class-171

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Physical skills
Magic skills
Heal
Heal Heal
Restores the target's HP with 50 Power.
Cure Poison
Cure Poison Cure Poison
Cures the target of minor poisoning.
Battle Heal
Battle Heal Battle Heal
Immediately restores the target's HP with 83 Power.
Resurrection
Resurrection Resurrection
Resurrects a corpse, restores about 0% of Exp.
Group Heal
Group Heal Group Heal
Restores all party members' HP with 66 Power.
Disrupt Undead
Disrupt Undead Disrupt Undead
Inflicts holy damage on the target with 19 Power added to M. Atk. Affects the undead.
Return
Return Return
Teleports caster to the nearest village. This skill cannot be used in a specially designated place such as the GM Consultation Service.
Peace
Peace Peace
Puts target's mind at peace, decreasing their aggression.
Vampiric Touch
Vampiric Touch Vampiric Touch
Inflicts dark damage with 18 Power added to M. Atk. Absorbs 40% of the damage as HP.
Wind Strike
Wind Strike Wind Strike
Supplements the user's M. Atk. with 12 Power to create a powerful hurricane that inflicts Wind damage on an enemy.
Self Heal
Self Heal Self Heal
Restores one's HP with 42 Power.
Party Recall
Party Recall Party Recall
Teleports party members to a village. This skill cannot be used in a specially designated place such as the GM Consultation Service.
Erase
Erase Erase
Banishes an enemy's servitor to another dimension.
Mana Burn
Mana Burn Mana Burn
Supplements the user's M. Atk. with 117 Power to consume an enemy's MP.
Spell Turning
Spell Turning Spell Turning
Disrupts a nearby target's casting, disrupting their spell.
Chain Heal
Chain Heal Chain Heal
Recovers the target and the 3 most injured allies around the target by 16% of their Max HP The recovery amount decreases by 3% until 10% of restoration starting from the most injured person.
For Olympiad
For Olympiad For Olympiad
For a Mages with Cast. Spd.
Good Luck, Have Fun!
For Olympiad
For Olympiad For Olympiad
For a Warriors with Atk. Spd.
Good Luck, Have Fun!
Divine Punishment
Divine Punishment Divine Punishment
Calls down the gods' retribution to inflict holy damage on an enemy using 51 Power added to M. Atk.
Can only be used on monsters.
Divine Flash
Divine Flash Divine Flash
Detonates sacred energy to inflict holy damage on nearby enemies with 29 Power added to M. Atk.
Can only be used on monsters.
Reinforcement skills
Invigor
Invigor Invigor
Increases Resistance to Bleed by 30%.
Resist Poison
Resist Poison Resist Poison
Increases resistance to Poison by 30%.
Mental Shield
Mental Shield Mental Shield
Resistance to Hold +20%
Resistance to Sleep +25%
Resistance to Mental attaks +25%.
Magic Barrier
Magic Barrier Magic Barrier
M. Def. +23%.
Shield
Shield Shield
P. Def. +8%.
Holy Weapon
Holy Weapon Holy Weapon
A temporary holy enhancement of a physical attack. Can be used on one's party members.
Regeneration
Regeneration Regeneration
HP Regeneration +10%.
Bless the Body
Bless the Body Bless the Body
Max HP +10%.
Bless the Soul
Bless the Soul Bless the Soul
Max MP +10%.
Berserker Spirit
Berserker Spirit Berserker Spirit
For Party Members:

P. Atk. +5%
M. Atk. +10%
Atk. Spd. +5%
Cast. Spd. +5%
Speed +5.

P. Def. -5%
M. Def. -10%
Evasion -2.
Might
Might Might
Increases P. Atk. by 8%.
Kiss of Eva
Kiss of Eva Kiss of Eva
Increases lung capacity by 400%.
Focus
Focus Focus
Increases Critical Rate by 20%.
Concentration
Concentration Concentration
Magic Cancel Damage -18.
Acumen
Acumen Acumen
Cast. Spd. +15%.
Haste
Haste Haste
Atk. Spd. +15%.
Resist Aqua
Resist Aqua Resist Aqua
Increase Resistance to Water by 15% but decreases Resistance to Fire, Wind and Earth by 3%.
Resist Wind
Resist Wind Resist Wind
Increase Resistance to Wind by 15% but decreases Resistance to Fire, Water and Earth by 3%.
Resist Fire
Resist Fire Resist Fire
Increase Resistance to Fire by 15% but decreases Resistance to Water, Wind and Earth by 3%.
Wind Walk
Wind Walk Wind Walk
Speed +20.
Guidance
Guidance Guidance
Accuracy +2.
Death Whisper
Death Whisper Death Whisper
Increases Critical Damage by 25%.
Bless Shield
Bless Shield Bless Shield
Increases Shield Defence by 5%.
Elemental Protection
Elemental Protection Elemental Protection
Resistance Fire, Water, Wind and Earth +20.
Prophecy of Fire
Prophecy of Fire Prophecy of Fire
For targeted Party Member:

Max MP +10%
HP Regeneration Bonus +20%
P. Atk. +5%
P. Def. +10%
Atk. Spd. +10%
P. Crit. Damage +10%
M. Atk. +10%
M. Def. +10%
Cast. Spd. +10%
M. Crit. Rate +1
Resistance to de-buffs +10%.

