class-171

...скоро здесь будет описание!

Physical skills
Magic skills
Reinforcement skills
Horn Melody
Horn Melody Horn Melody
For 30 \u043c\u0438\u043d., party members' P. Atk. +23%, M. Atk. +88%, P. Def. +35%, and M. Def. +40%.
Drum Melody
Drum Melody Drum Melody
For 30 \u043c\u0438\u043d., increases party members' P. Atk. Critical Rate by 30%, P. Atk. Critical Damage by 30%, M. Skill Critical Rate by 40, and decreases P. Atk. Critical Damage Received by 50%. Also has a chance to increase Critical Damage when hit.
Pipe Organ Melody
Pipe Organ Melody Pipe Organ Melody
For 30 \u043c\u0438\u043d., party members' Max HP +37%, Max MP +62%, and Max CP +37%. A chance to apply the Vampiric Rage effect for 9%.
Guitar Melody
Guitar Melody Guitar Melody
For 30 \u043c\u0438\u043d., all party members' Atk. Spd. +60%, Casting Spd. +60%, and all Skill MP Consumption -10%.
Prevailing Sonata
Prevailing Sonata Prevailing Sonata
For 5 \u043c\u0438\u043d., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, and magic cancel rate -40. A chance to apply 8% Vampiric Rage effect.
Daring Sonata
Daring Sonata Daring Sonata
For 5 \u043c\u0438\u043d., all party members' Atk. Spd. +40%, Casting Spd. +30%, Damage Reflection +10%, and All Skills Cooldown -10%.
Refreshing Sonata
Refreshing Sonata Refreshing Sonata
For 5 \u043c\u0438\u043d., party members' HP Recovery +75%, MP Recovery +100%, and P. Evasion/M. Evasion +5, and Skill MP Consumption -22%.
Blood Requiem
Blood Requiem Blood Requiem
Party members receives 80% Vampiric Rage effect for 15 \u0441\u0435\u043a.. Cannot be used with Crazy Nocturne.
Angel's Touch
Angel's Touch Angel's Touch
For 7 \u0441\u0435\u043a., renders target immune to debuffs.
Disperse
Disperse Disperse
For 30 \u0441\u0435\u043a., transforms yourself and nearby party members to increase P. Def. and M. Def. + 2000 and Speed + 44. Decreases P. Atk. and M. Atk. + 80%.
Battle Rhapsody
Battle Rhapsody Battle Rhapsody
For 30 \u0441\u0435\u043a., increases all party members' P. Atk., M. Atk., Atk. Spd. and Casting Spd. 2 times. This effect cannot be stacked, and a limit applies after casting the skill.
Crazy Nocturne
Crazy Nocturne Crazy Nocturne
For 15 \u0441\u0435\u043a., decreases P. Atk./M. Skill Critical Rate targeting party members by 50%. Cannot be used with Blood Requiem.
Celestial Aegis
Celestial Aegis Celestial Aegis
Renders all party members invincible for 30 \u0441\u0435\u043a.. Attacking cancels the skill. Skill Cooldown time is fixed.
Devil's Movement
Devil's Movement Devil's Movement
Prevents all party members from being attacked preemptively by monsters for 2 \u043c\u0438\u043d.. But if any party member initiates an attack, the effect will be canceled.
Elemental Resistance
Elemental Resistance Elemental Resistance
For 30 \u043c\u0438\u043d., all Defense attributes of party members +30.
Resistance Debuff
Resistance Debuff Resistance Debuff
For 30 \u043c\u0438\u043d., party members' Infection/Strike/Paralysis/Confusion Resistance +50%.
Mental Attack Resistance
Mental Attack Resistance Mental Attack Resistance
For 30 \u043c\u0438\u043d., a party member's Resistance to buff-canceling attacks/debuff attacks +30.
Prophecy of Might
Prophecy of Might Prophecy of Might
For 5 \u043c\u0438\u043d., the selected party member's P. Atk./P. Skill//M. Skill Critical Rate and P. Atk./P. Skill/M. Skill Critical Damage +25%. If cast once, it activates the Glaring effect that increases your P. Atk./M. Atk/P. Def./M. Def. by 20%, and applies Iss Spirit.
Cannot be used with Chant of Bison/Victories of Pa’agrio.

Consumes 10 Spirit Ores.

