20% of the standard melee damage inflicted on an enemy is recovered as HP. Usable only on party members.
30% of the standard melee damage inflicted on an enemy is recovered as HP. Usable only on party members.
50% of the standard melee damage inflicted on an enemy is recovered as HP. Usable only on party members.
80% of the standard melee damage inflicted on an enemy is recovered as HP. Usable only on party members.