Deadly Roulette Deadly Roulette Lv. 1

Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. Lethal Strike is possible.

Type Active (attack)
Uses 200 MP , Special Bolt Special Bolt, 1 pcs
Cooldown Time 150 sec.
Can it be used at the Olympiad? Yes
Trait trait_death
Range of use 900 (1400)
Available for Arbalester Lv. 66
Deadly Roulette Deadly Roulette Lv. 1 [selected] Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. Lethal Strike is possible.
Deadly Roulette Deadly Roulette Lv. 2 Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. Lethal Strike is possible.
Deadly Roulette Deadly Roulette Lv. 3 Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. Lethal Strike is possible.
Deadly Roulette Deadly Roulette Lv. 4 Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. Lethal Strike is possible.
Deadly Roulette Deadly Roulette Lv. 5 Initiates a deadly game of chance. Requires a crossbow. Consumes 1 Special Bolt. Can be used when HP is under 10%. Lethal Strike is possible.
Deadly Roulette Deadly Roulette +1 Cost Decreases MP consumption by 1.
Deadly Roulette Deadly Roulette +2 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +3 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +4 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +5 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +6 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +7 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +8 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +9 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +10 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +11 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +12 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +13 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +14 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +15 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +16 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +17 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +18 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +19 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +20 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +21 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +22 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +23 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +24 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +25 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +26 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +27 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +28 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +29 Cost Decreases MP consumption by 2.
Deadly Roulette Deadly Roulette +30 Cost Decreases MP consumption by 2.