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Eternal
Eternal
MasterWork II 2024
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class-189
...скоро здесь будет описание!
Homunculus
By levels
All skills
Eternal
MasterWork II 2024
Official servers
Active
Passive
Magic skills
Recharge
Recharge.
Hydro Attack
Attacks target with 6 Power added to M. Atk. 10% more damage if target is debuffed. Requires a sword or blunt weapon.
Hydro Flare
Eliminates Storm Sign and attacks target with 110 Power added to M. Atk. 10% more damage if target is debuffed. Requires a sword or blunt weapon.
Consumes 1 Spirit Ore.
Hydro Strike
Uses the power of storm to inflict damage with 57 power added to M. Atk. and generates strong squall to make the target faint for 5 \u0441\u0435\u043a.. Has a chance to cause abnormal state. Requires a sword or blunt weapon to be equipped.
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Storm Rage
Causes a storm and attacks target with 255 Power added to M. Atk. and blows them away. 10% more damage if target is debuffed. Requires a sword or blunt weapon.
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Hydro Drain
Eliminates Storm Sign and attacks target with 123 Power added to M. Atk. and recovers 5% HP and 5% MP. Over-hit. Requires a sword or blunt weapon.
Air Rush
Knocks down target and attacks with 57 Power added to M. Atk. 10% more damage if target is debuffed. Requires a sword or blunt weapon.
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Reinforcement skills
Wind Blend
For 5 \u0441\u0435\u043a., blends into the wind. Becomes one with the wind and disappears later on. If canceled while stirred up, Trace of Wind will occur. Requires a sword or blunt weapon.
Deceptive Blink
The caster's assimilated into the wind, and teleports to the rear. Assimilation lasts for 5 \u0441\u0435\u043a., and Speed increases by 50 while assimilated. If canceled while stirred up, Trace of Wind will occur. Can be used when Sword/Blunt Weapons are equipped.
Consumes 10 Spirit Ores.
Windy Refuge
Cancels all debuffs and recovers HP/MP for 10 \u0441\u0435\u043a.. inside a refuge of wind. Cannot move. If canceled while stirred up, Trace of Wind will occur.
Eye of the Storm
For 30 \u0441\u0435\u043a., M. Skill Critical Rate +100, P./M. Def +30%.
Ultimate Squall
For 10 \u043c\u0438\u043d., P. Atk./M. Skill Critical Damage Received - 15% with the protection of the wind.
Windy Illusion
Removes all debuffs and is not targeted for 10 sec by becoming wind.
Sayha's Fury
For 30 \u0441\u0435\u043a., M. Skill Critical Damage +30%, Received P. Atk./M. Skill Critical Damage -50%, and Speed +70. Requires a sword or blunt weapon.
Sayha's Blessing
For 30 \u0441\u0435\u043a., nearby party members' Speed + 50, and Confusion/Danger Zone/Strike Resistance + 30. Requires a sword or blunt weapon.
Block Sayha's Seer Force
Blocks Sayha's Seer Force.
Common Horn Melody
For 30 \u043c\u0438\u043d., increases your P. Atk. by 23%, M. Atk. by 88%, P. Def. by 35%, and M. Def. by 40%. Consumes 85 Spirit Ores.
Common Drum Melody
For 30 \u043c\u0438\u043d., increases your P. Atk. Critical Rate by 30%, P. Atk. Critical Damage by 30%, M. Skill Critical Rate by 40, and decreases P. Atk. Critical Damage Received by 50%. Also has a chance to increase Critical Damage when hit. Consumes 85 Spirit Ores.
Common Pipe Organ Melody
For 30 \u043c\u0438\u043d., increases your Max HP by 37%, Max MP by 62%, and Max CP by 37%. Has a chance to apply 9% Vampiric Rage effect. Consumes 85 Spirit Ores.
Common Guitar Melody
For 30 \u043c\u0438\u043d., increases your Atk. Spd. +60%, Casting Spd. +60%, and all Skill MP Consumption -10%. Consumes 85 Spirit Ores.
Common Combat Andante
For 5 \u043c\u0438\u043d., your Max HP +20%, P. Atk. +20%, M. Atk. +22%, and Magic Cancellation Rate -40. Has a chance to apply 6% Vampiric Rage effect. Consumes 15 Spirit Ores.
Common Moving Andante
For 5 \u043c\u0438\u043d., your Atk. Spd. +30%, Casting Spd. +23%, Damage Reflection +7%, and All Skill Cooldown -8%. Consumes 15 Spirit Ores.
Common Relax Andante
For 5 \u043c\u0438\u043d., your HP Recovery +60%, MP Recovery +80%, P./M. Evasion +3, and Skill MP Consumption -15%. Consumes 15 Spirit Ores.
Common Elemental Resistance
For 30 \u043c\u0438\u043d., increases all defense attributes by 30. Consumes 30 Spirit Ores.
Common Resistance Debuff
For 30 \u043c\u0438\u043d., your Resistance to Infection/Strike/Paralysis/ Confusion +50%. Consumes 30 Spirit Ores.
Common Mental Attack Resistance
For 30 \u043c\u0438\u043d., your Buff Cancellation/Debuff Resistance +30. Consumes 30 Spirit Ores.
