan warehouse
Transfer by account
Trade Drop Private Store |
Item |
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Huge Fortuna Cube NG (1) Chance |
Latus Box NG (1) Chance |