Temporarily increases Evasion. Enchant Cost: MP consumption is decreased. Effect 3.
Type | Active (buff) |
Uses | 47 MP |
Cooldown Time | 6 sec. |
ΠΡΠ΅ΠΌΡ Π΄Π΅ΠΉΡΡΠ²ΠΈΡ | 1200 |
Can it be used at the Olympiad? | Yes |
Trait | trait_none |
Range of use | 400 (900) |
Available for | Elven Elder Lv. 52 |
Agility Lv. 1 | Temporarily increases Evasion. Effect 1. |
Agility Lv. 2 | Temporarily increases Evasion. Effect 2. |
Agility Lv. 3 [selected] | Temporarily increases Evasion. Effect 3. |
Agility +1 Time | Maximizes the duration of the skill. Increases the duration. |
Agility +2 Time | Increases the duration. |
Agility +3 Time | Increases the duration. |
Agility +4 Time | Increases the duration. |
Agility +5 Time | Increases the duration. |
Agility +6 Time | Increases the duration. |
Agility +7 Time | Increases the duration. |
Agility +8 Time | Increases the duration. |
Agility +9 Time | Increases the duration. |
Agility +10 Time | Increases the duration. |
Agility +11 Time | Increases the duration. |
Agility +12 Time | Increases the duration. |
Agility +13 Time | Increases the duration. |
Agility +14 Time | Increases the duration. |
Agility +15 Time | Increases the duration. |
Agility +16 Time | Increases the duration. |
Agility +17 Time | Increases the duration. |
Agility +18 Time | Increases the duration. |
Agility +19 Time | Increases the duration. |
Agility +20 Time | Increases the duration. |
Agility +21 Time | Increases the duration. |
Agility +22 Time | Increases the duration. |
Agility +23 Time | Increases the duration. |
Agility +24 Time | Increases the duration. |
Agility +25 Time | Increases the duration. |
Agility +26 Time | Increases the duration. |
Agility +27 Time | Increases the duration. |
Agility +28 Time | Increases the duration. |
Agility +29 Time | Increases the duration. |
Agility +30 Time | Increases the duration. |
Agility +1 Cost | Maximizes efficiency of skill. MP consumption decreases. |
Agility +2 Cost | MP consumption decreases. |
Agility +3 Cost | MP consumption decreases. |
Agility +4 Cost | MP consumption decreases. |
Agility +5 Cost | MP consumption decreases. |
Agility +6 Cost | MP consumption decreases. |
Agility +7 Cost | MP consumption decreases. |
Agility +8 Cost | MP consumption decreases. |
Agility +9 Cost | MP consumption decreases. |
Agility +10 Cost | MP consumption decreases. |
Agility +11 Cost | MP consumption decreases. |
Agility +12 Cost | MP consumption decreases. |
Agility +13 Cost | MP consumption decreases. |
Agility +14 Cost | MP consumption decreases. |
Agility +15 Cost | MP consumption decreases. |
Agility +16 Cost | MP consumption decreases. |
Agility +17 Cost | MP consumption decreases. |
Agility +18 Cost | MP consumption decreases. |
Agility +19 Cost | MP consumption decreases. |
Agility +20 Cost | MP consumption decreases. |
Agility +21 Cost | MP consumption decreases. |
Agility +22 Cost | MP consumption decreases. |
Agility +23 Cost | MP consumption decreases. |
Agility +24 Cost | MP consumption decreases. |
Agility +25 Cost | MP consumption decreases. |
Agility +26 Cost | MP consumption decreases. |
Agility +27 Cost | MP consumption decreases. |
Agility +28 Cost | MP consumption decreases. |
Agility +29 Cost | MP consumption decreases. |
Agility +30 Cost | MP consumption decreases. |