Speed -20%.
Greater Might
Greater Might Greater Might
Increases P. Atk. by 4%.
Greater Shield
Greater Shield Greater Shield
P. Def. +5%.
Resist Holy
Resist Holy Resist Holy
Increase Resistance to Holy by 7% but decreases Resistance to Dark by 15%.
Resist Dark
Resist Dark Resist Dark
Increase Resistance to Dark by 7% but decreases Resistance to Holy by 15%.
Mystic Immunity
Mystic Immunity Mystic Immunity
Makes one invincible to various debuffs for 10 sec.
Usable only on party members.
Improved Combat
Improved Combat Improved Combat
Combines P. Atk. increase and P. Def. increase to have more advanced combat power increase effect.

P. Atk. +15%
P. Def. +15%.
Improved Condition
Improved Condition Improved Condition
Combines maximum HP increase and Max MP increase to have more advanced mental and physical power.

Max HP +35%
Max MP +35%.
Improved Critical Attack
Improved Critical Attack Improved Critical Attack
Combines Critical Rate increase and Critical Damage increase to have more advanced critical increase effect.

P. Crit. Rate +30%
P. Crit. Damage +35%.
Enlightenment
Enlightenment Enlightenment
User receives mystical enlightenment, increasing M. Atk. by 10%, Heal by 40%, Cast. Spd. by 50% and magic Critical Rate by 50%, and decreasing MP Consumption by 90%.
Counter Critical
Counter Critical Counter Critical
Target's P. Def. against Critical -10%.
When the target receives an attack above a certain amount of damage, Critical Damage of General Short-Range P. Atk. is increased by 15%.
Interchangeable with Chant of Protection.
Resist Earth
Resist Earth Resist Earth
Increase Resistance to Earth type attacks by 15% but decreases Resistance to Fire, Water and Wind type attacks by 3%.
Improved Rampage
Improved Rampage Improved Rampage
Combines party members' general attack damage absorption and Atk. Spd. increase to have a more advanced blood awakening effect.

Atk. Spd. +33%
Vampiric Rage Effect +9%.
Improved Benefit
Improved Benefit Improved Benefit
For 40 minutes occupies a buff slot, increases HP recovery per second and increase lung capacity.
Mass Mental Shield
Mass Mental Shield Mass Mental Shield
All party members:
Increases resistance to Hold by 20, Sleep and Mental attaks by 25.
Mass Magic Barrier
Mass Magic Barrier Mass Magic Barrier
All party members:
Increases M. Def. by 23%.
Mass Shield
Mass Shield Mass Shield
All party members:
Increases P. Def. by 8%.
Mass Bless the Body
Mass Bless the Body Mass Bless the Body
All party members:
Increases Max HP by 10%.
Mass Bless the Soul
Mass Bless the Soul Mass Bless the Soul
All party members:
Increases Max MP by 10%.
Mass Berserker Spirit
Mass Berserker Spirit Mass Berserker Spirit
All party members:

P. Atk. +5%
M. Atk. +10%
Atk. Spd. +5%
Cast. Spd. +5%
Speed +5.

P. Def. -5%
M. Def. -10%
Evasion -2.
Mass Might
Mass Might Mass Might
All party members:
Increases P. Atk. by 8%.
Mass Focus
Mass Focus Mass Focus
All party members:
Increases Critical Rate by 20%.
Mass Concentration
Mass Concentration Mass Concentration
All party members:
Decreases magic cancel damage by 18.
Mass Acumen
Mass Acumen Mass Acumen
All party members:
Increases Cast. Spd. by 15%.
Mass Haste
Mass Haste Mass Haste
All party members:
Increases Atk. Spd. by 15%.
Mass Wind Walk
Mass Wind Walk Mass Wind Walk
All party members:
Increases Speed by 20.
Mass Improved Combat
Mass Improved Combat Mass Improved Combat
For all party members combines P. Atk. increase and P. Def. increase to have more advanced combat power increase effect.

P. Atk. +15%
P. Def. +15%.
Mass Improved Condition
Mass Improved Condition Mass Improved Condition
For all party members combines maximum HP increase and Max MP increase to have more advanced mental and physical power.

Max HP +35%
Max MP +35%.
Mass Improved Critical Attack
Mass Improved Critical Attack Mass Improved Critical Attack
For all party members combines Critical Rate increase and Critical Damage increase to have more advanced critical increase effect.

P. Crit. Rate +30%
P. Crit. Damage +35%.
Mass Improved Rampage
Mass Improved Rampage Mass Improved Rampage
For all party members combines general attack damage absorption and Atk. Spd. increase to have a more advanced blood awakening effect.

