Restores the HP of all party members by 1170 Power. Consumes 4 Spirit Ores. Enchant Cure Poison: Neutralizes poison.
Type | Active (attack) |
Uses | 430 MP , Spirit Ore, 4 pcs |
Cooldown Time | 3 sec. |
Can it be used at the Olympiad? | No |
Trait | trait_none |
Available for | Bishop Lv. 74 |
Major Group Heal Lv. 1 | Restores the HP of all party members by 902 Power. Consumes 4 Spirit Ores. |
Major Group Heal Lv. 2 | Restores the HP of all party members by 979 Power. Consumes 4 Spirit Ores. |
Major Group Heal Lv. 3 | Restores the HP of all party members by 1050 Power. Consumes 4 Spirit Ores. |
Major Group Heal Lv. 4 | Restores the HP of all party members by 1115 Power. Consumes 4 Spirit Ores. |
Major Group Heal Lv. 5 [selected] | Restores the HP of all party members by 1170 Power. Consumes 4 Spirit Ores. |
Major Group Heal +1 Power | Maximizes the skill's power. Increases effectiveness. |
Major Group Heal +2 Power | Increases effectiveness. |
Major Group Heal +3 Power | Increases effectiveness. |
Major Group Heal +4 Power | Increases effectiveness. |
Major Group Heal +5 Power | Increases effectiveness. |
Major Group Heal +6 Power | Increases effectiveness. |
Major Group Heal +7 Power | Increases effectiveness. |
Major Group Heal +8 Power | Increases effectiveness. |
Major Group Heal +9 Power | Increases effectiveness. |
Major Group Heal +10 Power | Increases effectiveness. |
Major Group Heal +11 Power | Increases effectiveness. |
Major Group Heal +12 Power | Increases effectiveness. |
Major Group Heal +13 Power | Increases effectiveness. |
Major Group Heal +14 Power | Increases effectiveness. |
Major Group Heal +15 Power | Increases effectiveness. |
Major Group Heal +16 Power | Increases effectiveness. |
Major Group Heal +17 Power | Increases effectiveness. |
Major Group Heal +18 Power | Increases effectiveness. |
Major Group Heal +19 Power | Increases effectiveness. |
Major Group Heal +20 Power | Increases effectiveness. |
Major Group Heal +21 Power | Increases effectiveness. |
Major Group Heal +22 Power | Increases effectiveness. |
Major Group Heal +23 Power | Increases effectiveness. |
Major Group Heal +24 Power | Increases effectiveness. |
Major Group Heal +25 Power | Increases effectiveness. |
Major Group Heal +26 Power | Increases effectiveness. |
Major Group Heal +27 Power | Increases effectiveness. |
Major Group Heal +28 Power | Increases effectiveness. |
Major Group Heal +29 Power | Increases effectiveness. |
Major Group Heal +30 Power | Increases effectiveness. |
Major Group Heal +1 Cost | Maximizes the skill's efficiency. Decreases MP consumption. |
Major Group Heal +2 Cost | Decreases MP consumption. |
Major Group Heal +3 Cost | Decreases MP consumption. |
Major Group Heal +4 Cost | Decreases MP consumption. |
Major Group Heal +5 Cost | Decreases MP consumption. |
Major Group Heal +6 Cost | Decreases MP consumption. |
Major Group Heal +7 Cost | Decreases MP consumption. |
Major Group Heal +8 Cost | Decreases MP consumption. |
Major Group Heal +9 Cost | Decreases MP consumption. |
Major Group Heal +10 Cost | Decreases MP consumption. |
Major Group Heal +11 Cost | Decreases MP consumption. |
Major Group Heal +12 Cost | Decreases MP consumption. |
Major Group Heal +13 Cost | Decreases MP consumption. |
Major Group Heal +14 Cost | Decreases MP consumption. |
Major Group Heal +15 Cost | Decreases MP consumption. |
Major Group Heal +16 Cost | Decreases MP consumption. |
Major Group Heal +17 Cost | Decreases MP consumption. |
Major Group Heal +18 Cost | Decreases MP consumption. |
Major Group Heal +19 Cost | Decreases MP consumption. |
Major Group Heal +20 Cost | Decreases MP consumption. |
Major Group Heal +21 Cost | Decreases MP consumption. |
Major Group Heal +22 Cost | Decreases MP consumption. |
Major Group Heal +23 Cost | Decreases MP consumption. |
Major Group Heal +24 Cost | Decreases MP consumption. |
Major Group Heal +25 Cost | Decreases MP consumption. |
Major Group Heal +26 Cost | Decreases MP consumption. |
Major Group Heal +27 Cost | Decreases MP consumption. |
Major Group Heal +28 Cost | Decreases MP consumption. |
Major Group Heal +29 Cost | Decreases MP consumption. |
Major Group Heal +30 Cost | Decreases MP consumption. |