Common Fantasia Harmony
For 30 \u043c\u0438\u043d., your P. Atk. +22%, M. Atk. +40%, P. Def. +45%, M. Def. +15%, P. Atk./M. Skill Critical Rate +100%, P. Atk. Critical Damage +70%, Atk. Spd. +10%, Casting Spd. +15%, Shield Defense Rate +30 \u043c\u0438\u043d.0, Shield Def. +30 \u043c\u0438\u043d.1, All Skill Cooldown -30 \u043c\u0438\u043d.2, All Skill MP Consumption -30 \u043c\u0438\u043d.3. Consumes 30 \u043c\u0438\u043d.4 Spirit Ores.
Wind Storm Eye
For 50 \u0441\u0435\u043a., M. Atk. +20%, M. Skill Critical Rate +100, P. Def./M. Def by 30%, Dagger/Bow Resistance +20, Confusion/Danger Zone/Strike Resistance +90, and M. Skill MP Consumption by 50%. Consumes 5 Spirit Ores.
Weaken skills
You have entered the Earth Wyrm's interior.
Threatening Wind
Sends a slashing wind to brand target with Storm Sign Stage 3. Knocks the target out for 2 \u0441\u0435\u043a. and has a chance to successfully deal an abnormal state. Requires a sword or blunt Weapon.
Consumes 1 Spirit Ore.
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Switch Places
Trades places with target. Requires a sword or blunt weapon. PC targets only.
Compelling Wind
Sends a breeze that pushes target toward you for 5 \u0441\u0435\u043a.. Has a chance to cause abnormal state. Requires a sword / blunt weapon.
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Sayha's Word
Attacks target with 533 Power added to M. Atk. by using Sayha’s power and decreases their Atk./Casting Spd. by 30% and Speed by 180 for 10 \u0441\u0435\u043a.. Instantly brands target with Storm Sign Stage 3. Has a chance to brand Sign of Storm Lv. 4, and inflicts 10% more damage if target is debuffed. Requires a sword or blunt weapon.
Consumes 1 Spirit Ore.
Divine Storm
Attacks nearby target with 448 Power added to M. Atk. and locks them inside a storm for 5 \u0441\u0435\u043a.. 10% more damage if target is debuffed. Requires a sword or blunt weapon.
Abnormal State Type: Confusion (Fear / Aerial Yoke / Faint / Seduction / Stun / Paralysis / Knock Back / Knock Down)
Item skills
Windy Healing Potion
Converts Windy Healing Potion. Elementary Alchemy.
Transform skills
Summon Sayha's Seer Fox
Mount the Sayha's Seer's pet fox.
Equipment skills
Create Item
Allows the user to manufacture level 1 items.
Create Common Item
Creates level 1 common items.
Ability skills
Divine Inspiration
Increases the number of buffs an individual can receive by 1.
Dual Maximum HP
Max HP +463. Can be used when the main/dual class is Lv. 85 or above.
Divine Expansion
Increases the number of buffs an individual can receive by 1.
Forgotten Power - Physical Attack
Increases P. Atk. by 1%.
Forgotten Power - Magical Attack
Increases M. Atk. by 1%.
Forgotten Power - Armor Defense
Increases P. Def./M. Def. by 1%.
Forgotten Power - Vitalizing
Vitality +1%.
Forgotten Power - Elemental Guard
All defense attributes +5.
Dual - Energy of New Power
P. Atk. +4%, M. Atk. +6%, P. Def./M. Def. +4%, Atk. Spd./Casting Spd. +4%, P. Atk./M. Skill Critical Rate +40, Max HP/MP/CP +6%.
Occupation skills
Expand Trade
Increases the number of items that can be bought and sold at private stores.
Expand Warehouse
Increases the number of items that can be stored in private warehouses and freight.
Expand Inventory
Increases the number of items an individual can possess.
Inventory Increase
Increases inventory slots by 18.
Weight Increase
Increases weight capacity by 15000.
Divine Wind
Wind/Holy Resistance + 10.
Tenacity
Max. HP + 1%, Speed + 4.
Efficacy
MP Consumption - 1%.
Add. skills
Wizard Hidden Trigger
Magic Potential
Increases Max. M. Skill Critical Rate.
Eminent Blunt Weapon Mastery
When equipped with a blunt weapon, M. Atk. + 17% and + 10, Casting Spd. + 5%.
Eminent Robe Mastery
When equipped with a robe, P. Def. +7. Shields and Sigils are not worn, as you move with the wind.
Eminent Quick Recovery
Max. MP + 33, MP Recovery Bonus + 1, and M. Skill Cooldown - 10%.
Eminent Attribute Resistance
Attack Attribute Bonus + 10, Fire/Water/Wind/Earth/Holy Resistance + 10.
Superior Mental Attack Resistance
Strike/Confusion Resistance + 30.
Eminent Ability
INT + 2.
Seer Force
M. Skill Critical Rate +1%.
Sayha's Seer Guard Mastery
When a Sigil is equipped, increases M. Skill Critical Damage by 1%.
Item skills
Alchemy Cube
Can use the Alchemy Cube. Elementary Combination Alchemy.