Atk. Spd. +33%
Vampiric Rage Effect +9%.
Mass Improved Benefit
Mass Improved Benefit Mass Improved Benefit
Occupies a buff slot for all party members, increases HP recovery per second and increase lung capacity.
Prophecy of Earth
Prophecy of Earth Prophecy of Earth
For targeted Party Member:

Max HP +10%
P. Atk. +5%
P. Def. +10%
Atk. Spd. +10%
P. Crit. Damage +10%
M. Atk. +10%
M. Def. +10%
Cast. Spd. +10%
M. Crit. Rate +1
Resistance to de-buffs +10%
Accuracy +2.

Speed -20%.
Mass Guidance
Mass Guidance Mass Guidance
All party members:
Increases Accuracy by 2.
Mass Death Whisper
Mass Death Whisper Mass Death Whisper
All party members:
Increases Critical Damage by 25%.
Mass Greater Might
Mass Greater Might Mass Greater Might
All party members:
Increases P. Atk. by 4%.
Mass Greater Shield
Mass Greater Shield Mass Greater Shield
All party members:
Increases P. Def. by 5%.
Revelation of Earth
Revelation of Earth Revelation of Earth
For Party Members:

Max HP +10%
P. Atk. +5%
P. Def. +10%
Atk. Spd. +10%
P. Crit. Damage +10%
M. Atk. +10%
M. Def. +10%
Cast. Spd. +10%
M. Crit. Rate +1
Resistance to de-buffs +10%
Accuracy +2.

Speed -20%.
Revelation of Fire
Revelation of Fire Revelation of Fire
For Party Members:

Max MP +10%
HP Regeneration Bonus +20%
P. Atk. +5%
P. Def. +10%
Atk. Spd. +10%
P. Crit. Damage +10%
M. Atk. +10%
M. Def. +10%
Cast. Spd. +10%
M. Crit. Rate +1
Resistance to de-buffs +10%.

Speed -20%.
Weaken skills
Clan/Hero/Mentoring skills
Item skills
Toggle skills
Transform skills
Equipment skills
Ability skills
Magician's Movement
Magician's Movement Magician's Movement
Atk. Spd. +20% when equipped with a robe jacket and robe pants.
Anti Magic
Anti Magic Anti Magic
M. Def. +10.
Spellcraft
Spellcraft Spellcraft
Cast. Spd. +50% when equipped with a robe jacket and robe pants.
Quick Recycle
Quick Recycle Quick Recycle
Decreases re-use time for magic by 10%.
Lucky
Lucky Lucky
At lv 9 or lower, the user will not experience loss of Exp. and vitality points, and after-death effect upon death.
Boost HP
Boost HP Boost HP
Increases Max HP by 60.
Fast HP Recovery
Fast HP Recovery Fast HP Recovery
Increases HP Recovery Bonus by 1.1.
Boost Mana
Boost Mana Boost Mana
Increases Max MP by 30.
Mana Recovery
Mana Recovery Mana Recovery
Increases MP Recovery Bonus by 20% when equipped with a robe jacket and robe pants.
Fast Spell Casting
Fast Spell Casting Fast Spell Casting
Cast. Spd. +5%.
Fast Mana Recovery
Fast Mana Recovery Fast Mana Recovery
Increases MP Recovery Bonus by 1.1.
Higher Mana Gain
Higher Mana Gain Higher Mana Gain
Additionally increases recovery +22 MP when used Recharge skill.
Wisdom
Wisdom Wisdom
Resistance to Hold +15%, Resistance to Sleep +15%, Resistance to Mental attacks +15%.
Health
Health Health
Resistance to Poison +10% and Resistance to Bleeding +10%.
Skill Mastery
Skill Mastery Skill Mastery
Depending on user's INT, the re-use time resets or the duration doubles.
Protection of Rune
Protection of Rune Protection of Rune
M. Def. is increased by 15%, and when damage is incurred, additional M. Def. and resistance to Attributes are increased instantly depending on the probability.
Protection of Elemental
Protection of Elemental Protection of Elemental
Resistance to elemental Attributes is increased by 20, and when damage is incurred, M. Def. and resistance to elemental Attributes are additionally increased instantly depending on the probability.
Protection of Alignment
Protection of Alignment Protection of Alignment
Resistance to tendency Attributes is increased by 20, and when damage is incurred, M. Def. and resistance to elemental Attributes are additionally increased instantly depending on the probability.
Fighter's Will
Fighter's Will Fighter's Will
With short-range weapon:
P. Atk.+100
Atk. Spd. +10%.

When attacking with short-range weapon, has a 3% chance:
P. Skills' Power +20%
Critical Rate +20%.
Archer's Will
Archer's Will Archer's Will
Speed +4.

With bow/ crossbow:
Accuracy +8
Max. Atk. Range +50.

When attacking with bow/ crossbow, has a 3% chance:
P. Skills' Power +20%
Critical Rate +20%.
Magician's Will
Magician's Will Magician's Will
M. Atk. +5%
Cast. Spd. +5%
M. Crit. Rate +5%
MP Consumption -5%.
Steal Mana
Steal Mana Steal Mana
Has a chance to recover MP when striking.
Piercing Attack
Piercing Attack Piercing Attack
When striking, there is a chance to decrease an enemy's P. Def. by 23%.
Add. skills