Home
Classes
Skills
Items
NPC
Quests
Articles
Eternal
Eternal
Fire 🔥
Water 💧
English
Русский
English
Українська
Begin to play
Human
Fighter
Warrior
Warlord
Dreadnought
Gladiator
Duelist
Knight
Paladin
Phoenix Knight
Dark Avenger
Hell Knight
Rogue
Treasure Hunter
Adventurer
Hawkeye
Sagittarius
Mage
Wizard
Sorcerer
Archmage
Necromancer
Soultaker
Warlock
Arcana Lord
Cleric
Bishop
Cardinal
Prophet
Hierophant
Elf
Elven Fighter
Elven Knight
Temple Knight
Eva's Templar
Swordsinger
Sword Muse
Elven Scout
Plains Walker
Wind Rider
Silver Ranger
Moonlight Sentinel
Elven Mage
Elven Wizard
Spellsinger
Mystic Muse
Elemental Summoner
Elemental Master
Elven Oracle
Elven Elder
Eva's Saint
Dark Elf
Dark Fighter
Palus Knight
Shillien Knight
Shillien Templar
Bladedancer
Spectral Dancer
Assassin
Abyss Walker
Ghost Hunter
Phantom Ranger
Ghost Sentinel
Dark Mage
Dark Wizard
Spellhowler
Storm Screamer
Phantom Summoner
Spectral Master
Shillien Oracle
Shillien Elder
Shillien Saint
Orc
Orc Fighter
Orc Raider
Destroyer
Titan
Orc Monk
Tyrant
Grand Khavatari
Orc Mage
Orc Shaman
Overlord
Dominator
Warcryer
Doom Cryer
Dwarf
Dwarven Fighter
Scavenger
Bounty Hunter
Fortune Seeker
Artisan
Warsmith
Maestro
Dwarven Mystic
Geomancer
Terramancer
Tectonic Sage
Kamael
Kamael Soldier
Dragoon
Berserker
Doombringer
Soul Breaker (M)
Soul Hound (M)
Kamael Soldier
Warder
Arbalester
Trickster
Soul Breaker (F)
Soul Hound (F)
Duelist
...скоро здесь будет описание!
High Five
By levels
All skills
Eternal
Season (Fire/Water)
Official servers
Interlude
Gracia Final
High Five
Active
Passive
Physical skills
Triple Slash
Attacks the enemy with 517 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
Double Sonic Slash
Supplements the user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
Sonic Blaster
Supplements the user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
Sonic Storm
Supplements the user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Sonic Focus
Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.
Sonic Buster
Supplements the user's P. Atk. with 111 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Stun Attack
Supplements the user's P. Atk. with 36 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
Fatal Strike
Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
Wild Sweep
Attacks multiple enemies simultaneously with 108 Power added to P. Atk. Requires a polearm. Over-hit is possible.
Power Smash
Supplements the user's P. Atk. with 90 Power to inflict a powerful blow. Requires a sword or blunt weapon. Over-hit is possible.
Hammer Crush
Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Triple Sonic Slash
Attacks the enemy with rapid three slashes with 1948 Power added to P. Atk. Requires a dualsword. Over-hit is possible. Need to recharge 4th stage of Sword Energy. Ignores Shield Defense. Critical hit is possible.
Sonic Rage
Attacks the enemy with a devastating burst of energy. Requires a dualsword. Possible up to stage 8. Over-hit and critical hit are possible.
Braveheart
Increases combat spirit to recover CP by 1000.
Symbol of Energy
Creates a seal that increases P. Atk. and spiritual energy of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol.
Rush
Charges toward the enemy. Cannot be used when a bow/crossbow is equipped.
Rush Impact
Rushes forward to attack the enemies in front with 4224 Power added to P. Atk. and inflicts Shock for 9 seconds. Cannot be used when a bow/crossbow is equipped.
Reinforcement skills
Detect Insect Weakness
Increases the user's P. Atk. toward insects by 30% for 10 minutes.