Ensemble Melody
Ensemble Melody Ensemble Melody
Casts owned Horn, Drum, Organ, and Guitar Melodies, all at once.
Trio Sonata
Trio Sonata Trio Sonata
Casts owned Combat, Marching, and Refreshing Sonatas, all at once.
Immune Derangement
Immune Derangement Immune Derangement
Casts owned Elemental Resistance, debuff, and Mental Attack Resistance, all at once.
Hands of Einhasad
Hands of Einhasad Hands of Einhasad
For 30 \u043c\u0438\u043d., P. Atk. +13%, Max HP/MP/CP +10%.

Consumes 10 Spirit Ores.
Novice Elemental Resistance
Novice Elemental Resistance Novice Elemental Resistance
All Defense Attributes +15 for 30 \u043c\u0438\u043d..
Novice Resistance Debuff
Novice Resistance Debuff Novice Resistance Debuff
For 30 \u043c\u0438\u043d., party members' Infection/Strike/Paralysis/Confusion Resistance +25%.
Novice Mental Attack Resistance
Novice Mental Attack Resistance Novice Mental Attack Resistance
For 30 \u043c\u0438\u043d., party members' Buff Cancellation/Debuff Resistance +15.
Novice Celestial Aegis
Novice Celestial Aegis Novice Celestial Aegis
Renders all party members invincible for 30 \u0441\u0435\u043a.. Attacking cancels the skill. Skill Cooldown time is fixed.
Novice Hands of Einhasad
Novice Hands of Einhasad Novice Hands of Einhasad
For 5 \u043c\u0438\u043d., P./M. Atk. +3% and normal attack range +100.
Fantasia Harmony
Fantasia Harmony Fantasia Harmony
For 30 \u043c\u0438\u043d., party members' P. Atk. +22%, M. Atk. +40%, P. Def. +45%, M. Def. +15%, P. Atk./M. Skill Critical Rate +100%, P. Atk. Critical Damage +70%, Atk. Spd. +10%, Casting Spd. +15%, Shield Defense Rate +30 \u043c\u0438\u043d.0, Shield Def. +30 \u043c\u0438\u043d.1, All Skill Cooldown -30 \u043c\u0438\u043d.2, All Skill MP Consumption -30 \u043c\u0438\u043d.3.
Fantasia Melody
Fantasia Melody Fantasia Melody
For 30 \u043c\u0438\u043d., party member's PvP Damage +10%, Received PvP Damage -10%, Attack Attribute +10, Speed +10, HP/MP Recovery Bonus +10%. Consumes 10 Spirit Ores.
Intensive Crazy Nocturne
Intensive Crazy Nocturne Intensive Crazy Nocturne
For 15 \u0441\u0435\u043a., decreases P. Atk./M. Skill Critical Rate targeting party members by 50%, P. Skill Critical Damage Rate by 20%, and All Critical Damage Received by 20%, and increases P. Def. by 10% and M. Def. by 10%. Cannot be used with Blood Requiem. Consumes 5 Spirit Ores.
Weaken skills
Transform skills
Equipment skills
Ability skills
Occupation skills
Add. skills
Superior Dual Weapon Mastery
Superior Dual Weapon Mastery Superior Dual Weapon Mastery
P. Atk. + 30%, Additional P. Atk. + 1689, Atk. Spd. + 30%, P. Critical Damage + 15% when a dualsword/blunt is equipped. Normal hit damage to monsters + 20%. Chance to activate Physical Pose during a normal attack. Depending on STR, your STR can reset cooldown or double skill effect duration.
Superior Robe Mastery
Superior Robe Mastery Superior Robe Mastery
Max HP + 4636, P. Def. + 969 when equipped with a Robe.
Superior Light Armor Mastery
Superior Light Armor Mastery Superior Light Armor Mastery
Max HP + 4636, P. Def. + 1506, Atk. Spd. + 10%, Speed + 10 when equipped with Light Armor.
Superior Heavy Armor Mastery
Superior Heavy Armor Mastery Superior Heavy Armor Mastery
When heavy armor is equipped, Max HP +4636, P. Def. +1731; P. Atk. Critical Damage Received -35%.
Superior Anti Magic
Superior Anti Magic Superior Anti Magic
M. Def. + 776 and Attack M. Def. Rate + 35%.
Superior HP Boost
Superior HP Boost Superior HP Boost
Max HP + 513. STR + 2.
Superior MP Boost
Superior MP Boost Superior MP Boost
Max MP + 313. STR + 2.
Superior Sword/Blunt Weapon Mastery
Superior Sword/Blunt Weapon Mastery Superior Sword/Blunt Weapon Mastery
