Instantly paralyzes an enemy. Enchant Cost: MP consumption is decreased.
Type | Активное (посилююче) |
Споживає | 99 MP |
Час перезарядження | 120 сек. |
Время действия | 30 |
Можна використовувати на олімпіаді? | Так |
Трейт | trait_paralyze |
Дальність застосування | 400 (900) |
Доступно для | Некромант Рів 74 |
Anchor Рів 1 | Instantly paralyzes an enemy. |
Anchor Рів 2 | Instantly paralyzes an enemy. |
Anchor Рів 3 | Instantly paralyzes an enemy. |
Anchor Рів 4 | Instantly paralyzes an enemy. |
Anchor Рів 5 | Instantly paralyzes an enemy. |
Anchor Рів 6 | Instantly paralyzes an enemy. |
Anchor Рів 7 | Instantly paralyzes an enemy. |
Anchor Рів 8 | Instantly paralyzes an enemy. |
Anchor Рів 9 | Instantly paralyzes an enemy. |
Anchor Рів 10 | Instantly paralyzes an enemy. |
Anchor Рів 11 | Instantly paralyzes an enemy. |
Anchor Рів 12 | Instantly paralyzes an enemy. |
Anchor Рів 13 [selected] | Instantly paralyzes an enemy. |
Anchor +1 Chance | Maximizes the skill’s success rate. Success rate increases. |
Anchor +2 Chance | Success rate increases. |
Anchor +3 Chance | Success rate increases. |
Anchor +4 Chance | Success rate increases. |
Anchor +5 Chance | Success rate increases. |
Anchor +6 Chance | Success rate increases. |
Anchor +7 Chance | Success rate increases. |
Anchor +8 Chance | Success rate increases. |
Anchor +9 Chance | Success rate increases. |
Anchor +10 Chance | Success rate increases. |
Anchor +11 Chance | Success rate increases. |
Anchor +12 Chance | Success rate increases. |
Anchor +13 Chance | Success rate increases. |
Anchor +14 Chance | Success rate increases. |
Anchor +15 Chance | Success rate increases. |
Anchor +16 Chance | Success rate increases. |
Anchor +17 Chance | Success rate increases. |
Anchor +18 Chance | Success rate increases. |
Anchor +19 Chance | Success rate increases. |
Anchor +20 Chance | Success rate increases. |
Anchor +21 Chance | Success rate increases. |
Anchor +22 Chance | Success rate increases. |
Anchor +23 Chance | Success rate increases. |
Anchor +24 Chance | Success rate increases. |
Anchor +25 Chance | Success rate increases. |
Anchor +26 Chance | Success rate increases. |
Anchor +27 Chance | Success rate increases. |
Anchor +28 Chance | Success rate increases. |
Anchor +29 Chance | Success rate increases. |
Anchor +30 Chance | Success rate increases. |
Anchor +1 Cost | Maximizes the skill's efficiency. Decreases MP consumption. |
Anchor +2 Cost | MP consumption decreases. |
Anchor +3 Cost | MP consumption decreases. |
Anchor +4 Cost | MP consumption decreases. |
Anchor +5 Cost | MP consumption decreases. |
Anchor +6 Cost | MP consumption decreases. |
Anchor +7 Cost | MP consumption decreases. |
Anchor +8 Cost | MP consumption decreases. |
Anchor +9 Cost | MP consumption decreases. |
Anchor +10 Cost | MP consumption decreases. |
Anchor +11 Cost | MP consumption decreases. |
Anchor +12 Cost | MP consumption decreases. |
Anchor +13 Cost | MP consumption decreases. |
Anchor +14 Cost | MP consumption decreases. |
Anchor +15 Cost | MP consumption decreases. |
Anchor +16 Cost | MP consumption decreases. |
Anchor +17 Cost | MP consumption decreases. |
Anchor +18 Cost | MP consumption decreases. |
Anchor +19 Cost | MP consumption decreases. |
Anchor +20 Cost | MP consumption decreases. |
Anchor +21 Cost | MP consumption decreases. |
Anchor +22 Cost | MP consumption decreases. |
Anchor +23 Cost | MP consumption decreases. |
Anchor +24 Cost | MP consumption decreases. |
Anchor +25 Cost | MP consumption decreases. |
Anchor +26 Cost | MP consumption decreases. |
Anchor +27 Cost | MP consumption decreases. |
Anchor +28 Cost | MP consumption decreases. |
Anchor +29 Cost | MP consumption decreases. |
Anchor +30 Cost | MP consumption decreases. |