MasterWork
MasterWork
Lu4
Eternal
Classes
Skills
Items
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Classes
Skills
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MasterWork
MasterWork
Lu4
Eternal
Start to Play
Main
Classes (MasterWork)
Hell Knight
Hell Knight
Placeholder for class Hell Knight.
Role:
Novice
Weapon:
role-0
Armor:
role-0
Solo Gaming
0
Party Farm
0
Party PvP
0
Support
0
Survivability
0
Control
0
By Levels
All Skills
Active
Passive
Physical
Aura of Hate
Lv. 1
Uses 4312 Power to provoke nearby enemies to attack.
Aggression
Lv. 1
Provokes the target to attack with 3928 Power.
Symbol of Defence
Lv. 1
Creates a seal that maximizes the defensives abilities of nearby allies:
P. Def +1000
M. Def +800
Buff-canceling attack resistance +80%
Resistance to bows and crossbows attacks +20%
Shield Strike
Lv. 1
Attacks an enemy using a shield with 833 Power added to P. Atk, and Provokes the target to attack with 3787 Power.
Over-hit is possible.
Challenge for Fate
Lv. 1
Provokes the enemies to attack with 10330 Power. P. Def. +360 and M. Def +270.
Magical
Divine Heal
Lv. 1
Uses 143 Power to restore the user's HP.
Life Scavenge
Lv. 1
Drains HP from corpses and uses it to restore your HP by 105 Power.
Drain Health
Lv. 1
Inflicts dark damage on the target with 20 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Summon Dark Panther
Lv. 1
Summons a Dark Panther capable of agile attacks.
Buff
Iron Will
Lv. 1
Increases the user's M. Def. by 15%.
Majesty
Lv. 1
P. Def. +7%, Evasion -2.
Reflect Damage
Lv. 1
Returns 10% of received standard short-range damage back to an enemy.
Ultimate Defence
Lv. 1
P. Def. +1800, M. Def. by 1620, and resistance to buff canceling attacks by 80%. Reduces movement speed by 90%.
Deflect Arrow
Lv. 1
Increases resistance to bow attacks by 16% and resistance to crossbow attacks by 8%.
Physical Mirror
Lv. 1
Reflects physical buffs/de-buffs with 10% probability and magic buffs/de-buffs with 3% probability.
Vengeance
Lv. 1
Provokes nearby enemies to switch targets and attack through Power 7985, increases P. Def. by 5400, M. Def. by 4050, and resistance to buff-canceling attacks by 50%, and becomes unable to move.
Shield of Revenge
Lv. 1
Returns damage from close range physical attacks and skills back to the opponent at a fixed rate.
Iron Shield
Lv. 1
Increases Shield Defence by 30% with a certain chance when attacked.
Shield of Faith
Lv. 1
Increases party members' P. Def. by 900 and M. Def. by 600, and absorbs 30% of any damage received by a party member.
Anti Magic Armor
Lv. 1
M. Def. +5000.
Seed of Revenge
Lv. 1
<Can be used only on the Grand Olympiad>
Sows a Seed of Revenge in your mind that grows when you are attacked.
When the power reaches level 3, you can use the Insane Crusher.
Deflect Magic
Lv. 1
Increases resistance to magic attacks by 100%.
Shield Deflect Magic
Lv. 1
Transfers magical damage back to an enemy caster with 20% chance.
Royal Sacrifice
Lv. 1
You increases P. Def. by 30% and M. Def. by 30% of your target (party member) while transferring 90% of incoming damage on yourself.
Debuff
Horror
Lv. 1
Frightens an enemy into fleeing.
Shield Stun
Lv. 1
Makes an attack with a shield, stunning the target.
While the effect is active, Resistance to Stun is significantly increased.
Corpse Plague
Lv. 1
Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse, and makes them consume 41 HP every second.
Hamstring
Lv. 1
Decreases an enemy's Speed by 30%.
Touch of Death
Lv. 1
Sacrifices oneself to pronounce an Dark curse on the enemy. Cancels up to 3 buffs with 90% probability and consumes 90% CP., decreases Max CP by 90% and the Healing power received by 30%. Increases susceptibility to de-buff by 30%.
Shield Slam
Lv. 1
Stuns an enemy with a shield, blocking an enemy's P. Skills. Target cancel is possible.
Judgment
Lv. 1
Inflicts dark damage on an enemy with 1056 Power added to P. Atk. and greatly provokes an enemy., decreases Critical Damage by 25% and resistance to every type of close range weapon by 12%.
Over-hit and Critical hit are possible.
Shackle
Lv. 1
Provokes an enemy to attack, then immobilizes them.
Banish Seraph
Lv. 1
Frightens an angel into fleeing and decreases Speed by 50%. Lethal Strike is possible.
Insane Crusher
Lv. 1
<Can be used only on the Grand Olympiad>
Unleashes a strike with 8409 power to surrounding enemies.
Cancels 1 to 5 buffs.
Max CP -90%.
Resistance to de-buffs attacks -30%.
Effectiveness of receiving HP recovery -30%.
Ignores Shield Defence.
