Eternal
MasterWork
Lu4
Eternal
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Classes
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English
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Search
Eternal
MasterWork
Lu4
Eternal
Start to Play
Main
Classes (Eternal)
Subjob Skills
Subjob Skills
Placeholder for class Subjob Skills.
Role:
Novice
Weapon:
role-0
Armor:
role-0
Solo Gaming
0
Party Farm
0
Party PvP
0
Support
0
Survivability
0
Control
0
By Levels
All Skills
Active
Passive
Additional
Sub-Class Ability: Boost HP
Lv. 1
Max HP +8%
HP Recovery Rate +20%
Sub-Class Ability: Boost MP
Lv. 1
Max MP +12%
MP Recovery Rate +20%
Sub-Class Ability: Evasion
Lv. 1
Evasion +5
P. Skill Avoid Chance +5%
M. Skill Avoid Chance +5%
Sub-Class Ability: Long Shot
Lv. 1
Bow Range +100
Crossbow Range +50
Sub-Class Ability: Prayer
Lv. 1
Healing Efficiency +15%
Sub-Class Ability: Resist Trait
Lv. 1
Resistance to Buff Canceling attack +10%
Resistance to Debuff +10%
Sub-Class Ability: Haste
Lv. 1
Has a 2% chance to increase Atk. Spd. by 32% while attacking (melee and range attacks). Excludes damage caused by a skill.
Sub-Class Ability: Defence
Lv. 1
Has 2% chance to increase P. Def./M. Def by 24%, while being attacked.
Works simultaneously with the chance effect from Sub-Class Ability – Barrier.
Sub-Class Ability: Critical Chance
Lv. 1
Has 2% chance to increase Critical Rate by 32% while attacking.
Sub-Class Ability: Barrier
Lv. 1
Has 2% chance to grant invincibility while being attacked.
Works simultaneously with the chance effect from Sub-Class Ability – Defence.
Sub-Class Ability: Boost CP
Lv. 1
Max CP +20%
CP Recovery Rate +35%
Sub-Class Ability: Divine Protection
Lv. 1
Resistance to Dark +30
Resistance to Holy +30
Sub-Class Ability: Resist Critical
Lv. 1
P. Crit. Damage Taken -10%
M. Crit. Damage Taken -10%
Sub-Class Ability: Resist Attribute
Lv. 1
Resistance to Fire +20
Resistance to Water +20
Resistance to Wind +20
Resistance to Earth +20
Sub-Class Ability: Spirit
Lv. 1
Has 2% chance to channel the soul of an ancient spirit when being attacked: Inсreases Physical and Magic Atk. Spd and damage by 8%.
Sub-Class Ability – Physical Attack
Lv. 1
P. Atk. +18.
Skill applies to both main and sub classes.
Sub-Class Ability – Magical Attack
Lv. 1
M. Atk. +12.
Skill applies to both main and sub classes.
Sub-Class Ability – Physical Defence
Lv. 1
Increases P. Def. depending on the type of armor:
Heavy: +18.
Light: +13.
Robe: +9.
Skill applies to both main and sub classes.
Sub-Class Ability – Physical Critical Rate
Lv. 1
P. Crit. Rate +7.
Skill applies to both main and sub classes.
Sub-Class Ability – Casting Speed
Lv. 1
Cast. Spd. +8.
Skill applies to both main and sub classes.
Sub-Class Ability – Magical Defence
Lv. 1
Increases M.Defence by 15.
Skill applies to both main and sub classes.
Sub-Class Ability – Movement Speed
Lv. 1
Increases Move Speed by 1.
Skill applies to main and all sub classes.