Deadly Roulette Deadly Roulette Lv. 5 / +6 Power

Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. Lethal Strike is possible. Enchant Power: Increases effectiveness.

Type Active (attack)
Uses 224 MP , Special Bolt Special Bolt, 1 pcs
Cooldown Time 150 sec.
Can it be used at the Olympiad? No
Trait trait_death
Range of use 900 (1400)
Available for Arbalester Lv. 74
Deadly Roulette Deadly Roulette Lv. 1 Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. Lethal Strike is possible.
Deadly Roulette Deadly Roulette Lv. 2 Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. Lethal Strike is possible.
Deadly Roulette Deadly Roulette Lv. 3 Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. Lethal Strike is possible.
Deadly Roulette Deadly Roulette Lv. 4 Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. Lethal Strike is possible.
Deadly Roulette Deadly Roulette Lv. 5 [selected] Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. Lethal Strike is possible.
Deadly Roulette Deadly Roulette +1 Power Maximizes the skill's effect. Strengthens the effect.
Deadly Roulette Deadly Roulette +2 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +3 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +4 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +5 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +6 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +7 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +8 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +9 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +10 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +11 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +12 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +13 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +14 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +15 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +16 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +17 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +18 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +19 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +20 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +21 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +22 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +23 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +24 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +25 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +26 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +27 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +28 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +29 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +30 Power Increases effectiveness.
Deadly Roulette Deadly Roulette +1 Cost Maximizes the skill's efficiency. Decreases MP consumption.
Deadly Roulette Deadly Roulette +2 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +3 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +4 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +5 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +6 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +7 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +8 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +9 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +10 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +11 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +12 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +13 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +14 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +15 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +16 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +17 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +18 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +19 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +20 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +21 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +22 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +23 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +24 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +25 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +26 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +27 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +28 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +29 Cost Decreases MP consumption.
Deadly Roulette Deadly Roulette +30 Cost Decreases MP consumption.