War Cry
Increases P. Atk. by 20% for 1 minute.
Detect Beast Weakness
Increases the user's P. Atk. toward beasts by 30% for 10 minutes.
Detect Animal Weakness
Increases the user's P. Atk. toward animals by 30% for 10 minutes.
Detect Dragon Weakness
Increases the user's P. Atk. toward Dragons by 30% for 10 minutes.
Detect Plant Weakness
Increases the user's P. Atk. toward plants by 30% for 10 minutes.
Battle Roar
Regenerates 10% of the user's original HP and increases the user's Max HP by 10% for 10 minutes.
Lionheart
Increases Resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 40% for 1 minute.
Duelist Spirit
Increases dualsword weapon Atk. Spd. by 8% for 1 minute and ordinary/skill attack damage by 5% during PvP.
Eye of Hunter
Increases P. Atk. toward insects, plants and animals by 30% for 10 minutes.
Eye of Slayer
Increases P. Atk. toward monsters, magic creatures, Giants and Dragons by 30% for 10 minutes.
Sonic Barrier
Uses sword energy make user invincible against standard targets, skills and de-buffs for 10 seconds. Requires a dualsword. Requires 5th stage Sword Energy.
Sonic Move
Uses sword energy to increase Speed by 40 for 15 seconds. Need to recharge 2nd stage of Sword Energy. Requires a dualsword.
Weaken skills
Weapon Blockade
Cancels the opponent's weapon with a dazzling movement for 5 seconds. Need to recharge 2nd stage of Sword Energy. Requires a dualsword.
Toggle skills
Accuracy
Increases Accuracy by 3. Continuously consumes MP proportionately to the user's level.
Vicious Stance
Increases Critical Damages by 35. Continuously consumes MP proportionately to the user's level.
Riposte Stance
Parries and returns an attack using a weapon. Returns 30% of received standard short-range damage back to the enemy, and reflects buff/de-buff with 30% probability. Decreases Speed by 10%, Atk. Spd. by 20%, and Accuracy by 4. Continuously consumes MP proportionately to the user's level.
War Frenzy
Increases Resistance to Stun attacks by 5 and Resistance to Sleep attacks by 10. Continuously consumes MP proportionately to the user's level.
Equipment skills
Dual Weapon Mastery
Increases P. Atk. by 23.7 when using a dualsword.
Polearm Mastery
Increases P. Atk. by 4.5 when using a polearm, and allows an attack on multiple targets.
Light Armor Mastery
Increases P. Def. by 4.2 and Evasion by 3 when equipped with light armor.
Heavy Armor Mastery
Increases P. Def. by 1.9 when equipped with heavy armor.
Sword/Blunt Weapon Mastery
Increases P. Atk. by 4.5 when using a sword or blunt weapon.
Ability skills
Vital Force
Increases HP Recovery Bonus by 1.9 and MP Recovery Bonus by 1.9 when sitting.
Boost HP
Increases Max HP by 60.
Fast HP Recovery
Increases HP Recovery Bonus by 1.1.
Wisdom
Increases Resistance to Hold, Sleep and Mental attacks by 20.
Health
Increases Resistance to poison and Bleed attacks by 20.
Skill Mastery
Depending on user's STR, the re-use time resets or the duration doubles.
Add. skills
Final Frenzy
Increases P. Atk. by 32.9 when HP is below 30%.
Master of Combat
Increases Max CP by 5%, and when using a sword/blunt weapon/spear/dualsword/hand-to-hand combat weapon, increases P. Atk. by 80.
Sonic Mastery
Absorbs the target's energy. Energy can be absorbed with a 15% chance for regular physical attacks and 30% during a critical attack. Applies when a sword, blunt weapon, or dualsword is equipped. Up to 1 stage of energy can be absorbed.
Divine Inspiration
Increases the number of buffs an individual can receive by 1.