Critical Wound Critical Wound Lv. 3 / +14 Power

Increases Critical Damage by 37%.

Type Active (buff)
Uses 43 MP
Cooldown Time 8 sec.
Время действия 30
Can it be used at the Olympiad? Yes
Attribute No Attribute
Trait {trait_none}
Range of use 70 (400)
Available for Adventurer Lv. 78, Wind Rider Lv. 78, Ghost Hunter Lv. 78
Critical Wound Critical Wound Lv. 1 Increases Critical Damage by 15%.
Critical Wound Critical Wound Lv. 2 Increases Critical Damage by 22%.
Critical Wound Critical Wound Lv. 3 [selected] Increases Critical Damage by 30%.
Critical Wound Critical Wound +1 Power Extra increases Critical Damage by 1%%.
Critical Wound Critical Wound +2 Power Extra increases Critical Damage by 1%%.
Critical Wound Critical Wound +3 Power Extra increases Critical Damage by 2%%.
Critical Wound Critical Wound +4 Power Extra increases Critical Damage by 2%%.
Critical Wound Critical Wound +5 Power Extra increases Critical Damage by 3%%.
Critical Wound Critical Wound +6 Power Extra increases Critical Damage by 3%%.
Critical Wound Critical Wound +7 Power Extra increases Critical Damage by 4%%.
Critical Wound Critical Wound +8 Power Extra increases Critical Damage by 4%%.
Critical Wound Critical Wound +9 Power Extra increases Critical Damage by 5%%.
Critical Wound Critical Wound +10 Power Extra increases Critical Damage by 5%%.
Critical Wound Critical Wound +11 Power Extra increases Critical Damage by 6%%.
Critical Wound Critical Wound +12 Power Extra increases Critical Damage by 6%%.
Critical Wound Critical Wound +13 Power Extra increases Critical Damage by 7%%.
Critical Wound Critical Wound +14 Power Extra increases Critical Damage by 7%%.
Critical Wound Critical Wound +15 Power Extra increases Critical Damage by 8%%.