10 % increase in enchant success rate.
When enchant fails, the existing enchant value is retained.
Attack power for A-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 4 when enchanted. Attack power for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 5. Attack power for bow weapons increases by 8. Magic power for all weapons increases by 3. Attack and magic power increase two times after +4. Weapons enchanted by above 16 can be neither used, exchanged, nor dropped.
Weight | 0 |
Can it be used at the Olympiad? | Yes |
Item skills | |
Restrictions |
Private warehouse
Clan warehouse
Transfer by account
Trade Drop Private Store |