P. Atk. + 30%, Additional P. Atk. + 1689, Atk. Spd. + 30%, P. Critical Damage + 15% when a sword or blunt weapon is equipped.
Superior HP Recovery
Superior HP Recovery Superior HP Recovery
HP Recovery Bonus + 2,8. STR + 2.
Superior Quick Recovery
Superior Quick Recovery Superior Quick Recovery
M. Skill Cooldown - 25%. STR +2.
Superior Mana Steal
Superior Mana Steal Superior Mana Steal
Has a chance of recovering MP during a normal attack when equipped with a sword, blunt, dualsword, or dual blunt weapon.
Superior Mental Attack Resistance
Superior Mental Attack Resistance Superior Mental Attack Resistance
Infection/Strike/Paralysis/Confusion Resistance +30%. STR +2.
Superior Divine Lore
Superior Divine Lore Superior Divine Lore
All Skill MP Consumption is decreased by 6%.
Superior Focus Mind
Superior Focus Mind Superior Focus Mind
MP Recovery Bonus + 8.4. STR + 2.
Superior Sixth Sense
Superior Sixth Sense Superior Sixth Sense
When HP is below 30%, increases P. Evasion by 17. STR +2.
Superior Fast Spell Casting
Superior Fast Spell Casting Superior Fast Spell Casting
Increases Casting Spd. by 15%.
Superior Advantage
Superior Advantage Superior Advantage
Max HP/MP/CP +5%, M. Atk. +20%, M. Skill Power +5%, All Skill Cooldown -5%.
Enchanter Hidden Trigger
Enchanter Hidden Trigger Enchanter Hidden Trigger
Light Armor Mastery
Light Armor Mastery Light Armor Mastery
Max HP +80, P. Def. +17, Atk. Spd. +5%, P. Accuracy +1, P. Evasion +3, Speed +5. P. Atk. Critical Hit Rate - 15%. STR +1.
Robe Mastery
Robe Mastery Robe Mastery
When a robe is equipped, Max HP +50, P. Def. +12, and M. Def. +5%.
Dual Weapon Mastery
Dual Weapon Mastery Dual Weapon Mastery
When a dualsword, dual blunt or fist weapon is equipped, P. Atk. +10%, additional P. Atk. +13, Atk. Spd. +8%, and P. Accuracy +2. In addition, STR increases by 1.
Magic Weapon Mastery
Magic Weapon Mastery Magic Weapon Mastery
M. Atk. +8%, additional M. Atk. +35, and M. Skill Critical Rate +3%. INT +1. Depending on your INT, the Cooldown resets or the duration of P. Skills/M. Skills increases by 2 times.
Intermediate Dual Weapon Mastery
Intermediate Dual Weapon Mastery Intermediate Dual Weapon Mastery
When a dualsword or dual blunt weapon is equipped, P. Atk. +10%, additional P. Atk. +66, Atk. Spd. +15%, and P. Atk. Critical Damage +8%. In addition, damage to monsters increases by 10% and there is a chance to trigger Physical Pose upon normal attack. Depending on your STR, the P. Skill/M. Skill Cooldown resets or duration increases 2-fold.
Intermediate Sword/Blunt Weapon Mastery
Intermediate Sword/Blunt Weapon Mastery Intermediate Sword/Blunt Weapon Mastery
When a sword or blunt weapon is equipped, P. Atk. +10%, additional P. Atk. +66, Atk. Spd. +15%, and P. Atk. Critical Damage +8%.
Intermediate Robe Mastery
Intermediate Robe Mastery Intermediate Robe Mastery
When a robe is equipped, Max HP +140 and P. Def. +98.
Intermediate Light Armor Mastery
Intermediate Light Armor Mastery Intermediate Light Armor Mastery
When light armor is equipped, Max HP +170, P. Def. +111, Atk. Spd. +5%, and Speed +5.
Intermediate Heavy Armor Mastery
Intermediate Heavy Armor Mastery Intermediate Heavy Armor Mastery
When heavy armor is equipped, Max HP +200, P. Def. +135; P. Atk. Critical Damage Received -15%.
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery Sword/Blunt Weapon Mastery
When a sword or blunt weapon is equipped, P. Atk. +5%+51, P. Accuracy + 4, and each normal attack increases the enmity toward you. In addition, STR increases by 1 and depending on your STR, the skill Cooldown resets or duration increases 2-fold.
Iss Guard Mastery
Iss Guard Mastery Iss Guard Mastery
P. Atk. +1% when equipping a Sigil.