Temporarily increases HP Regeneration. Enchant Cost: MP consumption is decreased. Effect 3.
Type | Active (buff) |
Uses | 74 MP |
Cooldown Time | 6 sec. |
Время действия | 1200 |
Can it be used at the Olympiad? | Yes |
Trait | trait_none |
Range of use | 400 (900) |
Available for | Prophet Lv. 56, Elven Elder Lv. 56 |
Regeneration Lv. 1 | Temporarily increases HP recovery. Effect 1. |
Regeneration Lv. 2 | Temporarily increases HP recovery. Effect 2. |
Regeneration Lv. 3 [selected] | Temporarily increases HP recovery. Effect 3. |
Regeneration +1 Time | Maximizes the duration of the skill. Increases the duration. |
Regeneration +2 Time | Increases the duration. |
Regeneration +3 Time | Increases the duration. |
Regeneration +4 Time | Increases the duration. |
Regeneration +5 Time | Increases the duration. |
Regeneration +6 Time | Increases the duration. |
Regeneration +7 Time | Increases the duration. |
Regeneration +8 Time | Increases the duration. |
Regeneration +9 Time | Increases the duration. |
Regeneration +10 Time | Increases the duration. |
Regeneration +11 Time | Increases the duration. |
Regeneration +12 Time | Increases the duration. |
Regeneration +13 Time | Increases the duration. |
Regeneration +14 Time | Increases the duration. |
Regeneration +15 Time | Increases the duration. |
Regeneration +16 Time | Increases the duration. |
Regeneration +17 Time | Increases the duration. |
Regeneration +18 Time | Increases the duration. |
Regeneration +19 Time | Increases the duration. |
Regeneration +20 Time | Increases the duration. |
Regeneration +21 Time | Increases the duration. |
Regeneration +22 Time | Increases the duration. |
Regeneration +23 Time | Increases the duration. |
Regeneration +24 Time | Increases the duration. |
Regeneration +25 Time | Increases the duration. |
Regeneration +26 Time | Increases the duration. |
Regeneration +27 Time | Increases the duration. |
Regeneration +28 Time | Increases the duration. |
Regeneration +29 Time | Increases the duration. |
Regeneration +30 Time | Increases the duration. |
Regeneration +1 Cost | Maximizes efficiency of skill. MP consumption decreases. |
Regeneration +2 Cost | MP consumption decreases. |
Regeneration +3 Cost | MP consumption decreases. |
Regeneration +4 Cost | MP consumption decreases. |
Regeneration +5 Cost | MP consumption decreases. |
Regeneration +6 Cost | MP consumption decreases. |
Regeneration +7 Cost | MP consumption decreases. |
Regeneration +8 Cost | MP consumption decreases. |
Regeneration +9 Cost | MP consumption decreases. |
Regeneration +10 Cost | MP consumption decreases. |
Regeneration +11 Cost | MP consumption decreases. |
Regeneration +12 Cost | MP consumption decreases. |
Regeneration +13 Cost | MP consumption decreases. |
Regeneration +14 Cost | MP consumption decreases. |
Regeneration +15 Cost | MP consumption decreases. |
Regeneration +16 Cost | MP consumption decreases. |
Regeneration +17 Cost | MP consumption decreases. |
Regeneration +18 Cost | MP consumption decreases. |
Regeneration +19 Cost | MP consumption decreases. |
Regeneration +20 Cost | MP consumption decreases. |
Regeneration +21 Cost | MP consumption decreases. |
Regeneration +22 Cost | MP consumption decreases. |
Regeneration +23 Cost | MP consumption decreases. |
Regeneration +24 Cost | MP consumption decreases. |
Regeneration +25 Cost | MP consumption decreases. |
Regeneration +26 Cost | MP consumption decreases. |
Regeneration +27 Cost | MP consumption decreases. |
Regeneration +28 Cost | MP consumption decreases. |
Regeneration +29 Cost | MP consumption decreases. |
Regeneration +30 Cost | MP consumption decreases. |