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Фізичні вміння
Novice Armor Destruction
Novice Armor Destruction Novice Armor Destruction
Attacks the target with 2231 Power added to P. Atk., weakening its P. Def. and absorbing Momentum. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Novice Mega Strike
Novice Mega Strike Novice Mega Strike
Attacks the target with 3978 Power added to P. Atk., inflicting greater damage with more Momentum used. Up to 3 Momentum may be used, increasing damage by 15%. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical. Ignores Shield Defense.
Novice Power Bomber
Novice Power Bomber Novice Power Bomber
Inflicts a powerful strike on target with 4096 Power added to P. Atk., knocking them down for 3 \u0441\u0435\u043a., and increases damage as Momentum increases. Increases damage by 15% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Critical. Ignores Shield Defense.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Novice Power Hammer Crush
Novice Power Hammer Crush Novice Power Hammer Crush
Attacks with 3601 Power added to P. Atk., ignoring 15% of the target's P. Def. Inflicts Stuns for 5 \u0441\u0435\u043a.. Requires a blunt weapon. Over-hit, Critical.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Novice Rain of Fire
Novice Rain of Fire Novice Rain of Fire
Attacks nearby enemies with 2311 Power added to P. Atk., Stuns them for 2 \u0441\u0435\u043a. and remove their target. Power is decreased by 10% when equipped with a sword/blunt/fist weapon and increased by 25% when equipped with a spear. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Novice Hurricane Storm
Novice Hurricane Storm Novice Hurricane Storm
Attacks the area around the target with 2311 Power added to P. Atk. Power decreases by 15% when a sword/dualsword/blunt/fist weapon is used, and increases by 25% when a spear is used. Requires a sword, blunt, spear, fist weapon, dual blunt or dualsword. Over-hit. Critical.
Novice Hurricane Rush
Novice Hurricane Rush Novice Hurricane Rush
Shoulder charge target to Stun it for 3 \u0441\u0435\u043a.. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped.

Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Power Strike
Power Strike Power Strike
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
Посилюючі вміння
Здібності
Дод. вміння
Дод. вміння
Heavy Armor Mastery
Heavy Armor Mastery Heavy Armor Mastery
When heavy armor is equipped, Max HP +100, P. Def. +25; P. Atk. Critical Damage Received -10%. Additionally, STR +1.
Light Armor Mastery
Light Armor Mastery Light Armor Mastery
Max HP +80, P. Def. +17, Atk. Spd. +5%, P. Accuracy +1, P. Evasion +3, Speed +5. P. Atk. Critical Hit Rate - 15%. STR +1.
Weapon Mastery
Weapon Mastery Weapon Mastery
When a sword, blunt weapon or spear is equipped, P. Atk. +10%, additional P. Atk. +13, Atk. Spd. +8%, P. Accuracy + 2, and the number of available targets for spear attack increases. In addition, STR increases by 1 and depending on your STR, the skill Cooldown resets or duration increases 2-fold.
Dual Weapon Mastery
Dual Weapon Mastery Dual Weapon Mastery
When a dualsword, dual blunt or fist weapon is equipped, P. Atk. +10%, additional P. Atk. +13, Atk. Spd. +8%, and P. Accuracy +2. In addition, STR increases by 1.
Intermediate Weapon Mastery
Intermediate Weapon Mastery Intermediate Weapon Mastery
P. Atk. +15%, additional P. Atk. +124, Atk. Spd. +10%, P. Accuracy + 5, and the number of available targets for spear attack increases when a sword, blunt or spear is equipped. Additionally, STR increases by 1 and depending on your STR, the skill Cooldown resets or duration increases 2-fold.
Intermediate Dual Weapon Mastery
Intermediate Dual Weapon Mastery Intermediate Dual Weapon Mastery
When a dualsword, dual blunt or fist weapon is equipped, P. Atk. +15%, additional P. Atk. +124, Atk. Spd. +10%, and P. Accuracy +5. In addition, STR increases by 1.
Intermediate Polearm Mastery
Intermediate Polearm Mastery Intermediate Polearm Mastery
When a spear is equipped, P. Atk. increases by 1% and additionally by 41.
Intermediate Two-handed Weapon Mastery
Intermediate Two-handed Weapon Mastery Intermediate Two-handed Weapon Mastery
When a two-handed sword or two-handed blunt is equipped, P. Atk. increases by 1% and additionally by 51.
Intermediate Blunt Weapon Mastery
Intermediate Blunt Weapon Mastery Intermediate Blunt Weapon Mastery
When a blunt weapon is equipped, P. Atk. increases by 7% and P. Atk. Critical Rate by 20.
Intermediate Heavy Armor Mastery
Intermediate Heavy Armor Mastery Intermediate Heavy Armor Mastery
When heavy armor is equipped, Max HP +200, P. Def. +135; P. Atk. Critical Damage Received -20%. Additionally, STR +1.
Intermediate Light Armor Mastery
Intermediate Light Armor Mastery Intermediate Light Armor Mastery
Max HP +200, P. Def. +111, Atk. Spd. +5%, P. Accuracy +1, P. Evasion +2, Speed +3. P. Atk. Critical Hit Rate - 20%. STR +1.
Intermediate Force Mastery
Intermediate Force Mastery Intermediate Force Mastery
Momentum increases by 10% with a normal attack, and by 25% with a critical hit. Momentum can stack up to stage 10. Has a 30% chance of triggering Lighting Attack during a normal attack.
Intermediate Shield Mastery
Intermediate Shield Mastery Intermediate Shield Mastery
Shield Defense Success Rate +25% and Shield Def. +20%.