Critical and Over-hit are possible.
Hell Scream
Lv. 1
Roars with the voice of hell., decreases the nearby enemies' P. Def. by 30%, M. Def. by 30%, Speed by 30%. Inflicts fear and causes them to flee.
Battle Insane Crusher
Lv. 1
<Can not be used on the Grand Olympiad>
Unleashes a powerful strike with 1360 Power added to P. Atk. and Dark Curse to surrounding enemies when rage reaches its peak. Decreases Resistance to de-buffs attacks, and effectiveness of receiving HP recovery.
Ignores Shield Defence. Critical and Over-hit are possible.
Toggle
Aegis Stance
Lv. 1
Enables Shield Defence from all directions and decreases Shield Defence by 30%.
Shield Fortress
Lv. 1
Increases Shield Defence by 446.
Continuously consumes MP proportionately to the user's level.
Fortitude
Lv. 1
Resistance to Paralyze +30% and Stun +30%.
Continuously consumes MP proportionately to the user's level.
Dark Blade
Lv. 1
Dark Atk. Attribute +10.
Dark Armor
Lv. 1
Resistance to Dark +7.
Combat Aura
Lv. 1
You use Combat Aura and sharing to your party Combat Aura Effect level 1.
Healing Power/ P. Atk./ Atk. Spd./ M. Atk./ Cast. Spd. +3%.
Provoke Aura
Lv. 1
Attracts nearby monsters' attention to you.
Transformation
Vanguard
Lv. 1
Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a dualsword/dualblunt is equipped, but Shield Defence is decreased.
Equipment
Shield Mastery
Lv. 1
Increases Shield Defence by 30% and Defence Rate by 50%.
Sword/ Blunt/ Dualblunt Weapon Mastery
Lv. 1
Increases P. Atk. by 1.5 when use sword/ blunt/ dualblunt weapon.
Heavy Armor Mastery
Lv. 1
P. Def. +17.7, decreases received P. Crit. Damage Damage by 15% and decreases received M. Critical Damage by 5% when equipped with heavy armor.
Ability
M. Def.
Lv. 1
M. Def. +22.
Focus Mind
Lv. 1
Increases MP Recovery Bonus by 3.1.
Wisdom
Lv. 1
Resistance to Hold +15%, Resistance to Sleep +15%, Resistance to Mental attacks +15%.
Health
Lv. 1
Resistance to Poison +10% and Resistance to Bleeding +10%.
Protection of Rune
Lv. 1
Increases M. Def. by 15%.
When you take damage exceeding 300, there is a 20% chance to apply 'Defensive Power' to yourself for 10 seconds. This effect can only occur once every 30 seconds.
Defensive Power:
Increases M. Def. by 1000 and Resistance to Fire/ Water/ Wind/ Earth/ Dark/ Holy by 20.
Protection of Elemental
Lv. 1
Increases Resistance to Fire/ Water/ Wind/ Earth by 20.
When you take damage exceeding 300, there is a 20% chance to apply 'Defensive Power' to yourself for 10 seconds. This effect can only occur once every 30 seconds.
Defensive Power:
Increases M. Def. by 1000 and Resistance to Fire/ Water/ Wind/ Earth/ Dark/ Holy by 20.
Protection of Alignment
Lv. 1
Increases Resistance to Dark and Holy by 20.
When you take damage exceeding 300, there is a 20% chance to apply 'Defensive Power' to yourself for 10 seconds. This effect can only occur once every 30 seconds.
Defensive Power:
Increases M. Def. by 1000 and Resistance to Fire/ Water/ Wind/ Earth/ Dark/ Holy by 20.
Fighter's Will
Lv. 1
With short-range weapon:
P. Atk.+100
Atk. Spd. +10%.
When attacking with short-range weapon, has a 3% chance:
P. Skills' Power +20%
Critical Rate +20%.
Archer's Will
Lv. 1
Speed +4.
With bow/ crossbow:
Accuracy +8
Max. Atk. Range +50.
When attacking with bow/ crossbow, has a 3% chance:
P. Skills' Power +20%
Critical Rate +20%.
Magician's Will
Lv. 1
M. Atk. +5%
Cast. Spd. +5%
M. Critical Rate +5%
MP Consumption -5%.
Ready to Fight
Lv. 1
When using Aggression skill you and your party members Physical and Magical Defence will increase by 5%, Healing efficiency by 5% and Debuff resistance by 5% for 8 sec.
Incredible Endurance
Lv. 1
When attacked, can increase your P. Atk. by 100, P. Crit. Chance by 10% and P. Crit. Damage by 5%.
Additional
Final Fortress
Lv. 1
P. Def. +116 when HP is below 30%.
Knighthood
Lv. 1
With Heavy armor:
P. Def. +22, Shield Defence +3%.
Sixth Sense
Lv. 1
When stamina is at its limit, sensation reaches its peak to increase Evasion by 15 when HP is below 30%.
Patience
Lv. 1
Increases Skill's Dmg. by 20% when being attacked.
Divine Inspiration
Lv. 1
Increases the number of buffs an individual can receive by 1.